6 Jan 2009 | 8:20 pm


By MONEY SHARMA & MRIGANK DHANIWALA
 

As we get set for 2009, here's casting a glance at trends that will define the future of the Indian animation, vfx and gaming industry.

1. IP Gold Rush
IP creation in animation is both a buzzword and a reality. Riding on a wave of augmented foreign and domestic investments and an expectation of expanding revenue streams, Indian studios joined the fray and announced a record number of close to 60 feature films, besides a plethora of TV series, characters and comics.

Post Hanuman, the Indian studio discovered that, with IP, you could eat the cake and keep it too! IP creation included all that you did for an outsourcing job (and much more!), but also presented an opportunity for exploitation of multiple revenue streams: home video, licensing, merchandising, the works. As a result, studios, production houses and individuals - all and sundry - started working on public domain and original IPs, most of which are slated for release in the next one to three years.

This sudden IP gold rush has lead to a slight reduction in outsourcing revenues, which are expected to be offset by revenues generated by producers who can play the game well. What is crucial here is getting animation accepted by the audience and exploiting a 360 degree marketing stream, where the theatrical release is able to create enough interest to sustain other ventures successfully. With IP development and ownership patterns still evolving, the future of Indian animation lies in evolving a model which will be the right blend of animation process outsourcing and original content creation.

A string of recent animation releases not making an impact at the box office, has dampened industry mood. The industry is now faced with a strange conundrum, how do you achieve the golden middle between limited budget, interesting content and quality animation, and still manage to sell the final product to the Indian masses, who, till date, seem reluctant to accept animation films?

Yet, the Indian entrepreneur and creator have reasons to be hopeful. Domestic players’ expanding global footprint, a number of recent co-production deals, increasing collaboration between training institutes and studios, and global recognition of content developed in India portend good times to come.

The industry needs to move ahead in creative and artistic skills and purvey quality content, besides forging partnerships and venturing into untapped markets and formats.

2. Live action - Animation
In the past couple of years, a number of mainstream movies like Partner, Cash, Thoda Pyar Thoda Magic, Ta Ra Rum Pum, Aap ka Suroor, My Friend Ganesha, Hari Puttar and Taare Zameen Par used animation to various ends: to accentuate the story, create audience interest and give form to vivid imaginations. All this seems to have convinced live-action filmmakers about the efficacy of animation as a medium of storytelling. Next year we see this live-action and animation concept being taken to the next level with Eros and Big Screen Entertainment’s Toonpur Ka Superhero, which has the animation sensibilities and strength, with Kireet Khurana’s direction and 2nz’ and MEL’s involvement in the project.

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3. Studios-Institutes-Studios
The trend of studios opening up training institutes continued to be in vogue in 2008, with DQE, Tiger Bells, Design Studio 6 and Sanra Software setting up training arms, thus making it easier for them to recruit people and serve the industry demand as well.

Studios with training arms enjoy the privilege of training students according to their requirements. Studio-wallahs opine that a number of students churned out of institutes are not production-ready, thus forcing them to spend critical resources on on-job training. A majority of students belonging to the studio-institute model are generally production-ready, as they receive hands-on experience.

A reversal of this trend is also true: Arena, Frameboxx, ANTS, Picasso, all education brands, ventured into production for training and commercial purposes.

4. Cash Flow
The animation and gaming sectors have attracted a lot of investor attention with venture capitalists (VC) making big-ticket investments in the past couple of years. What attracted VCs to the animation IP business was the inherent demand for local content in the Indian market as well as the 360 degree revenue opportunity in animated IP created for global audiences.

In one of the largest media and entertainment foreign investments into India, Walt Disney increased its stake in UTV by 32.1%, while DQE raised USD56 million through its listing on AIM, London Stock Exchange.

Indian studios’ global aspirations were given a push by Reliance ADAG and Steven Spielberg planning a Los Angeles studio under a UDS1.5-billion project that will make films for global audiences. In 2007, Prime Focus acquired Post Logic Studios and Frantic Films VFX, investing over Rs1.7 billion; Pyramid Saimira acquired UK-based Aurona Technologies; 7Seas and FX Labs acquired Neodelight and Knibble.com, respectively.

India witnessed consolidation at a domestic level, with firms acquiring startups in order to enter new segments, expand existing revenue models and scale up operations. ACK Media acquired Amar Chitra Katha, Tinkle, Quietmen Studios and Karadi Tales while UTV acquired an 80% stake in True Games Interactive.

Various companies diversified into animation, for eg, Vrisa Creations, a wing of Sesha Sai Infraprojects acquired Escotoonz Animation Studio.

