VFX Neymar Jr. drops into 'PUBG: Battleground' with update 20.2 -

Neymar Jr. drops into ‘PUBG: Battleground’ with update 20.2

When the latest update for KRAFTON, Inc.’s PUBG: BATTLEGROUNDS releases on 9 November for PC and 17 November for consoles, it will see global superstar soccer player Neymar Jr. take over the world of PUBG. Collaborative objects like billboards, building decorations, soccer balls and care packages with Neymar Jr. will be added to every map in the game. Update 20.2 will also include a series of adjustments to the game’s map rotation, vehicle spawn rates and more.

While the update’s highlights can be found below, the full rundown of Update 20.2 can be found via the full patch notes or the patch report video.

  • Map Rotation: With this update, Deston will be coming back to the Normal Match pool. The full breakdown of the planned map rotation is outlined below:
  • PC in NA, EU, SA, OC, RU
    • Normal Match: Erangel, Miramar, Taego, Karakin, Deston
    • Ranked: Erangel, Miramar, Taego
  • PC in AS, SEA, KR, JP
    • Normal Match: Erangel, Miramar, Taego, Sanhok, Deston
    • Ranked: Erangel, Miramar, Taego
  • Consoles
    • Normal Match: Erangel, Miramar, Taego, Karakin, Deston
    • Ranked: Erangel, Miramar, Taego
  • Vehicle Spawn Balance in Normal Matches: Adjustments will be made to vehicle spawn rates in Erangel and Miramar for Normal Matches. The full breakdown is outlined below:
  • Erangel
    • UAZ: Increased by approximately 20 per cent.
    • Dacia: Increased by approximately 26 per cent.
    • Aquarail: Decreased by approximately 22 per cent.
    • Buggy: Decreased by approximately 11 per cent.
    • Boat: Decreased by approximately 23 per cent.
  • Miramar
    • Pickup: Increased by approximately eight per cent.
    • Mirado: Increased by approximately 18 per cent.
  • Normal Match Matchmaking System: With this update players will see improvements to the matchmaking system for Normal Matches to have it work better based on players’ Matchmaking Rating (MMR). Previously, Matchmaking was based on a player’s pre-made party’s average MMR. However, matchmaking will now be based on the highest MMR within a player’s party. The goal is to preserve current squad play mechanics while focusing on individual stats rather than a team as a whole.