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Online gaming will continue to grow and reach over 500 million gamers by 2022: FICCI EY report

The FICCI-EY report ‘Playing by New Rules’ which was recently launched found that the Media and Entertainment (M&E) sector registered a Rs 1.38 lakh crore (US$18.9 billion) revenue in 2020 which is a 24 per cent decline, taking revenues back to 2017 levels. Digital and online gaming were the only segments which grew in 2020 adding an aggregate of Rs 2,600 crore. Infact online gaming was the fastest growing segment in the M&E sector in 2020 as it grew 18 per cent in 2020 to reach Rs 77 billion.

Here are the key findings of the online gaming segment:

As of 2020, it is estimated that there are over 400 gaming start-ups in India and the growth was witnessed across the paradigm,from hyperlocal casual gaming to esports. However the report suggests regulatory uncertainty needs to be resolved through policy clarity for the gaming segments to achieve its potential. Also future growth will be driven by IoT gaming, smart sports clothing, health gaming, gamification of traditional media and 5G-led innovations across cloud gaming, cross-platform gaming, e-commerce gamification, AR and VR games.

 

 

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