5. Human Resource Correction
According to a 2008 World Trade Centre report, there are about 300 animation companies employing 12,000 people, supplemented by 3,000 freelancers.

With a part of their workforce reallocated to IP, and given the declining revenues (due to a fall in outsourcing projects), studios are forced to retrench well-paid employees. This state-of-affairs is a direct result of the inflated salaries being offered in the past two years. However, the job market is still vibrant with recruitments for junior level animators going strong.

Also responsible for this are the poaching and the hire-and-fire policies adopted by a few studios. Today, salaries are falling across the board, with animators more than eager to hold on to their current jobs.

In absence of a regulatory framework, fly-by-night institutes are producing under-trained students. People are joining institutes by the hundreds, producing supply in excess of current demand. The market is currently witnessing a correction.

6. Casual Gaming - In Vogue
Casual gaming is attracting eyeballs in the Indian market as portals of all hues, especially social networking sites (SNS) are pushing this gaming vertical.

Though, SNS are primarily used as a communication tools, users are looking for more activities and utility during their social web experience, thereby spending more time with gaming applications. Case in point are websites like Ibibo, Facebook and Orkut that are sourcing games and applications from various vendors.

As opposed to the international casual gaming market, which is primarily focused on paid downloads and subscriptions, the Indian market has free games, with revenues coming in from advergaming, on-site banners and in-game ads.

More than 30 online gaming portals are expected to be launched in the near future. Since online casual gaming occupies very little of the Indian gaming pie, that leaves a lot of ground to be covered.

Major players in the market are Zapak, Onlinerealgames, Games2win, Neodelight, Kreeda, Indiagames, Knibble, etc.

Leaders from other industries are entering this sector too, for instance, Network18's in.com. What remains to be seen is how many online gaming portals will be able to crack the market.

Key strategic alliances in gaming segment include Zapak's Chinese and Russian collaborations, FXLabs's acquisition of Knibble.com and partnering with Indyarocks to a develop casual gaming community, 7Seas' s acquisition of neodelight.com and True Games addition to the UTV conglomerate.

7. Revenues - The L&M Way
A natural extension of the IP bandwagon, licensing and merchandising (L&M) in India is gearing up with a number of revenue generation models being used by filmmakers. Every animation movie released recently including Bal Ganesh, Ghatothkach, Dashavatar and Roadside Romeo among have had their own shot at the L&M stream. Hanuman was the first animated flick that made the business more lucrative while its sequel Hanuman Returns is regarded as an exciting case study of an Indian animated IP L&M.

Recent developments in the sector include Roadside Romeo’s merchandise; Popular Prakashan Wall-E titles; Kreeda Games-NDTV Imagine licensing deal, RZ2 bagging game rights for Pala Flicks' Earthlings; Hit Entertainment-Turner strategic licensing agreement for India and Jump Games bagging mobile gaming rights for football club Manchester United.

8. VFX Galore
As technology evolves, so does its application in Indian cinema. Visual effects (vfx) in movies serve a dual purpose: breathing life into inanimate objects and, most importantly, cost effectiveness (complicated and expensive shots are now programmed in front of chroma screens).

This year saw vfx loaded-Bollywood movies hitting the silver screen, namely Jodhaa Akbar, Thoda Pyar Thoda Magic, Tashan to name a few. But the vfx integration didn't stop here. Directors adapted high-end vfx, weaving complete stories in computer generated images. Prime Focus worked wonders with Harry Baweja’s Love Story 2050 in terms of loading the movie with international standard vfx. Unfortunately, the movie didn’t do well at the box office, the reason being poor storyline and screenplay. A few months later, Drona created high hopes, but also failed in bringing audiences to the theatres. Vfx is also being extensively equity in the television and advertising industries.

Seamless integration of visual effects with the storyline, and making it exciting for audiences should break the jinx.

That was about Bollywood, but Indian studios are also making their presence felt in Hollywood. Rhythm & Hues India worked for The Golden Compass which won the oscar for Special Effects. Imageworks and Anibrain have done lots of good work for international productions.

9. Technology
Pipelines to create CGI features are being formed in Indian studios. Rendering, optimisation, efficiency, scalability, multi-locational operations, maximum creative control till the very end of the process, motion capture, asset management are all interesting challenges to solve and are being addressed by the studios.

Adoption of Pixar’s Renderman has been a key development in the technology sector, with companies like Tata VCL, Satyam-Nipuna, Krayon Pictures adopting the software.

