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Rising internet users, COVID-19 pandemic and social distancing results increase in game consumption

The disruption caused due to COVID-19 pandemic and practicing of social distancing, have resulted in boredom and mental illness like depression, anxiety, and more. To survive the battle of social distancing, consumption of the content is the only option, and the internet on mobile devices being the fastest medium has witnessed a surge in growth.

BARC and Nielsen Media jointly rolled the seventh part of the report on “Crisis Consumption on TV and Smartphones” which says social networking, gaming, and education apps have continued their trailblazing increase on mobile devices.

Here’s what the BARC report has to say:

Earlier BARC  shared that gaming has seen dynamic evolution with shifts in top-ranking players and some new entrants into the top 30. LUDO KING, PUBG, Candy Crush Saga, Free Fire, Carrom Pool, MPL, PUBG Lite, Blub Smash continued to top the charts . The new entrants into the top 30 include Mini Joy Lite, Call Break, Dr. Driving, Ludo Club, Rummy Circle, Bubble Shooter, ACE 2ThreeRummy.

The reason for the growth can be many of which one of the crucial ones may be the increase in the number of internet users in India during the Covid-19 period. Internet users in rural areas surpassed those in urban areas for the first time, according to the ‘Digital in India’ report by the Internet & Mobile Association of India (IAMAI).

As of last November, there were 227 million active internet users in rural areas which are 10 per cent more than around 205 million in urban areas. In total, India had 504 million active internet users.

Another reason can be the accessibility to affordable devices and cheap data plans which have been a major boost behind the growth of India’s internet users.  IAMAI also showed that the preferred device for accessing the internet was mobile in both urban and rural areas.

 

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