Secondly they have rolled out Chhota Bheem Kung Fu Dhamaka game on Andriod, iOS as well as VR devices in collaboration with Gamitronics just before the launch of the movie Chhota Bheem Kung Fu Dhamaka . As Green Gold Animation founder and CEO and TVAGA president Rajiv Chilaka stated that with “Kung fu Dhamaka game, our expectation is to set a new benchmark for Indian games.” Speaking of VR games JetSynthesys launched India’s first multiplayer VR cricket game, Sachin Saga VR along with a VR set. As JetSynthesys vice chairman and managing director Rajan Navani “for the first time in India and around the world, players can experience cricket in VR in physical locations wherever they are, since it’s the most portable and lightweight headset they can carry around and play with their friends. We have seen great consumer feedback so far and these consumers are now craving a new form of gaming which didn’t exist before among millions of gamers in India” Apart from that the indie gamers have shown what can be achieved with proper game designs taking example Mukti, In the shadows,Yodha, Cursed Arena, Bonfire 2 Forsaken, Gamedev Beatdown, Yodha, 1971: Indian Naval Front and many more have raised the bar in the ecosystem. In addition to that one of the unique expansions around the gaming ecosystem named Ogre Head Minis were the launch of small games they create in the studio as prototypes and play during their free time just for fun. As the series name suggests, these were small games made in the span of a couple of days or a week by the studio and are fun-sized packages of thrill and entertainment. Also Indian hyper-casual games have taken a platform Pocket League has witnessed 100,000 registrations, with over 20 million game replays and average time spent per user per day of 30 minutes. Pocket League’s co-founder Karan Khairajani shared the journey of hyper-casual games platform has been marvellous. They have launched the hyper-casual game platform Pocket League android app in early November where one can earn real cash by playing hyper-casual games available in the platform. International recognition of Indian indie developers It has always been a proud moment for all when Indian indie game developers received recognition around the world. It is very inspiring to witness when an Indian game developer receives international recognition despite all the struggles and the hurdles they face while developing a game. This time at Casual Connect Europe 2019 an Indian Indie studio Street Lamp Games bagged ‘Best Mobile Game’ award for the game BOMBARIKA designed by Mahesh Athirala. Not only that the game has been nominated for four other awards as Street Lamp Games CEO and founder Deepak Gurijala expressed “We never expected that we’ll be in the nominations among this tough competition but our game BOMBARIKA end up getting nominated for four awards – Best Game Design, Best Game Art, Best Innovative Game and Best Mobile Game’.” Not only that playbae’s games In The Shadows bagged the “Best Puzzle Game” of 2019 accolade at Tencent Gaming Without Boundaries (GWB) Awards. PlayBae founder Nakul Verma shared “To my extreme surprise, ITS had won the “Best Puzzle Award” beating a lot of unique games in its category. Unfortunately, I could not go to the event to collect the award but Tencent has offered to help in the journeys of developers like me in promotion and development.” Not only that at the GameDaily Connect Asia 2019 In The Shadows was also nominated for the prestigious IndiePrize Awards and was awarded with the Most Innovative Game Title. In addition to that IAF game featuring Abhinandan nominated for ‘Google Award. As part of the 2019 Users’ Choice winners, the official Indian Air Force Android game has been nominated among the top 10 most popular games of 2019. However Call of Duty Mobile grabbed the top spot and won the Users’ Choice award. Although we have mentioned few of them but if the that hardwork everyone pays off behind creating a game worth an award hope to see more and more in near future. Also BigCode Games managing director Vaishnavi Palleda being invited as a speaker in Mobile Growth Summit (MGS) 2019 in San Francisco. In fact, she is the only woman entrepreneur representing India alongside top gaming companies across the world. She said “I feel so proud to represent India at the Mobile Growth Summit 2019, San Francisco. It’s a proud moment for our country and also for me to be the only woman entrepreneur. I am very happy and excited to showcase our game from India on global platform, one of the largest summits in the world. I am grateful to MGS 2019, for selecting me as a speaker at the conference.” Innitiatives Game development scene in India is constantly leaping and the Indian gaming enthusiasts are diving into gaming as a viable career option. Games for the wellness of society are one of the areas where game developers have been exploring over the years. Being one of the gaming hubs, Hyderabad has recently launched four-day program Games for Good: Designing Games with a social impact at T-Hub in the association of the U.S. Consulate General Hyderabad and the Indo-American Centre (IAC). On hand to open the event were U.S. Consul General in Hyderabad Katherine Hadda and Government of Telangana IT Secretary Jayesh Ranjan. The idea of the workshop is to communicate and inspire more video game designers to use their skills in creating video games that address social issues. In a candid conversation, Animation Xpress spoke with U.S Embassy and Consulate India assistant public affairs officer Akash Suri said, “Diplomats are always thinking about how we can get our messages across to people. Countries like India, our messages are often the same as what the Indian government wants to talk about. We also want to talk about trafficking, water rights, water scarcity and so on. We typically might use stuff like film diplomacy or music diplomacy and others but in this case, we thought why don’t we try gaming diplomacy for the first time?” Apart from that Telengana Government has played crucial role and IndiaJoy is the most visible aspect of Telangana’s drive in the AVGC sector. It has a very aggressive AVGC Policy which it drafted two years ago in order to attract investments. In addition to the industry beacons, the present Telengana government is playing a pivotal role in supporting and developing the animation industry with various policies among which the proposed plan of creating IMAGE Tower which will be “the ultimate destination for animation, gaming and entertainment in the country,” Chilaka expressed. The state policies and the creation of IMAGE Tower will aim to transform the animation ecosystem as it aims to create job opportunities, new investments and the rush of creating more and more animated fresh content. Some of the highlights of other policies are :
छोटा भीम का बड़ा समर्थन!Thank you Chhota Bheem, for strengthening the team that is fulfilling the dream of a Swachh Bharat. This valuable support will surely motivate more youngsters to join the movement. https://t.co/vjPU50DSoJ — Narendra Modi (@narendramodi) January 26, 2019
- Reimbursement of GAME production cost for GAMING Companies which has developed online, mobile, console Game upto a maximum of Rs.5 lakhs per Game for one company per annum. (For SC/ST and Women Entrepreneurs – Rs.10 lakhs per game).
- 25per cent subsidy on lease rentals up to Rs.5 lakhs per annum up to a period of 3 years (For SC/ST and Women Entrepreneurs – 50 per cent subsidy on lease rentals up to Rs.8 lakhs per annum).
- 100 per cent reimbursement on first transaction and 50 per cent reimbursement on 2nd transaction of stamp duty, transfer duty.
- Admissibility of Industrial Power category tariff for AVGC Companies.
- For creating public awareness and creating employment opportunities for Youths in
- Animation, Visual effects, Gaming & Comics industry, Government will conduct stateof-the-art national/ international scale events, conference and exhibitions on annual basis. Example: IndiaJoy the largest congregation of gaming, animation, VFX, esports and entertainment events in India have attracted delegates from around the world.
- Participate in national/ international conferences and exhibitions conducted by industry to promote this sector.