Framestore creates action packed ‘Destiny 2’ trailer

For the upcoming release of Destiny 2, Activision has teamed up with creative agency 72andSunny, production and direction from RSA Films and visual effects from Framestore to launch its first live action trailer titled ‘New Legends Will Rise’. Scripted and strategised by ad agency 72andSunny, Framestore created the visually intricate trailer, mixing live-action with cinematic CG and visual effects, based on the characters and worlds created by Bungie. In Destiny 2‘s heroic live-action two minute trailer, Cayde-6 rallies three Guardians (‘Do it for the puppies!’) into a battle to defend Earth against the evil invading Red Legion, all set to Sabotage by Beastie Boys. https://youtube.com/watch?v=LSxElWwWVFE Destiny 2 Destiny 2 is a first-person action game and the evolution of its award winning, internationally acclaimed predecessor, Destiny. In Destiny 2, humanity has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. To defeat the Red Legion and confront Ghaul, Guardians must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home. The live action trailer connects today’s world with the Destiny 2 universe, by having the audience imagine themselves in a situation like the Guardians’ own experience. Environment Extensions The project was a huge undertaking led by Framestore’s Los Angeles facility. In addition to some background replacements for the live-action scenes, the visual effects artists worked with Bungie to produce digital doubles, full CG characters, environments and compositional elements like explosions as well as lots of particle and destruction work. In the opening scene where Cayde-6 rallies his three guardians Titan, Hunter and Warlock, Framestore created a street aesthetic to sure a futuristic dystopia with a combination of neon signs and ruined architecture using a 2.5D matte painting projection technique. The team extended the entire street scene to add depth and the caged Traveler in the background with red accents to showcase the enemies’ master plan at work. In the background it detailed additional battle space ships, explosions and atmospheric considerations like smoke, embers and ash using a combination of Nuke, Maya and Houdini renders. Space scenes were completed by Framestore’s New York facility including the intro sequence and a fully CG space environment where the new villain of Destiny 2 Dominus Ghaul is detailed whilst his ships descends into action. Weapons and Effects As fans will know each gun in Bungie’s Destiny produces unique flares and qualities such as the new Wardcliff Coil rocket launcher, which produced drunken missile flare. Framestore also converted the original 3D assets from Bungie into high resolution CG characters and weapons for the cinematic film. Environment effects like ash and embers add depth and atmosphere. CG weapons, effects and volumetric muzzle flash libraries for each gun were created to correlate with the game character’s weapons of choice, including a fully CG Psion character and gun. Framestore designed CG versions of Hunter’s staff, Warlock’s sword, Titan’s shield and a fiery sword at the end. During the live action production these weapons were represented by LED lights with specific colours. This ensured accurate interactive lighting and reflections during the shoot to facilitate the integration of the CG weapons in post-production. Other weapon effects included CG lasers and speakers in addition to the continual aesthetic of smoke and embers. “My favourite sequence is the backlit melée,” says Framestore creative director Alex Thomas. “I love the coherence of the sequence, with action taking place across multiple floors, linked by characters across these divides. But in particular I love the silhouettes against the LED screen.” CG Villains and Digital Doubles of Guardians Framestore created digital doubles of the Guardians Titan, Hunter and Warlock based on motion capture. In concert with Bungie, the villains and quadruped beasts were drafted from Destiny 2’s 3D assets. Framestore married two live action plates for another complex sequence that included a digital breakthrough moment for Titan. Framestore’s creative solutions included the crafting of new pipeline and plugin tools specifically for Nuke software to deliver the cinematic quality lens effects needed for this film. There was a high emphasis on creating and reproducing the optical and photographic qualities of anamorphic lenses during the shoot. As digital cameras become more and more perfect, film-makers are looking for VFX and old, vintage lenses to add character, imperfections and charisma to their images. The colour grade was completed in-house at the Los Angeles office as well, colourist Jonah Braun created a unique and distinctive look under Beau Leon’s supervision and the director’s eye. Director Jordan Vogt-Roberts and Live Action To produce the theatrical live-action trailer, Bungie, Activision and 72andSunny enlisted Kong: Skull Island director Jordan Vogt-Roberts and Framestore’s VFX team. Vogt-Roberts who has worked in comedy, dramas and action-packed blockbusters, purposefully approached the production as a feature film which was shot in his hometown of Detroit. RSA Films and Framestore captured LIDAR scans on set during the live-action production giving Framestore the