SuperGaming has chosen Google Cloud to bring its live-ops engine, SuperPlatform, to game developers across the globe. It will empower game developers to make better games with battle-tested cloud infrastructure that currently powers all of SuperGaming’s efforts. This includes PAC-MAN, which has more than one billion downloads across all storefronts, and its multiplayer shooter MaskGun, which has more than 65 million players.
SuperPlatform will run on Google Cloud and will enable game developers to manage live ops, matchmaking, player progression, player data, analytics, monetisation systems, server scaling, sales, and merchandising. It also integrates with popular game development platforms.
“The SuperPlatform is at the core of what makes our games tick. It’s been made by game developers, for game developers, and after years of iteration, finesse, and supporting some marquee games like PAC-MAN, we felt it’s the right time to share it with more game developers. Google Cloud’s reach, technical expertise, and best-in-class infrastructure made it an obvious choice as our partner to bring this to market,” says SuperGaming CEO and co-founder Roby John.
SuperPlatform is a SaaS (software as a service) and will be an ISV (independent software vendor) running on Google Cloud, which provides secure, scalable, and sustainable infrastructure that will enable more game developers to access SuperPlatform at scale.
Shares Google Cloud India managing director Bikram Singh Bedi, “Gaming is a big focus for Google Cloud. We have scaled our global investments in this space and are excited about the response we are getting from the market. Advancements like the SuperPlatform are welcome additions to an ever-evolving ecosystem. With Google Cloud’s infrastructure that enables developers to build at scale and SuperGaming’s pedigree in gaming, we can really drive impact and innovation and see more games come out of India.”
SuperGaming chief technology officer and co-founder Navneet Singh Waraich comments, “By working closely with Google Cloud engineers and SDKs, a lot of our initial friction was eased. One key for us and our SuperPlatform customers is choice, and the ability to migrate our entire orchestration as needed for cost-effectiveness without disrupting the game client or server integrations on the frontend. This was a major plus for choosing to build our current stack on Google Cloud.”
In addition to this, upcoming SuperGaming titles such as Indo-Futuristic battle royale, Indus and Tower Conquest Metaverse Edition will also run on Google Cloud.
AnimationXpress had an exclusive chance to speak with SuperGaming CEO and co-founder Roby John to open the platform for other developers.
According to John, they have been running their games on SuperPlatform, including MaskGun, Silly Royale, and Tower Conquest, which has over 200 million players. PAC-MAN mobile, which has been using the platform for three years, was their first large customer. They have built, scaled, and solidified SuperPlatform over the years to be the hyperscale cloud engine for multiplayer games, and now want to bring it to more game developers.
“It is a platform built by game developers for game developers and helps both new and existing games. New games are able to come to market much faster with SuperPlatform because no existing solutions give them the game-speciﬁc tools we bring in. SuperPlatform empowers existing games to run live ops in a data driven and automated fashion with out-of-the-box solutions for sales and merchandising, live ops, marketing automation and game economy balance among other things,” he added.
The reach, technical expertise, and best-in-class infrastructure of Google Cloud were the major key points for them in this partnership. The collaboration with Google Cloud is like crossing a milestone for the gaming company. They are enthusiastic about adopting Google’s cutting edge solutions like Agones, Open Match, Clean Chat and BigQuery to power their SuperPlatform, and also scale their data practice.
John added, “Through Google’s marketplace and sales team, we are also able to bring our SuperPlatform to a much wider audience of game developers and bring in newer customers across the globe.”
The platform with such perks should reach the developers the right way. John with the same aim expressed, “SuperPlatform will be available via the Google Cloud marketplace and Google’s sales teams will sell the SuperPlatform to game developers. This allows us to bring the SuperPlatform to more game makers at scale and is one of the reasons why we partnered with Google.”
While speaking with Google Cloud India managing director Bikram Singh Bedi, he expressed that partnering with SuperGaming to introduce SuperPlatform has been an exciting journey for Google Cloud and because of this, they have enlarged their teams to concentrate on this market and raised their global investments in this area. The architecture of Google Cloud can help game creators scale their projects safely.
Bedi shared, “With the launch of SuperPlatform, we will empower game developers to make better games with battle-tested cloud infrastructure that currently powers all of SuperGaming’s efforts. SuperGaming’s drive makes us believe that we can grow together and aid the gaming industry in India. From our perspective, it is a vast industry and through this partnership, we aim to make a signiﬁcant contribution to the ecosystem.”
In India, Google Cloud is heavily focused on gaming. SuperPlatform advancements are welcome additions to a constantly evolving ecosystem. They are very excited to work with John and his team, who are the original pioneers in this field. “We are excited to collaborate with the SuperGaming team on the upcoming launches because they have been at the forefront of the gaming industry,” said Bedi.
With Indus, the Indo-Futuristic battle royale, which is due to launch later this year, Bedi aims to set a benchmark for the experiences provided to global audiences.