12 Dec 2008 | 7:50 pm


Game Review

Publisher: Ubisoft
Developer: Ubisoft Montreal

Platform : PC

   Far Cry 2 Review
By Daneesh Mistry
NRG Gaming Lounge
Far Cry was certainly a far cry from the standard first person shooter (FPS) and stunned everyone when it released - seemingly out of the blue. It portrayed an open world environment and left to accomplish the objectives in an array of ways and is perhaps one of the best shooters to ever have landed on the PC. Then there followed the ruckus and consequent split of Crytek and Ubisoft, with Ubisoft getting the Far Cry name and Crytek keeping the Cryengine.

Chasing ‘the Jackal’
Far Cry 2 is set in a fictional African state, the basis for the plot being simple. Two main factions are vying for control of the region - the United Front for Liberation and Labour (UFLL) and the Alliance for Popular Resistance (APR). You're a mercenary working for a client and your task is to take out a notorious arms dealer known as ‘The Jackal’. He quickly proves to be a vague figure, so you'll need to begin working for various martial factions that the Jackal has equipped so you can trace the supply line back to your target. It’s as simple as that. You are given plenty of autonomy to find and kill your rival but the game map for this country is so big, about fifty square kilometers split into two maps, that you will need to aid people in order for them to help you complete your task.

The game begins with you taking a ride in a taxi on a beautiful journey to the local hotel. The harsh contrast of nature and rickety hovels sets the mood for a menacing, if rather adult game. This isn’t a lovely country by any means and uncut diamonds are the local currency, attracting the lowest of the low to the war torn region in search of a hefty payoff for a despicable job well done.

Battle zone here
When you finally take control of your character, you are thrown into a battle that sadly for you has erupted outside your hotel. This is fundamentally the training mission. After a short fire-fight you meet and save the first of your buddies in the game. Buddies are people who you befriend, who can offer a helping hand when you are about to die by dragging you away from most of the danger to give you time to heal yourself, quite often in a rather dreadful way. They also throw missions your way, usually helping you with your main task in the process. Safe houses are the places that you will meet your buddies most of the time and can be activated by killing any guards hanging around outside. You will find both safe houses and friends very handy and should always keep track of where you need to run if in trouble. And trouble will find you, on innumerable occasions, many of which are absolutely random and catch you off guard, really adding to the air of danger in the game.

One of the main features of Far Cry 2 is freedom of choice; the freedom to choose which mission to take, when to take it and how to go about completing it. The further into this fictional African country you venture, the more you’ll find yourself switching tactics from a sniper to using Molotov cocktails to start a brush fire. It’s a pyromaniac’s delight and even ammunition heaps detonate like fireworks, killing anybody foolish enough to venture near ‘em.

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Blood and Diamonds
Although disappointing for a single-player campaign that could easily exhaust more than 30 hours of your time, any shortcomings in the plot are mostly pardonable thanks to Far Cry 2's overall structure. The game is structured in a way that provides a daunting amount of freedom to explore, earn currency, and inflict havoc on the game's landscape. It's all set up in a manner typical of sandbox action games. Pulling out your map reveals a compilation of icons that indicate available missions and points of interest that you can rove toward at your own convenience. Among these are dozens of side missions that you can take on, with various forms of rewards. Delivering transfer papers to trapped refugees earns you malaria medication, destroying rival convoys for gun merchants unlocks new weapons for purchase, and performing assassinations for mysterious voices at the other end of your cell phone rewards you with diamonds. You can also rough up militias stationed in small camps and turn their dwellings into your own safe houses. The side missions can feel a bit monotonous when played through in quick sequence, but they offer a great change of tempo when scattered throughout the main narrative. But what's most smart is how their differing rewards blend together so wonderfully with your needs in progressing through the story: Malaria pills keep your HP and stamina up, diamonds buy you new weapons and ability upgrades, and safe houses provide temporary shelter to stock up and save your game.

The graphical detail are far-off from being diminished in any way because of the scale of the area is bursting with little details and great animation. The sound is so immersive and supportive, especially if you have surround sound. Pinpointing an enemy by ear is a breeze, as is the sound whizzing past your ears as you scoot along in a small boat. The physics are also notable, with grenades throwing up leaves and clouds of dust whilst sending out a visible shock wave that affects all of the vegetation in its radius. The plants also react realistically if you try to walk through them and can even be destroyed by a machete or gunfire. The countryside, as pleasing as it is with its dazzling sunsets and sunrises, has more than its fair share of danger.

The mechanics behind the gunplay in Far Cry 2 are concrete and might remind you a little of the Medal of Honor games. You have to work for your upgrades too, from weapon accuracy, reliability, or ammo storage, and they do make a difference. You can purchase them at gun shops, which are also another source of missions, health packs and save points. You should also only use your enemy’s weapons if you really have to because if the weapons look rather old and used, then they might jam or blow up in your face. Not the best thing to happen during a scorching gun battle in the middle of a rope bridge overhanging a canyon when you have no-where to run, believe me. It is extremely easy to find yourself overrun if you don’t pay attention to what’s going on around you and not so easy to run away. They won’t falter to shoot you in the back and they know how to shoot straight. Some of you may feel differently, but when thrown into such a big area, not sure about where you should be and having very inaccurate, unreliable weapons to start you off, you may feel a little beleaguered. Persevere though and you will have many, many great adrenaline packed experiences.

The multiplayer maps are very typical, taking the most from the game world and while you won’t find them very heavily populated, nonetheless, a pleasant change from the single player experience.

The game is not without its flaws. Nothing too dramatic for the most part but it can get a little repetitive in places and some of the actors talk so fast you will be glad for the subtitles. The frame rate is generally very good and scales well but does judder a little on occasion in DX10 and runs more smoothly in DX9 with little loss of visual flair. These few little niggles don’t even come near to stopping your fun.

And that’s what it all boils down too. Far Cry 2 is exceptionally fun and redefines the term open world. It has surpassed my expectations and without a doubt Ubisoft Montreal have taken an uncut diamond and worked it into a nearly flawless gem.

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