| 100 All Time Favorites, a console
title developed by Ubisoft Pune for Nintendo DS has been recently launched in
the US and UK. The Pune facility of Ubisoft which was set up in May 2008 after
the acquisition of Gameloft Pune has done the complete end to end production for
the game over the last one and a half year, which also happens to be its first
in-house console title. The game is localized in five major languages namely English,
French, Italian, German and Spanish and the US and UK launch will be followed
by the EMEA launch. The game is a collection
of 100 casual classic games and one can choose among a great variety of board
games, card games and puzzles and have fun with family and friends or simply take
a moment to have fun and relax while playing alone. Talking
to GamingXpress, Jithin Rao, Producer, Ubisoft Pune shared, 100
All Time Favorites is the first step for us. We want to climb up the ladder
but slowly, effectively and efficiently. I think this is the first officially
Nintendo licensed title created by an Indian team to be released in the international
markets. The game is built on
Ubisofts in-house game engine Onyx, developed by Ubisoft Quebec. Its
the very same engine that has been used for most of the Ubisoft projects on DS
produced till date. The development team had extended the engine a bit on the
memory constraints and the networking to adapt to the needs of the game.
Ubisoft Pune was a newly acquired studio when the project started. Initially the
concept of 100 All-time Favorites was proposed as a training project for
the studio by the Head Quarters for casual games of Ubisoft, named as Games for
Everyone (G4E). The development team consisted of a newly joined design group
with experienced programmers and artists. Once they had a playable prototype,
the development team along with G4E team saw a lot of promise in it and the training
project got converted to a real time project. The
production team was already experienced in touch screen devices before coming
to Ubisoft, so the team saw great potential in the DS platform to kick off proceedings.
Once the team had a couple of PC prototypes running smoothly with the Onyx, the
team achieved the confidence and expertise to work on the platforms that Onyx
supported and that's where the production of "100 All Time Favorites"
was flagged off. The average
game play of the game is of 45+ hours, it can be longer if you are a more strategy
based player on games like chess, Chinese checkers etc. 45+ hours were needed
by 9 member QC team each to complete a walk cycle, which would be an average for
a 12-35 year old. The key features
of the game include a wide selection of easy to pick up classic games including
over 100 board games, card games and puzzles. The list of games include Battleship,
Poker, Sudoku, Chess, Checkers, Dominoes, Black Jack, Bridge, Jackpot, Connect
5, Solitaire, Pool, Bowling and many more.
Beginners can watch tutorial
videos to learn and play new games and develop strategies and reflexes with the
new Classroom Games feature and follow progression based on learning curves. Gamers
can beat the clock and set high scores, the higher score you get, the more games
you can unlock and the more challenging it becomes. As you go through the game
you get points and credits that you can use to unlock even more rewards and you
can challenge your family and friends with the multiplayer mode, which has up
to 6 players. Talking about
the development team at Ubisoft, Jithin said, We had a huge team for Nintendo
DS, working on this project. The idea of having a huge team was to train everyone
as quickly as possible in their own respective domains. Since it was a very new
team and new technology, this project had been a challenge for everyone.
It was a 32 member team at production peak
level. The development team consisted of 4 members in the design team, 19 members
in the programming team and 4 members in the artist team. Jitesh Panchal, Lead
Game Designer said, "It's always tough designing a compilation, then a board
and card game compilation is way beyond imagination. I really believe that my
creative team did a great job with the scope." For the design, it was quite
a junior team and so communication and team work were really important. The challenge
was to teach board and card games to a player via a cartridge with lesser text
in an innovative way and with a practical approach which took the team a lot of
play tests to exactly understand whether what they wanted to convey to the player
was told or not. Coming to programming,
it was a huge shift of Java programmers to C++, which the guys coped up with really
quickly and of course the extensions on the engine part, show that they did do
their part really well. "The learning experience has been with a lot of ups
and downs. Eventually, it was a great journey with minor victories and working
around major roadblocks with great team work," said Ankit Dutt Mathur, Lead
Programmer, Ubisoft Pune. 
Team of Ubisoft Pune
Jithin
added, The team was made up of people who were new but had experience in
small screen devices. At the beginning it seemed a bit out of memory, but eventually
we could see that they got it more perfect than we thought they could. To
which Luell Lopez, Art Director of the game added, "Accommodating a lot of
games on the same art direction was a tough job. It was the highly experienced
artists from various platforms like mobile and flash who helped us to unify the
compilation and provided the vision of the core team with quality." The
other Ubisoft facilities assisted the Pune team and each department had a minimum
of 2-3 expatriates experienced in their domain, coming down to Pune. They spent
2-4 months with the development team on various parts of production and helped
them to solve the hiccups in production. The Ubisoft work flow helped the team
to finish the game in eight months. David Blanchard, Studio Managing Director
said "Im very proud of the work provided by Jithins team, who
has delivered a very solid game with an impressive scope. I actually believe this
game can really find its place on the market and prove to be an excellent surprise.
After this great first step, I feel very confident about the coming and more ambitious
games that the team is currently working on." The
successful launch of this game must have surely given the Pune based studio confidence
to undertake even bigger projects and move to the next gen consoles as well. This
shows that there are opportunities for Indian game developers to showcase their
talents on a larger scale through the exposure that Ubisoft has provided. |