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John
Stevenson, Director of Kungfu Panda
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With a John Stevenson Keynote,
MDeC made sure that everyone had to want Kre8tif. Sure we
all were delighted to be a part of the wonderful event.
Titled, "Story is King
or Back to Basics for Success", the John Stevenson
keynote was amongst the best sessions ever on the topic
of story and its telling. Embedded with quotes that, to
aspiring and practicing writers, will be more valuable then
gems, John also gave his practical, tangible and powerful
tips on how to make content so good that the audience would
have to want it.
For anyone aspiring to write
great stories and content and make films, the following
excerpts from John's keynote need to be printed, enlarged,
framed and put on the wall in front of your desk. Seriously!
"The first question
I am usually asked is "what kind of software or computer
should I use"? I say that the first thing I am interested
in is the 'story'. And we all already have the best computer
in the world and it is free, our brains and the best software
to use is our imaginations. Your best chances for success
are far more to do with your story and your characters rather
than with tools and software"
"A lot of people don't
understand the art of storytelling and find it daunting
and impenetrable," continued John. 'But although telling
a story well is accomplished through a lot of hard work
there are some simple techniques and things you can learn
and use."
John then shared some beautiful
quotes including those from Uncle Walt himself. Quoting
Walt Disney, "Our films are about three things-story,
story and story!" "That's how important story
was in Walt's film making" said John, "Walt Disney
was the first to create a story department and the initial
reason was to save costs as careful planning in the story
department could save time and money throughout production."
"I honestly feel that
the heart and soul of our organization is the story department,"
Walt Disney said in 1935. Why is it so important? "Because
everything that happens in story affects the entire production
process." He added.
Quoting the great Greek philosopher
Aristotle, "All stories are about how should a human
being lead their life. It is the only subject we as a species
are interested in. However we are happy to have our stories
told to us using symbols for human beings, and those symbols
can be ogre shaped, robot shaped, panda shaped-whatever
you want."
The next quote John shared
was from William Faulkner, "The only subjects worth
writing about are the problems of the human heart in conflict
with itself."
He then shared his 1 point
thumb rule for story writing and content creation. "The
only question your audience needs to ask is What Happens
Next?"
Stressing upon the aspiring
studios and creators to focus on good story and narrative,
John pointed out that, "A good story cannot be ruined
by poor animation but neither can a poor story be saved
by the very best animation".
Highlighting this point,
Stevenson showed a student film titled "Kiwi!"
which till date has clocked 24 million hits on YouTube!
The film had some simple rendering and graphics but was
compelling. John shared, "Its not technically pretty
and has very basic rendering, but it does have great acting,
great story telling, and is great film making. It is evident
that this student knows his craft of telling a story, and
I would straight away hire the guy!"
John then shared an important
list of questions that he felt every film maker, content
creator, and story teller ought to ask himself as he/she
went about their work. The great Jim Henson put this 5-question
test forth originally and John shared it for the benefit
of the audience.
1. Whose story is it?
2. What is their goal?
3. Who or what opposes
them?
4. What are the consequences
of failure?
5. What is changed if they
succeed?
Continuing his keynote, John
next shared the approach of the Chuck Jones' Yes Session.'
"Chuck Jones knew that
negativity could instantly kill an idea" shared John,
"So the rule at his place was this. Whenever a writer
came with a new idea, they gathered all the team members
to discuss and brainstorm and the rule was nobody could
say anything negative, one could only say something positive,
if you did not like an idea you had to suggest a better
one, rather than criticizing". And in the next few
hours, charged with a non-negative and fully positive atmosphere,
they came up with enough ammunition to build the story and
the ideas into something really good.
"And this positive approach
works in other areas of problem solving as well." John
pointed out.
Another area that John touched
upon in his keynote included Improv. The rule is,
Always "yes, and" never "no but
"
"In improv it's all
about making your partner look good, in film making its
all about making the film look good. Remember it is not
about you, it is about the film. When you work with the
people on your team make them look good." Shared John.
He also spoke about Reincorporation.
Starting and ending with a similar element or point, bringing
out the theme of what you have created and digging deeper
into it. John also advised, "Avoid any scene which
is only continuity. It's not interesting to see someone
get somewhere, only what happens when they get there".
Elaborating upon the merits
of brainstorming and steering it the way its supposed to
be, John shared some tips with a slide entitled "The
Tar Pits of Brainstorming."
"Brainstorming can be
easily derailed" he said, you need to have some rules
written on the board during the brainstorming session. They
should read, "No Editing No Evaluating, No Elaborating."
"Just keep getting new
ideas! Don't stop to debate, forward momentum is all-important.
Don't edit during the session."
John also recommended a few
books. Amongst them, a book called 'The Art Of Dramatic
Writing: It's Basis In The Creative Interpretation Of Human
Motives." The book was first published in 1946 by Lajos
Egri & Gilbert Miller. "Go get that book, it's
a gem!"
Sharing some insights into
the building of characters, John illuminated, "Character
is revealed by choices made under pressure. What does your
character want? Vs what does your character need? For example
what Shrek wants is to be left alone, but what he needs
is to be loved. His need is to be accepted for who he is."
He then shared some tips
and rules from David Mamet from his book "On Directing
Film."
Understand first what the
scene means.
What changes in this scene?
What does this scene change?
Quoting Bob Zemeckis, Stevenson
then added, "What is the 'Red Dot" of the scene?"
"There is always one big idea that is of greater importance
than any other in every scene and if you don't know what
it is and prioritize it then your scene will be unclear
and weak."
What does the audience take
away?
What is the best P.O.V for
this scene?
Concluding his keynote, Stevenson
shared that Disney was asked in 1951 as to why he spent
years working on the stories of his films.
Quoting Disney's answer,
"Well you just have to do it! You have to keep experimenting.
Keep having meetings. Meetings of minds- and hearts. Keep
talking. Keep trying. Keep making drawings. Keep throwing
drawings away. Keep doing better- always better. And always
remember-make it so good they'll have to want it!"
Indeed!