REAL-TIME LIVE! Real-Time, Single Camera, Digital Human Development Contributors: Doug Roble, Darren Hendler, Jeremy Buttell, Lonnie Iannazzo, Melissa Cell, Deer Li, Jason Briggs, Chad Reddick, Mark Williams, Lucio Moser, Cydney Wong, Dimitry Kachkovski, Jason Huang, Kai Zhang, David McLean, Rickey Cloudsdale, Dan Milling, Ron Miller, JT Lawrence, and Chinyu Chien, Digital Domain . Digital Domain Virtual Human will demonstrate our state-of-the-art, real-time, live-drive, digital human technology. We will show how photo-real digital humans with realistic facial animation can change the VR/AR experience.
“Reality vs. Illusion” Real-Time Ray Tracing Contributors: Natalie Burke, Arisa Scott, Natalya Tatarchuk, and Sebastien Lagarde, Unity Technologies . They have seamlessly transitioned from the filmed real-world car to the car ray traced in real-time powered by Unity, demonstrating advanced effects of real-time ray tracing technology in a live demo – dynamic global reflections and GI, multi-layer transparency with refraction, area lights, shadows, ambient occlusion, and more.
IMMERSIVE PAVILION Il Divino: Michelangelo’s Sistine Ceiling in VR Contributors: Christopher Evans, Epic Games Experience Michelangelo’s Sistine Chapel ceiling in virtual reality. Move around the space or take a guided tour. Users can also suspend on a virtual scaffold to see the work up close as few have seen it before. The experience will use the all-new Valve INDEX headset.
PANELS FACS at 40 Panelists: Mike Seymour, University of Sydney and fxguide (moderator); Erika Rosenberg, Stanford University and Erika Rosenberg Consulting; Vladimir Mastilovic, 3Lateral; Mark Sagar, Soul Machines; and, John Peter Lewis, Google AI .
The Ethical and Privacy Implications of Mixed Reality Panelists: Kent Bye, Voices of VR Podcast (moderator); Diane Hosfelt, Mozilla; Matt Miesnieks, 6D.AI; Samantha Mathews Chase, Venn.Agency; and, Taylor Beck, Magic Leap
TALKS THRIVE – Foundational Principles & Technologies for the Metaverse Speaker: Tim Sweeney, Epic Games Science-fiction notions of “the metaverse” are slowly becoming a reality as products such as Fortnite, Minecraft, and Roblox bring immersive social experiences to hundreds of millions of people and blur the boundaries between games and social networks. This talk explores the foundational technologies, economies, and freedoms required to build this future medium as a force for good.