Unity Gaming Services to simplify multiplayer live games

Unity has announced the beta launch of Unity Gaming Services – a new platform experience that unifies Unity’s existing Operate Solutions for games and introduces new tools and services that simplify any developer’s ability to launch cross platform, multiplayer games.

With just a few clicks right from the Unity Editor, Unity Gaming Services instantly brings multiplayer games online through seamless integration with Unity Netcode and Transport. The platform also includes everything developers need for live game operations no matter their size, including providing them the ability to sync their game logic with Unity’s backend services without going through a heavy platform release process. With a single dashboard and visibility into all data streams, developers get a 360-degree view of their game’s performance and gain actionable insights in one place. Unity Gaming Services is free to start, and developers only pay as they scale with transparent pricing.

“Our mission is to enable success for our developers, who today are managing an increasingly complex new reality that needs to meet growing player demand for cross-platform multiplayer games and at the same time requires tremendous cloud networking expertise and presents technical and operational challenges far beyond game design itself. With the growing player demand for cross-platform multiplayer games, Unity Gaming Services reduces the barrier to entry for developers to launch more multiplayer games that collectively will expand the size of the industry, and titles available for play,” said Unity senior vice president and general manager, operate solutions Ingrid Lestiyo.

Unity Gaming Services, open to all developers for free during its beta period, is available immediately with support for Android, iOS, Linux, Mac, and Windows. Console support is currently on an invite-only basis, but will be made available soon.

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