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Fortnightly Edition |
Volume 1 |
Issue - 14 |
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43 speakers and experts from all across the world. More
than 500+ attendees. More than 40 sessions across 2
(+1) days. Amongst the most grand and well produced
Awards shows. Followed by X Media Lab KL. In many ways
more than one, the MDeC Kre8tif conference was one of
the best ever, and also because the atmosphere at the
event was charged with positivity and a free flowing
energy.
Good
care was taken at the conference to ensure that even
the smallest and newest of the companies would have
a take away, and so would the artists and students and
of course the big wigs as well. What was also very nice
about the event was the professionalism with which it
was moderated and anchored. It was where some of the
world's best gathered, to inspire an industry and ecosystem
that wants to become the world's best. And AnimationXpress
Asia Pacific is honored to be involved with
Kre8tif and MDeC, and to bring you two special editions
-of Kre8tif coverage (this is part 1 and part 2 follows
in 3 days).
Read
on, and we are sure you will either reminisce about
the good and enriching time you had at Kre8tif last
week, or you will start making plans to attend next
year!
Happy
Reading!
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Top Stories |
John Stevenson's
Story Keynote: So good, we had to want it
Titled, "Story
is King or Back to Basics for Success",
the John Stevenson keynote was amongst the
best sessions ever on the topic of story and
its telling. Embedded with quotes that, to
aspiring and practicing writers, will be more
valuable then gems.Read |
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Key Note by YBHG. Datuk Badlisham Ghazali,CEO,
MDeC
Our aim during
the birth and when conceptualising this conference
was to provide a platform for the exchange
of digital creative content technical insights
and expertise among the local and international
creative community. We have amongst us the
worlds leading experts in the field
and for that we are truly very fortunate.Read |
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Deep and
wide: The creative industry from broadcaster's
perspective
Giving the insights
of the creative industry from the broadcasters
point of view, Zainir Aminullah executive
director from Astro, Malaysia, Tim Brooke-Hunt,
Executive Head of Children's Content for Australia's
ABC Television, and Syafiq Al Fonse from RTM
Malaysia gave their perspective on how they
look at creative content and how does their
channel work.Read |
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Telling
stories in Animation
Storytelling
is not bound by culture. "Disney's Snow
White is pure classical storytelling, the
essence of its story is not based on any religion,
it's a human story, whoever you are, you get
the story, a 10 year old will get one aspect
of the story and a 40 year old will get something
else.Read |
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Bringing
Malaysian Icon to the world
In Malaysia,
Geng has had the 2nd highest box office collection
making RM 6.3 million and 800,000 viewers,
and the most discussed local movie on blog,
it was on the local cinema chain for 2 months,
shown in Brunei and Indonesia.Read |
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"Flash
has great potential and a lot is yet to be
explored" : Ming Chan
"I believe
Flash is still very much misunderstood as
a platform overall. Flash has evolved dramatically
over the years and have grown beyond just
an tool for telling linear stories. I have
seen the most creative uses for Flash as a
platform.Read |
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The
CoPro Chronicles: Eric Rollman's Marvel(ous)
keynote
"The
Co-Production model for kids TV animation
series is critical for survival. It's about
embracing strengths and identifying weaknesses
and working towards getting the best inputs
from all the worlds."
Read |
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Key
Note by YB Datul Seri Dr Maximus Johnity Ongkili,
Minister of Science, Technology And Innovation
This is in line
with the objective of the Government and MOSTI,
to catalyse the Malaysian creative multimedia
industry so as to attain global recognition
as well as to make it a sector that contributes
to the growth of the economy.Read
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Getting realistic with games
When designing
a game one needs to create a distinctive look
and style and one needs to focus on what's
visually important in the game. All the elements
in the game should support and enhance game
play. Games like movies should have a distinctive
look. Read |
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Keeping
the steam on, entrepreneurs share their Zeal
As much as they
are businesses, Animation, VFX, Games companies
and studios run more than anything else on
passion and zeal. As such the steam and bravura
of the entrepreneur is crucial in terms of
managing and blending creative
and artistic instinct with business logic.Read
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'Augmented
Reality' the next big thing in digital marketing
Augmented Reality
a.k.a AR, also called Mixed Reality, might
become the biggest innovation since the Internet
in the electronics industry. AR not only superimposes
graphics, text, audio and other features over
real-world environments.Read
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Making the characters perform
"Mastering
software is one thing and animating a character
is another, its like writing and typing are
two different things so is animation and plain
motion," says Larry Bafia, VP & Biz
Dev, Vancouver Institute Of Media Arts (VanArts).Read |
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It's
not all about Funding
Entrepreneurship
without Funding session by Alexander L. Fernandez,
CEO, Streamline Studios had some interesting
insights on the challenges faced by startups
that are without funding or Starveups
(A coinage by Alexander).Read |
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Animation Xpress
The Asia Pacific Edition is an initiative of AnimationXpress.com
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AnimationXpress.com
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