With the festival of colours, Holi approaching and people coming to terms with the norms of the new normal and social distancing, Baazi Games, ensures to add some colour to everyone’s time at home.
Baazi Games has bought on board the rising star Divyenndu as an integral part of their latest social media campaign. As a part of this association, Divyenndu will be seen endorsing Baazi Games’ superlative online gaming experiences across their three distinct verticals RummyBaazi.com, PokerBaazi.com and BalleBaazi.com while ravishing the viewers with his ever so charming personality and aura.
Speaking on the association, Baazi Games co-founder and marketing director Varun Ganjoo said, “The online gaming industry has grown manifold as users latched on to online gaming platforms in the absence of other entertainment options. Ever since we started, our aim at Baazi Games has always been to reach out and connect with a larger audience by putting our best foot forward as we widen our product portfolio. Our association with the dedicated and multifaceted actor, Divyenndu is another step in that direction. We are extremely delighted to bring him on board. This collaboration is special because apart from being the latest youth icon which makes him relatable, he has expressed an interest in online gaming. We are happy that our association will drive us to build and maintain a relationship with the audience as we create engaging, entertaining, and relatable content tailored to them.”
Talking about his association, Divyenndu said, “I am really excited to have come across this opportunity to associate with a platform that excites the audience, challenges them and provides more avenues to display their talent alongside offering them rewards for it. We have been experiencing a difficult time because of the pandemic and especially during these times, all the three platforms of Baazi Games were and are continuing to be a complete source of entertainment. The brand ideology resonates perfectly with my passion to connect with more people and play together even in a virtual setting.”