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Making
of a Digital Illustration by Vivek Ram | | |
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BY CHAITRA SHETTY |
| On the Day 2 of CGTExpo 09 the
attendees got a dope of the process of making a digital illustration from the
seasoned digital artist and 3D expert Vivek Ram who spoke about his work The Legend
of Ram. Vivek shared more about the thought process that went into making the
image than the actual process involved and stressed that process remains same
for everything but what makes the difference to the image is the idea and concept
that you want to depict. Vivek shared
that his approach to Ramayana is purely of an epic, a story and of an historic
piece. In this particular image he wanted to show the frustration of Ram, who
has been in exile for 14 years and whose wife has been taken away from him. So
the emotions that have been portrayed are of anger, confusion and chaos. Also
the pose of Ram in the image and the overall aura of the image sets a tone of
prenomination like something bad and ugly is going to happen. The pose
of Ram was to show confidence, to depict a person who is jumping into a battle
field with ease and even though the pose is a dramatic one, he is completely in
control of himself. The pose also makes one feel that he is going to unleash something.
Vivek wanted the bow that Ram is holding to be much taller than the person and
wanted it to be big enough to stretch the entire arms length. He
wanted to portray Ram as a warrior who has been training all his life with heavily
built lean body but still as this image belongs to time when he was in exile,
Vivek has added signs of aging as according to the legend Rams age is supposed
to be 39 years then. The look that he went for was not of a clean and well groomed
prince but that of a person who has been in exile for years with unkempt dread
locks, torn cloths and dirt laden body. Ram is shown dark skinned with a blue
hue. Also in the background
is the complete Vanar Sena (The Army of Monkeys), following the leader Ram as
he jumps into the battle field.
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The Process Vivek
says the process of making an image always starts with a basic sketch for him
and then he goes onto modeling and unwrapping in Maya, sculpting in Z Brush and
rendering in Max. It was pretty much the same for The Legend Of Ram. He took a
ready mesh for Ram and did basic modeling for Ram and his accessories in Maya
while the sculpting was done in Z brush. The
background skyline that has been used is an actual image with layers of touch
ups and color corrections while the mountains were actually created in Maya. The
Vanars on the other hand were created by the posing the same mesh in different
poses that was used for Ram with slight modifications, and were then multiplied
many times to create the complete army. He
shared that he went into detailing for only those things that would be seen from
distance. For instance the mountains and the Vanars werent detailed much,
but the muscle structure and the position for Rams body was worked upon
in detail depending on the pose and tension of that body part. chaitra.shetty@animationxpress.com |
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