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Rajat
Ojha
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Hyderabad based
Zen Technologies which recently forayed into game
development is currently working full swing on
its debut PS3 title 'SnS: Reprisal'. Even while
it is readying the game for its July 2010 launch,
the company has already started plans for its
future game projects. For the same, Zen is inviting
game concepts and ideas from game developers across
the world.
In
conversation with GamingXpress, Zen Technologies' GM (Gaming and Project
Management) PMP Rajat Ojha, shared more about this initiative. What
prompted Zen Technologies to call for game concepts and how many games are you
planning to develop through this initiative? Zen has an environment that
is extremely conducive to nurturing innovative ideas. The foray into the game
market was never really planned it was the result of the entrepreneurial
spirit of some of the developers in Zen. We
always had faith that getting into game development and entering global AAA market
is something which we could achieve given our existing strength but after seeing
the industry feedback and enthusiasm towards us after all initial SnS production,
we have done a lot of brainstorming and discussed with various industry experts
and found it quite logical to move ahead and plan more games at this stage itself. Many
industry leading publishers and experts suggested various ways to utilize our
strength and extra ordinary skills we achieved in simulation development like
Augmented Reality, HW specific game development etc. At the same time, there are
many talents who are looking for the right platform and opportunity but somehow
they either don't have funds or they don't know how to take their ideas further
so we are giving them a platform where they can see their ideas being converted
into a high quality game. We are planning at least three games in the next twenty
four months. Our immediate focus is still SnS but we'll be pretty much done with
it by the time we start these new projects. Zen has already taken initiative to
fund the companies to build the games and we definitely have a strong and workable
business model on table for this. Which
all platforms are you planning to target and why? Our major focus will
remain consoles (PS3, XBOX 360, Wii and PSP) because consoles are the major force
in the gaming today with much larger market share. We are open for PC games too
but it's really tough to keep up changing PC configuration and dealing with it.
We are absolutely not open for mobile, Nintendo DS and flash based casual games. How
is one supposed to present the game idea to you? A concept design document
would really help us to understand the concept easily. Anything more like detailed
story, art bible, game design document or prototype would help us to shortlist
the idea. Concept design document should contain Summary, Visual Appeal, concept
of visual effects, visual variety, environmental appeal, technical/gameplay innovation,
theme/narrative/concept innovation, reward system, modes of play, replay appeal,
longevity etc but even if you don't know the art of penning down all these, a
summary and innovation will cover up something with which we can start off and
rest can be dug out during interview process. What
message would you like to convey through GX? If you have a dream to be
a part of gaming industry, this is your time to fulfil it. Be it ideas for a game
or your ongoing game project, we can help as we are inviting ideas and at the
same time, we are funding projects. We at Zen acknowledge that the world is full
of new ideas and there are people with immense talents with various aspects of
game making. That's the reason you still see unique games like World of Goo but
not everybody is lucky enough. I see a lot of people making small prototype or
documenting their game design ideas and there are many who do a lot of modding
using Cry Sandbox, UDK etc and they have wonderful ideas so I'd like all those
guys to have something ready for us and be a part of multi billion industry where
together all of us can grow. What
kind of response have you got till now and how are you planning to market it further?
Initial response has been amazing and we've got 20+ enquiries the first day we
announced it and we've already got four ideas. Currently we are spreading this
through word of mouths but Zen will be present in Game Connection, San Francisco
and GDC where both idea adaption and project funding venture will be showcased. Since
Zen Technologies has forayed into games recently, what would you say focus and
plan for 2010 is for Zen when it comes to Gaming? As stated, we are almost
half way through the completion of SnS: Reprisal our first game and by the time
it will be over, we want to start two projects. We'll continue to discuss new
ideas with our publishers and our friends in the industry and will evaluate the
strength of the team to make these things happen. The best thing with Zen is that
we have a huge talent pool available with us in our simulator development team
and all are gamers by heart so there's no dearth of ideas and implementation.
Since we don't have too many game programmers in India, we have plans to create
game programmers using our existing resources because we definitely have the best
possible game programming talents in Zen. Currently in our gaming team there are
38 people who are making 'SnS: Reprisal' happen and we have a plan to reach 70-75
in another 4-6 months. |