ability to scale accurately and know exactly where to cast elements within the frame. Roberts framed live-action plates to consider the significant amount of visual effects and CG overlays that would be included within the film. Framestore completed 75 complex shots and hand animating chase scenes. On working with Framestore, Vogt-Roberts says, “The dedication from every member of their team spoke volumes about their commitment and professionalism. All of this is made even more impressive by how quickly they turned around all of these shots and helped me realise the vibrant world of Destiny 2.” CREDITS  Brand Destiny Client Activision Publishing Chief Executive Officer Eric Hirshberg Chief Marketing Officer Tim Ellis SVP, Consumer Marketing Todd Harvey VP, Consumer Marketing Matt Small Director, Consumer Marketing Alonso Velasco Sr. Manager, Consumer Marketing Pam Piscitello Associate Manager, Consumer Marketing Edgar Gamez Agency 72andSunny Chief Executive Officer Matt Jarvis Creative Chairman Glenn Cole Creative Chairman John Boiler Group Creative Director Matthew Curry
Creative Director/Designer Rob Teague Creative Director/Writer Tim Wolfe Sr. Writer Samuel Moore
, Armando Samuels Sr. Designer Juri Zaech Sr. Designer Chase Madrid Chief Production Officer Tom Dunlap Sr. Film Producer Jeff Yee Film Producer Lydia Sullivan Film Producer Nick Phillips Director of Strategy Bryan Smith Strategy Director Daniel Teng Strategist Jake Watt Brand Director Simon Hall Sr. Brand Manager Travis Cross Brand Coordinator Christina Nordin Partnerships and Legal Director Kallie Halbach Partnerships and Legal Manager Jesse Sinkiewicz Partnerships and Legal Coordinator Kelsey Buehler Destiny World and Characters Created by Bungie  Production Company RSA Films Director Jordan Vogt-Roberts Executive Producer Jules Daly Executive Producer Marjie Abrahams Head of Production Elicia Laport Producer Julien Lemaitre Director of Photography Ken Sent Production Designer Rene Naverette Editorial Cut + Run Editor Steve Gandolfi Assistant Editors Luc Giddens / Kelly Henson Head of Production Annabelle Dunbar-Whittaker Executive Producer Amburr Farls Managing Director Michelle Eskin Visual Effects Framestore Creative Director Alex Thomas Senior VFX Producer Rachel Mariscal Creasey VFX Supervisor James Healy Line Producer Morenike Dosu CG Supervisor Cosku Ozdemir Animation Supervisor Marco Marenghi Lighting Supervisor Rich Shallcross Compositing Supervisor Michael Ralla Coordinator Patience Rector
, Jose Alvarado, Madeline Austin-Kulat Integration Lead Sean Dollins Concept Designer Daniel Demirdjian Modeling Lead Aamir Karim Modeler Boris Bauer, Diego Melgar Texturing Lead Jessica Groom Texture Artist Wendy Klein, Patrick Warner CG Generalist Genesis Lee, Joel Durham, Paul Lada, Soren Barton Rigging Lead Rob Garcia Rigger George Saavedra, Keridan Elliott, Wade Ryer FX Lead Alessandro Pepe FX Artist Denis Gauthier, Kevin Gillen, Mahmoud Elragheb, Nate Usiak, Patrick Manning, Viviana Mora Tracking Todd Herman Animator Evan Harbuck, Jessie Wang, Ryan Exner, Wim Bien, Xavier Coton Lighting Artist Dustin Colson, John Cook, Yuo Tengara Compositor Alex Unruh, Alex Villabon, Bruno de la Calva, Helgi Laxdal, JD Yepes, Josh Guillaume, Kingsley Rothwell, Kyle Belko, Paul Krist, Peter Timberlake, Ryland Bowen-Johnson, Tim Gutierrez, Wesley Cronk Paint/Roto Artist Nicole Arnell Cloth FX Artist Navin Pinto Digital Matte Painter Joe DiCesare VFX Editor Humberto Reynaga, Jake Keller VFX Assistant Editor Alexandra Wysota Colourist Beau Leon, Jonah Braun Colour Producer Andrew McLintock NY Producer Nick Fraser NY Line Producer Molly McLaren NY VFX Supervisor John Montefusco NY 2D Supervisor Steve Drew NY Modeler Xiaowei Tan (Lead), Xiaolai Zheng, Andrew Trout​, Yinan Xiong, Stefania Cancemi, Lucia Cooke, Christian Peck, Derrick Forkel NY Matte Painter Robert Go NY Animation Lead Jim Hundertmark, Shayne Ryan NY Animator Steven Johnson, Nico Cappuccio, Jon Burke NY Rigger Tao Ye (Lead), Minji Sohn, Jing Huang NY Lighting Greg White (Lead), Russell Miller (Lead), Nicholas De La Fuente, Charlotte Bae NY FX Nate Diehl, Mohamed Echkouna Compositing Corrina Wilson (Lead), Greg Gaskin, Elaina Brilliante, Jose Arauz, Wonsuk Choi Finishing Jogger Studios Executive Producer Rich Rama Producer Liz Lydecker, Lynne Mannino Lead Flame Artist Shauna Prescott Flame Artists Scott Johnson, Wes Waldron Flame Assistants Jorge Tanaka, Jimmy Tom, Tim Tom Production Coordinator Caylee Banz Costumes Legacy Effects, LLC Effects Supervisor J. Alan Scott Fabrication Michelle Deville, Dawn Dininger, Amy Whetsel, Ilona Muschenetz and Hunter Chaney 3D Modeling and Design Greg Smith, Pio Paulo Santana Mechanical Dept Richard Galinson, Chris Baretta, David Merritt Art Dept David Monzingo, Robert Ramsdell, Ian Stevenson, Randy Bailey Painters John Cherevka, Jamie Grove, Derek Rosengrant Studio Coordinator Damon Weathers Recording Studio / Mix Lime Studios Mixer Jeff Malen
Assistant Mixer: Ben Tomastik Executive Producer Susie Boyajan Sound Design Formosa Group Supervising Sound Editor Per Hallberg Sound Designer Jon Title 1st Assistant Sound Editor Philip D. Morrill Music  Track ‘Sabotage”’ Performed by Beastie Boys Written by M. Diamond, A. Horovitz, A. Yauch Courtesy of Universal Music Group
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