Site icon

57 per cent gamers admit that they can learn practical life skills through online games: AIGF report

The internet connectivity has transformed our life into digital space. As the years pass by we are becoming more internet dependent. In fact as of January 2021, 624.0 million internet users are there in India and India is set to reach one billion internet users by the year 2025 and our country’s smartphone base is estimated to reach 820 million in the next two years. As the number of smartphone based internet users are rising, it is resulting in a massive leap in the number of Indian gamers as per AIGF recent report Online Gaming is a Life Skill. 

India recorded about 365 million online gamers in the financial year 2020. This number is estimated to reach 510 million by fiscal year 2022. In India, the industry grew at a CAGR of 21 per cent during the lockdown, with a steadily increasing customer base. The report also sought to understand which skills were considered ‘life skills’ by gamers, how gamers acquired such skills, whether the workplace effectively taught them such skills, and which of these skills could be learnt through gaming.

All India Gaming Federation CEO Roland Landers said, “Varied skills like critical thinking, creative thinking, decision making and problem-solving are essential for one’s growth in life. Through this research, we sought to understand whether consumers genuinely realise the value of mobile gaming. This study has helped us conclude that gaming is a way to collaborate, engage, and it is becoming a sector where people want to build their careers.”

Agarkar Centre of Excellence (ACE) founder Fatema Agarkar said, “As this form of edutainment evolves, gaming becomes a source of exercise for memory, analytical ability, concentration and other complex cognitive skills. In fact, gaming is used by many in the education field when planning lessons as their break-away sessions in the blended learning format, including assessments. As it continues to gain prominence, fine-tuning cognitive and analytical skills to sharper response time, and heightened spatial ability, it has been noticed that gamers get better prepared to handle problem-solving as they make those split-second decisions.”

Here are the key findings:

o   69 per cent of GenX respondents are self disciplined followed by millennials at 64 per cent, above 45 years at 61 per cent, and GenX 58 per cent.

o  59 per cent of GenX, 58 per cent GenZ, 57 per cent above 45 years and 58 per cent millennials believe that hand-eye coordination is important for gaming.

o   57 per cent of millennials have analytical thinking followed by GenZ at 56 per cent, GenX at 55 per cent and above 45 years at 50 per cent. 

o   52 per cent of Gen Z have an understanding of risk/opportunity, followed by 48 per cent of millennials, 41 per cent of Gen X, 42 per cent above 45 years. 

Exit mobile version