Indian studios developing proprietary tools and plug-ins is an interesting development which has taken seed and will sprout in a big way in the coming years.

Studios have now realised that technology investment is not about throwing money at a problem, it’s more about a well researched and carefully engineered approach. Animation IT solutions companies like DUX Soft have entered the market providing very niche, focused technical solutions for studios.

Outlook for 2009
One expects to see quite an increase in mergers & acquisition in 2009. Studios that are experimenting with business models will redefine their approach and consolidate their niche positioning. Salary scales will see further correction, poaching will lessen and studios working on features and original IP will create studio-artist bonding like never before. We will witness the emergence of freelance culture.

On the education side, curricula will see improvement; with an increased focus on fundamentals. Even more degree courses will be introduced.

The kids' content market, which is still quite untapped, will receive attention from animation studios, which will discover new business models to address this opportunity.

In gaming, mobile games will lead the pack with over close to a 70% share, driven by growth in the high-end segment of mobile users. Casual online gaming is also expected to see growth, especially through the SNS route, even international companies target the Indian market. Console and PC gaming will be driven by falling cost of console and gaming titles.

The trend of international studios setting up branches will see an increase, and India will emerge as the number one destination for international studios to set up shop in.

VFX will be more high-end and quantum of international VFX work by Indian studios will see an increase.

money.sharma@animationxpress.com
mrigank.dhaniwala
@animationxpress.com

Recruitment Classifieds

redchillies.vfx invites you to work on some of the most interesting & challenging projects and be a part of our new Studio in Andheri.
Recent Projects: OM SHANTI OM, CHAKDE INDIA, & DON Apply on vfxcareers@redchillies.com with your show reel.
Click here for openings available.

3D Artist (Maya)
1) Fx artist: With an EXPERIENCE of 2 years or more in Maya and having expertise in Dynamic Simulation, having knowledge of software such as real flow, real wave and Maya Partical dynamics and Simulations. MEL scripting will be an added advantage.
2) Lighting Artist:
With minimum 2 years of Experience, knowledge of renderman and mental ray will be an added advantage.
3) Texturing Artist: With minimum 2 years of experience. BFA/MFA will be an added advantage
4) Matte Painting Artist: BFA/MFA with minimum 2 years of experience.

COMPOSITORS
1) Sr Compositors: With an experience of 2 years. Having experience on Nuke and/or Shake will be an added advantage.
2) Jr Compositors: With an experience of 1 years. Preferably have experience and knowledge of Keying, Wire Removal and etc.
3) Roto Artist: Freshers having knowledge on any compositing software can apply. Knowledge of Shake/Nuke software will be an advantage.

  
Upcoming, edgy TV production house is looking for Story-board artists, Look Development Artists, Cartoonists, Illustrators to work full time / freelance for bringing TV concepts to life. Send your resumes with work samples to televisiont@yahoo.com
BIG Animation (I) Pvt. Ltd. An award winning animated content creation Company is seeking various 2D + 3D talents for IMMEDIATE onsite projects with skills in Layout Art, Storyboard Art, 2D Flash Animation, BG + Matte Painting, 3D Modeling, Rigging, Animation, Texturing, SFX, Cloth + Hair Simulation and Compositing. We offer a great deal of creative opportunity for those wanting to be part of an original content creation team. Send your resume today - hr@biganimation.com. come join our winning team.
 
Is looking for Instructors / Sr. Instructors/Mentors to teach 2D /3D Animation & Special FX to B.Sc Animation students at Mumbai/ Trivandrum/ Jaipur/Cochin/Bangalore and other places in reputed colleges throughout India on part time/full time basis.

Persons with production / Teaching / Classical Animation Knowledge are welcome.

Please rush your resumes to hr@toonskool.net or info@toonskool.net
 

Bored? Sleeping at your desk? Tired of working the night shift at your animation factory and missing out on late night partying at the pub?

Blowfish FX, is hiring 3D animators, riggers and character modelers for several fun and groundbreaking 3D animated projects, which include two 3D animated television series, and a 3D animated film. We`re a young and dynamic studio located in Kolkata, India and headquartered in Minneapolis, USA - if you`re bored of the `same old stuff` (you know what we mean!) and want to work in a non-corporate studio that actually values your creativity and gives you all the creative freedom to animate, model, light, render or do more of whatever it is that you do, then apply!

We`re only interested in hiring artists with a minimum of 1-2 years experience at a studio in Western or Southern India. Slackers needn`t bother.

To apply, send your resume to jobs@blowfishfx.com, with a link to your reel. For more details about positions available, check http://www.blowfishfx.com/htmlsite/jobapp.html.

