Year Ender: The year of…

With the pandemic impacting every aspect of business and life, 2021 has been the year of…

Year Ender: How did VFX…

The VFX sector steadily recovered from the COVID-19 crisis in 2021 with remote pipelines and virtual…

Year Ender: Viacom18 head of…

While the pandemic disrupted various plans, the marketing teams had to adapt newer techniques in a…

Year Ender: How major Indian…

How major Indian animation studios survived the pandemic

2019: Five reasons why this…

Indian gaming industry is spurring the growth story of Indian media and entertainment industry in 2019.…

2017: A game of a…

Games! Lots of them, good ones and great ones, all have been a part of 2017.…