India’s first year long esports championship, ‘Esportz Premier Series 2021’, is the Rs 40,00,000 flagship competitive…
Author: AnimationXpress Team
NODWIN Gaming’s VCC Qualifier #1 Finals breaks digital viewership record for PC esports in India
Valorant Conquerors Championship (VCC), a tournament organized by NODWIN Gaming and supported by Riot Games, has…
Guest Column|A Career in Esports: Working in the Esports business is similar to working in any other industry
Many parents still believe that working in the esports business entails being an expert at video…
Fossil launches new ‘Space Jam’ merchandise for ardent fans
Fossil, in partnership with Warner Bros. Consumer Products, announced the exclusive Space Jam by Fossil capsule…
Gala Games secures funding from Binance Secure Chain’s $100M accelerator fund
Gala Games announced that they have secured funding from Binance Smart Chain’s (BSC) $100M Accelerator Fund,…
Formula 1 racing’s official video game ‘F1 2021’ is now available for console and PC
Codemasters and Electronic Arts welcome players to the world of Formula 1 racing in F1 2021, which is now…
Here are the winners of the second edition of ANN Awards
On 17 July, Animation Xpress concluded the second edition of Kids, Animation & More (KAM) Summit that…
STB partners with Voot Kids to present ‘Chhota Bheem – Adventures in Singapore’
The Singapore Tourism Board (STB) has joined hands with Voot Kids and Green Gold Animation to…
KAM Summit ’21 | Day 2 sees a blend of sessions right from masterclasses to panel discussions on content in OTT, advertising, animation education and more
Day one of the KAM Summit received a great response and participation from both the Indian…
Red Bull Flick, the ultimate 2v2 ‘CS:GO’ tournament, reaches the national final stage
More than 80 teams registered and battled it out at the India Qualifiers of Red Bull…
Ujjwal Gamer ranks fifth worldwide in the ‘Top 10 YouTube Live Gaming Streamers of Q2’
The Indian gaming and streaming industry are undoubtedly growing at an exponential rate. Accessibility of gaming…
