9 Dec 2008
8:20 pm


Ram Mohan shares gyan at TASI masterclass
By MILAN SHARMA
Ram Mohan at the workshop

TASI's masterclass by Ram Mohan saw animation professionals and enthusiasts gather at Whistling Woods International, Mumbai on December 5, 2008. The central focus of the masterclass was better understanding of character design for animation, concept development and the production process.

Speaking at the event, Ram Mohan said, "We are in a situation where, in spite of the knowledge generated in the animation industry in India, few people have the time or the interest to share it with others."

He began by classifying creation of characters into two categories, person based and design based. For character creation, one must ask what kind of person a character is. This can be asked in three ways: a) physical structure, b) attitude and body language and c) a specific individual.

a) Physical Structure: Human physical structure, as explained by Ram Mohan, can be divided into three categories: ectomorph, mesomorph and endomorph. An ectomorph, he said, is skinny, quick in movements and can possess personality traits like submissiveness due to his thin body structure. A mesomorph is a beefy and bulky person, typically muscular. This character is strong and can be self-absorbed. S/he may possess personality traits of confidence and generosity.

An endomorph can be described as a fat, short, soft and slow character. Also be known as blob, the character is drawn mostly with the use of circles and may be good-natured, lazy and happy-go-lucky personality. A character might even possess totally opposite traits that may not even match his physical profile. "The creation of stereotypes makes it easier to establish a character the moment the audience sees it," he said.

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b) Attitude and Body Language: Here, the character's physique may be designed based on his overall attitude and body language. Some basic styles like a character walking with his chest out, portray a sense of pride and confidence. If a character is to be depicted as lethargic, he is shown to walk with his belly out. And a snoopy eavesdropping personality can be shown by drawing a character that walks with his nose ahead of his body. All the above are theatrical concepts that help establish a character with ease, and may even be altered according to specifications.

c) Specific Individual: A character may also be designed by keeping a reference point in mind. Many characters are made by taking famous personalities as reference points. Charlie Chaplin and Alfred Hitchcock were taken as prototypes to explain this concept. Ram Mohan also added that voicing is used as a reference point for character designing.

Character Definition:
Further, Ram Mohan shared a few pointers that make it easier to define a character. Physical features, he said, help define a character. He, however, added that physical features are not enough to draw a clear picture of the character. Along with physical features, a character must possess key predominant characteristics that make his personality unique.

When we define a person with an adjective, the adjective becomes synonymous with his personality. Similarly, the use of one word adjectives can be applied to animated characters as well. This phenomenon focuses on the characters personality as a whole. Economic, educational and family background may also be used as reference points to establish character's uniqueness. A character may be rich, poor, well-educated, illiterate, superior, etc.

Personality quirks like biting nails, peculiar walking style, repeatedly cleaning spectacles, etc, add dimensions to the character. Defining personal likes/dislikes and habits facilitate better understanding of the character.

Students were then asked to create characters based on the given descriptions. This exercise was done to make them understand better the tricks of character design.

A design based character can be classified in various styles. A character can be either stylized or realistic. "To make a character more stylized, one needs to add dimensions to it and lessen the roughness in the details. The trick is to reduce the character to a simple flat form to give it a stylized feel," he said. Besides, due to the reduction in detailing, time and budget can be saved.

As far as television is concerned, a good voice and sound track make a character look good. Here, Ram Mohan quoted the example of the famous Hanna Barbara who created the Flintstones and Jetsons series. The head to body ratio also helps in economizing by cutting down the need to focus on separate drawings for close ups. TV uses a ratio of 2:1 or 1:1.

A brief discussion on design consideration took place. A character must only contain details that are of vital importance for its formation and the character design must suggest the character's age and its key poses, he said. Consistency is another crucial element. "One needs to have consistency while designing a character or a series of characters belonging to the same concept. For example, dot eyes for the same family, ping pong eyes for the other."

Rapt audience at the TASI workshop

Question and Answer session:
Of the many questions from the audience, one was on designing characters for gaming. "Essentially, in a game, there is a heroic character, which is depicted to be muscular with heavy weapons or unconventionally speaking, brainy. The character here may be futuristic or mythical. However, the character must also posses a sense of identification with the player," Ram Mohan replied.

Vaibhav Kumaresh asked, "Does specialization in character design exist in India?" "We have a serious lack in one education program, for people wanting to go into pre production. There is a master's course offered at Graphiti in this field. One needs a background similar to animation to pursue the course. There is something of this sort in NID, but specifically, this kind of specialization does not exist in India yet," Ram Mohan answered. He also shared details of some books and internet sites explaining character design in great detail. Books on animation and character design by John Canemaker were advised for reference.

The masterclass saw a satisfied audience leave the auditorium.
Trainee faculty Rohan Vispute from the Graphiti School of Animation said, "Such workshops help us come down to the basics of animation and brush up on them. Mastering character design would help us to create better animation."

Students had a lot to learn from the workshop. "The workshop was very informative; Sir briefed us on how to go about the basic character form. He made it very simple and easy for us to understand such a detailed concept. It is essential for every animator," another student said.

TASI announced that it would continue its endeavor to organize similar workshops to bridge the gap between the learned and amateur.

milan.sharma@animationxpress.com

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