VFX Csharks Games & Solutions releases ‘Big Block’ for Android -

Csharks Games & Solutions releases ‘Big Block’ for Android

The Kerala based game studio, Csharks Games & Solutions, recently released its new Android game ‘Big Block’. The tile based Android game set in an African tribal background hit the stores on 12 May 2014.

“The game was already on flash, but it looked very dull and thus we planned on developing it for the Android platform,” reveals Jeevan Bose, the developer of the game.

The main theme of this game revolves around an African tribal man & his family. Voodoo masks have become integral part of the tribal family. The family is trying to make their moves for the benefit of all. But things can go very wrong if they let the voodoo get the better of them. The goal is to match and destroy as many voodoo masks as possible and release all the positive energy.

Bose adds: “We had to do a lot of work in detailing the tiles and the characters to make them livelier, the art design was handled by Devraj TS. It took three months for the complete testing and coding period.”

The game play involves removing tile blocks by taping on it. A tile block can be removed if its adjacent tile blocks are similar. Tap and Swipe Left/Right, on moving tile blocks will change its path. This game is basically an infinite level game where the player has to survive as long as possible by reaching higher levels and score maximum points. ‘Big Block’ uses the well known match three mechanics which is easy for all age groups. The pace of the game does not let the player relax and the player needs to be fast to make his/her choices.

On the prospect of marketing the game, Bidy Michael – who looks after the marketing at CShark Games & Solutions – says: “There is no phased marketing strategy that we are adopting, but we are doing our best to push it across all social platforms. As it’s only been a day so far, we are still awaiting the response that the game receives.”

The game looks like any other puzzle game available out there in the market, but the idea of actually using the old and tested mechanics of the legendary game ‘Tetris’ along with the mechanics used for a contemporary hit like ‘Candy Crush’ is quite innovative.

VFX