VFX Gamitronics Archives - Page 2 of 2 -

VAM Summit’ 22 | Day 2 witnessed an insightful session on emerging VFX technologies and future pipelines

The second day of the VAM Summit saw an insightful compendium of panel discussions, presentations by…

Budget 2022: AVGC sector share their viewpoints on the announcement of the new task force for the industry

The animation, visual effects, gaming and comics (AVGC) industry has witnessed unprecedented growth rates in recent…

The Render Time Irrelevant Series Episode 04 | Gamitronics

Gamitronics is absolutely thrilled to be part of the Render Time Irrelevant series by AMD in…

Exclusive: Gamitronics CEO Rajat Ojha bares it all about their upcoming VR game ‘Speedy Gun Savage’

The pervasive spell of VR games has beguiled people of all ages. While other industries have…

Guest Column| How has the year 2019 been for VR?

 Let’s start with bird eye view about the state of VR and then we’ll go down…

TVAGA to organise Indiajoy Cricket Championship exclusively for AVCG companies and academies

After a grand success of the first AVCG Cricket tournament in 2018, TVAGA has announced the…

What went behind the making of ‘Chhota Bheem Kung Fu Dhamaka’ game

With the rise of digitisation, the gaming sector has grown exponentially.  The current market scenario where game subscriptions…