25 Mar 2009 | 3:30 pm
   
Stop Motion Tips by Vaibhav Kumaresh
 
 
BY CHAITRA SHETTY


The user group meets at the CGTExpo this year were definitely a hit as the doubts pertaining to the specialized areas got answered by the specialist themselves. In an informal discussion format of the user group meet, students and professionals got an opportunity to interact on one on one basis with experts of different animation verticals, getting feedback on their work and getting some tips and tricks from the masters of their craft.

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The User Group meet for Clay Animation was conducted by none other than the stop motion maestro Vaibhav Kumaresh. Here are some of the tips that he shared –

Armature: the internal support
When making models for a Clay animation shoot, the armature needs to be made of a sturdy material and there should be minimal use of clay, mostly for touch ups and finishing. The usage of sturdy material is essential because clay that is used for this purpose is oil based and smooth and doesn’t have the tenacity to hold the model upright. Also the armature of the model should be made according to the type and amount of movement that the character is supposed to have and there should be enough spacing in the joints to make the movement free.

Experimentation
Although the session was on Clay animation, Vaibhav stressed that clay is just one of the material that is used and the medium is stop motion which can be experimented with any material. Stop motion can be done using practically any material, even people, and beautiful illusions can be created by posing people frame by frame.

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Controlled Environment
This is one of the most crucial factors of a stop motion shoot. As it is a medium where you click every frame, maintaining consistency in all the environmental factors is very important. The position of camera, light, characters, props, and backgrounds need to remain static through out the shoot. Some times if the animator is standing too close to the puppet during shoot, he/she too might affect the bounce of light and shadows on the characters and on the set!!

Pre Planning
Since stop motion is a linear medium where you do not have the option of C'trl Z' or graphs that you can tweak and adjust the movement (like in digital 3d animation). There is no other option than to go back and do it all over again if a sequence has some glitch in timing or movement. Hence this calls for thorough pre production and pre planning so as to exactly place what is going to happen, how and at what pace.

Observation Power
Inspirations always come from things around you and hence observing is one thing that every artist should practice. And only observing doesn’t suffice, what is even more important is how you put your observations into your film.

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