 
Animation Dimensions (I) Private Limited (Mumbai, Trivandrum and Chennai); India`s only company having Multi-Location Studios in Mumbai, Chennai and Trivandrum with a strength of 200 plus Flash Animators, is looking for more talent for ongoing and forthcoming International Projects. We are also conducting an Intensive Flash and CGI Training Programs for freshers having an interest to develop their career in the rapidly growing Animation Industry. All interested to be a part of our talent pool, Apply to: For Job:careers@animationdimensions.com
For Training: http://www.animationdimensions.com/trainingprogram.html
Visit us at: www.animationdimensions.com
  

F9E India Pvt Ltd, Sumo India based in Pune is looking for a Tech Director with experience of working on multiple platforms. The ideal candidate will have excellent verbal and written communication skills, pro-active management, and leadership skills are a must. The role will require the Technical Director to build on the already established programming team and help develop new skills on various platforms and therefore it is essential the candidate has development experience of the current generation of technology e.g. the PC, Xbox360, PS3, PSP, DS and Wii platforms.

Contact Person: Kedar Patankar (General Manager)
Contact Number: 020 – 66408393
Email: kedar.patankar@sumo-digital.com. Click here for more details.

  

Lakshya Digital, a leading video game development company is moving into the exciting world of Technology Services in order to provide end-to-end game production solutions. We are setting up a world class team of programmers/engineers who will have the opportunity to work on a variety of game engines and platforms. If you are passionate about games and excited by the prospect of working with cutting edge game technology then please send us your updated resume at hr@lakshyadigital.com or workatlakshya@gmail.com

To know more about the open positions, check www.lakshyadigital.com or click here

  

Careers at Krayon Pictures

Compositors
Sales Manager
Python Scripter
Anatomy Trainer
Shader Writer

Kindly send in your resume to careers@krayonpictures.com
Please post your demo reels at the Po. Box No. 1003- 137, Kuber Complex, New Link Rd, Andheri(W), Mumbai – 400053, India.
  

DQE,Hyderabad was established in the year 1999. Currently we are a 3500+ strong company. We are one of the largest Animation, Gaming art and VFX company in the world. We work on traditional 2D and 3D Animation, Flash and Gaming.

DQE has branches in Mumbai, Chennai & Calcutta. We have our marketing offices in LA (USA), Paris (Europe) and Tokyo (Japan)

DQE is hiring creative individuals in the following categories -

Senior Animator:
•       4 years of relevant experience.
Senior Lighting Artist:
•       3 years experience in dealing with International Projects.
Story Board artist:
•       2-4 years experience in the relevant field.
Harmony:
•       2 years of Flash & Harmony experience.

Please send your resumes to careers@dqentertainment.com

 
So all you VFX Artist, Concept /Matte Paint Artists, 3D/ Effects Artist, Compositors, Rotoscopy Artist, Flame Artist, Creative Producers, Editors,(with minimum of 2 years of experience in Film and Advertisement work) If you want your intense HARD WORK give results and CREATE MAGIC. Send in your resumes and demoreels to careers@futureworks.in

Key Projects: Drona, Mission Istanbul, Jannat and counting

Futureworks Media Limited
6th Floor, `Blue Wave`, New Lind Road, Andheri (W), Mumbai - 53
Tel.: +91-22-40145000 www.futureworks.in

 

ANTS Studio Pvt. Ltd Invites

"Technical Executives for 2D & 3D":- Candidates with proficiency in Auto desk 3DS Max/ Maya/ Mud box, 2D Classical & Flash Animation.

"Technical Executives WEB":- Candidates with thorough knowledge of Web Designing, Action Scripting in Flash, Dream weaver, CSS, CSS3, & Adobe suite

Kindly send your resumes to hr@antsindia.com along with work samples.

For further clarifications you can reach us on 080 - 40627000 between 10:00 AM to 5:00 PM

Contact Person: - Mr. Rizwan / Mr. Deepak

 
AniMania an upcoming 2D specialist company in Delhi invites artists & technicians ...

1] 2D Cell Animator
BFA, 3-4 yrs experience in 2D & Flash Animation. Good with character design, backgrounds and Storyboard development.

2] Compositor
3-4 yrs experience. Good with compositing & flash animation with scripting knowledge.

3] 2D Background Artist
3-4 yrs experience. Good in Background Layout & Coloring.

4] Freshers
Arts or BFA Background. Good with Flash.

Send your details to contact@animania.in

pls visit animania.in for more details!!

 
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