VFX This game helps Developmental Psychology students to learn virtually during COVID-19 pandemic -

This game helps Developmental Psychology students to learn virtually during COVID-19 pandemic

McGraw Hill  announced the launch of a new digital learning game embedded in developmental psychology course offerings of lifespan/human development, child development, and adolescence on the McGraw Hill Connect digital learning platform.

Quest: Journey Through the Lifespan is an immersive and engaging learning experience for developmental psychology students designed to help them apply concepts and theories from their curriculum to real-life scenarios. Built to ensure access for all, these learning games support WCAG 2.0 AA accessibility guidelines, including keyboard controls and assistive technologies, reinforcing McGraw Hill’s commitment to helping all learners unlock their full potential.

“With more students working remotely during the pandemic and instructors looking for solutions to bring learning to life through technology, we are excited to offer this powerful and accessible tool to help students increase overall engagement, improve outcomes, and apply content in a new, innovative format.This is yet another example of the ways we’re working hard to improve our digital learning materials to be more useful and affordable while improving course and student outcomes,”  said  McGraw Hill VP of Humanities, Social Sciences and Languages Portfolio Katie Stevens.

Over the past three years, a team of subject-matter experts and more than 500 instructors and 1,000 students reviewed and worked with McGraw Hill product managers to develop this unique game. Observing people of wide-ranging ages is an important part of developmental psychology courses, but can be difficult for many schools and institutions to implement with their students. 

“Quest was the right project at the right time.There was no way that we could have known when we started it several years ago just how much our faculty and students would need an immersive experience for their courses like this. Faculty moving their classes online for the first time in the wake of coronavirus are thrilled with the engagement that a learning game provides and the current call for culture, diversity, and inclusion makes the value of exploring these scenarios with students so relevant. I am so proud to have been involved in the development of this amazing product that McGraw Hill has created,”  said  Psychology Department Coordinator at State College of Florida and lead subject matter expert for Quest: Journey Through the Lifespan Dr. Cheri Kittrell

As college campuses moved their courses online during the COVID-19 pandemic and continue to navigate this unprecedented time, Quest: Journey Through the Lifespan provides a new opportunity for students to learn virtually.