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By 2022 gaming sector will witness growth in revenue at 45 per cent CAGR: KPMG

The spread of the COVID-19 pandemic and the ensuing lockdown imposed to contain the spread of the virus has accelerated the adoption of digital services among a wider base of users in the country. The Indian economy was decelerating even before the outbreak of COVID-19. The process of the gradual reopening of the economy has begun, but businesses have not been able to reach full capacities due to internal supply chain disruptions, labour shortage and weak demand. India’s GDP growth rate could show signs of improvement in H2 CY20, but the headwinds posed by the above factors cannot be underestimated. However, in between the the chaos, digital and gaming segments continued to grow at a rapid pace and positively contributed to the performance of the media and entertainment (M&E) sector.

Today KPMG launched the twelfth edition of its M&E report, titled ‘A year off script: Time for resilience’, that examines the performance of the Indian M&E sector during a particularly challenging period. According to the report, the online gaming segment in India continued to be driven by a rapid growth in mobile gaming users and an acceleration of the same on account of COVID-19, and a deeper integration of payment options which partly helped the subscription part of monetisation. While casual games continued to attract majority of the online gamers, mid-core to hard-core games with multi-player setups witnessed a surge in uptake in FY20.

Online Fantasy Sports (OFS) also witnessed strong growth during the year on the back of marquee cricket events such as IPL, ICC World cup. While card games including rummy and poker remained popular in non- fantasy real money gaming, there has been significant traction in the adoption of other non-fantasy real money casual games including cricket, live trivia and quizzing apps. Increased adoption of multi-gaming platforms made it convenient for users to access a wide range of games on a single platform. The rise of professional gamers in India also provided a huge boost to the esports segment.

Here are the key findings:

         Some of the Ad formats that are gaining traction include:

  1. Playable ads allow a user to play a demo version of the game which is followed by a call to action for downloading the game.
  2. Rewarded videos are popular among gamers with nearly 82 per cent of mobile gamers in APAC preferring this method as it allows the user to control when and whether they want to watch the ad.
  3. Brand placements in games, though relatively new and expensive, is also being experimented. Chupa Chups has advertised across popular games like Angry Birds and Amiga Zool in this format.
  4. Other trending ad formats include interstitial ads and native banners.

Gaming remains one of the fastest growing segments for the media and entertainment industry and is expected to benefit in the long run from the acceleration in consumption. Monetisation is likely to follow the increase in consumption with a lag as the fundamentals remain strong for the industry.

The segment would need to work around regulatory uncertainty, distribution challenges and improvement in the game economy to suit Indian audiences to ensure that gaming outpaces all the other segments in the near to medium term.

Here is the industry perspective:

“The Indian fantasy sports industry has come a long way from 10 operators in 2016 to 140+ in 2019 and 20L users in 2016 to 9Cr+ sports fans playing fantasy sports currently. This growth has primarily been fuelled by the developments in the Indian sports sector – the emergence of multiple sports, leagues, formats, and India’s rapidly improving digital infrastructure. Dream11’s Title sponsorship of IPL 2020 is a testament of how a digital fan engagement platform like fantasy sports is becoming integral to real-life sporting events. Fantasy Sports is bringing sports leagues and fans closer to each other by creating meaningful engagement,” said Dream11 and Dream Sports CEO and co-founder Harsh Jain

“Gaming as an entertainment medium has grown rapidly during Covid-19 pandemic. Inherent need for people to socialize along with large number of concurrent users on game platforms during times when social distancing norms are to be followed has led to evolution of games as community platforms. Gaming has also entered into the living rooms and has become a way of family entertainment,” said Nazara Technologies CEO Manish Agarwal.

“Gaming ecosystem has evolved considerably during last year with new and localised content for Indian gamers and emergence of esports streaming and hybrid apps. Games have also entered on OTT platforms wherein they are deployed as engagement tools with some monetization opportunities. Such new crossovers will further grow the gaming habits in India,” said Yoozoo Games India CEO Anuj Tandon.

“The gaming industry has changed rapidly over the last three to five years in India. Gaming has gained wider acceptance as a mode of entertainment and as a result has attracted more consumer spends over the years. The adoption of newer digital payment mechanisms like mobile wallets, UPI, etc. coupled with sachet-pricing and the use of data sciences have been critical elements for games to draw a larger share of the consumer’s entertainment wallet. An increasing willingness among gamers to pay online for entertainment is likely to drive growth for years to come,” said Octro CEO Saurabh Aggarwal

“Fantasy Sports platforms have been severely affected during the pandemic as sporting events have either been postponed or cancelled. There has been a massive drop in active users between March to June due to the lack of engagement options. While some operators have added multiple hyper casual games, we have added sports quiz to engage our users while ensuring the user experience remains centered around sports. However, with live sports activity commencing from June, we are expecting active user base and engagement levels to catch-up quickly,” said BalleBaazi co-founder and CEO Saurabh Chopra.

“Deeper penetration of digital payments has been the catalyst of growth for the gaming industry. Real money games, in particular, have immensely benefited as digital payment mechanisms like UPI made purchases friction-less and drove greater consumer spends on games. The future growth in the real money games segment, though, is likely to be driven by new innovative games that can be legally qualified as skill-based games,” Junglee Games founder and CEO Ankush Gera

“There is a fine balance between simplicity and depth in a game – it is simple to get a new user on the game and casual games have done well on getting users onboard. However, once the user is familiar, depth in gameplay is needed to keep the gamer engaged and monetize better. This depth in gameplay can empower developers to tap into in-app purchases with the purchase of virtual goods fast changing into a habit for gamers of the new generation. This spending habit among new generation gamers is expected to drive massive growth for the gaming industry in India,” said Hitwicket co-founder and VP – growth Keerti Singh.

“The challenge of sideloading the game still exists as everyone doesn’t know how to side load and people still need to understand that downloading an app from another platform is not illegal. However, this friction is less within   a single multi-gaming platform. Referral of users does help in wider adoption of the platform as it allays the worry of sideloading,” said WinZO CEO Paavan Nanda.

 

 

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