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MPC created an enchanting animated CG aura for ‘The Nutcracker and the Four Realms’

Disney’s The Nutcracker and the Four Realms is a live-action adaptation of E.T.A. Hoffmann’s 1816 novel The Nutcracker and the Mouse King and Pyotr Ilyich Tchaikovsky’s ballet The Nutcracker which has hit the theatres recently and made an amazing impact on the VFX front.

The story revolves around a young girl named Clara, finding a Nutcracker doll amongst family gifts and was charged by her parents to take special care of it. In the movie, the only aim that Clara has is to find the key that will unlock a box that holds a priceless gift from her late mother.

Now here is the catch, when a golden thread, presented to her at godfather Drosselmeyer’s annual holiday party, it led her to the coveted key-which promptly disappeared into a strange and mysterious parallel world.

There, Clara encountered with a soldier named Phillip, a gang of mice and the regents who preside over three Realms- Land of Snowflakes, Land of Flowers, and Land of Sweets. Clara and Phillip bravely crosses the ominous Fourth Realm, home to the tyrant Mother Ginger, to retrieve Clara’s key and brings back harmony to the unstable world. Unlike any other fairy tale, it has an enigmatic charisma which was driven by an adventure that was compelling, exciting, and full of equal parts action and heart.

Overall, the movie was lead by VFX supervisor Max Wood and MPC VFX supervisor Richard Clegg along with the artists at MPC, who have crafted more than 1000 shots for the movie.

The scope of the work was wide-ranging, from CG environments including palaces, forests and rivers, to large-scale FX work and extensive digital character builds and animation.

Here is the deeper insight into the VFX front of the movie:

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