VFX Year Enders Archives - Page 6 of 11 -

Year Ender Exclusive: “2020 has been exciting for POGO and Cartoon Network in its own way”: Abhishek Dutta

2020 has been an unparalleled year with unexpected highs and lows owing to the outbreak of…

Guest Column| AR to become the driving change in AVCG Community

What we mostly witness these days are our imaginations brought into the screens. A step further…

Guest Column| Challenges esports industry faced in 2020 due to Covid 19

Esports has never seen such immense response before 2020. Lockdown imposed due to COVID-19 outbreak facilitated…

2019 : The year of Indian OTT explosion

If it rained OTTs in India in 2018, 2019 saw the OTT space flooded with high-quality…

Guest column | 2019: Hand in hand, gaming and brands

Having spent the last decade in creating and packaging content, working with some of the top…

Animated feature: Is the trend here to stay?

The year 2019 saw some great animated features created for the big screen and a larger…

2019: Reflecting on the VFX trends

With filmscape being expanded by technological feats ranging from digital platforms to machine learning, VFX scenario…

Guest Column| How has the year 2019 been for VR?

 Let’s start with bird eye view about the state of VR and then we’ll go down…

Guest Column| Tech: Centroid’s MoCap report card 2019 – Parth Shah

2019 has been an exciting year for both Centroid UK and Centroid India. Centroid India started…

2019: Five reasons why this was the year of gaming for India

Indian gaming industry is spurring the growth story of Indian media and entertainment industry in 2019.…

2019: How did Indian animated IPs fare?

Animation has gradually become mainstream from the periphery, and this year has been a prominent example.…

Guest Column| How immersive technologies (XR) will shape the Indian Industry in 2019?

XR- The 4th wave: extended-reality (XR) has opened-up limitless possibilities and real benefits for both businesses…

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