First-ever Batman AR app ‘DC:…

DC announced the release of the ultimate Batman mobile experience for kids aged six to 12,…

Claymation characters come alive in…

Aardman and Fictioneers are foraying into augmented reality with the first Wallace & Gromit animation from…

Anecdotes from the 12th edition…

This year’s edition of SIGGRAPH Asia, themed Dream Zone, featured eminent industry figure heads who are…

We Are Royale and Artolution…

Creative production studio We Are Royale has partnered with Artolution, an international community-based public art organisation,…

ZEE to launch a users…

ZEE Entertainment Enterprises has announced a key step towards the launch of the world’s first fully…

Survey: AR, MR, and VR…

XRDC released its third annual 2018 XRDC AR/VR Innovation Report. It is created from survey responses…

Students unveil AR social networking…

AR is a rising technology and it’s very important for the vision of the future of…

Bublar to introduce Hello Kitty…

The Swedish game studio Bublar Group AB and Sanrio GmbH have tied to develop an Augmented Reality…

A new Facebook feature allows…

Ever wondered about being turned into dust like ‘the earth’s mightiest heroes’ and blowing away into…

Guest Column | How the…

In 2016 when Pokemon Go launched in India, the nation was swept by a unique of…

SIGGRAPH Asia: Yoshifumi Kitamura explains…

The future, is near. So near, that you can see it. Out of a host of…

Super Mario Bros. now turns…

Niantic’s game of Pokemon Go highlighted the potential of augmented reality in gaming like never before.…

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