17 Nov 2008
9:20 pm


Interview with Autodesk TV Industry Manager Bruno Sargeant
 

 ONE STEP AT A TIME
 
Autodesk’s Television Industry Manager Bruno Sargeant was in Mumbai recently for Autodesk’s Film Visual Effects Super User Tour. In an exclusive conversation with AnimationXpress.com’s Money Sharma and Mrigank Dhaniwala, Sargeant discussed the acquisition of Softimage and Autodesk’s market strategies.

When not globe-trotting, Sargeant works out of his Los Angeles office developing Autodesk’s business strategy in the television industry and liaising with product managers to help them build the right products.

Excerpts from the interview…

Autodesk has an extensive portfolio of products…
We have so many products now, so the goal is to really focus on where the business is going in each market segment and build cross-product strategies. For eg, the strategy to build integration between Maya and Flame. Besides, we have built a compatible workflow between Smoke and Flame, where you can move projects backward and forward between the two systems.


How will your product portfolio be enhanced with acquisition of Softimage underway?
We will close the acquisition process around the end of November. I think, we learnt a lot from the lessons with Alias. There were a lot of questions about what the future was for Maya. We decided to keep both Maya and 3dsMax alive and now, both have very healthy businesses. We moved forward by basically maintaining the product lines and maintaining those businesses. And it worked.

The same philosophy will be applied to XSI. We’re building a set of 3D asset creation tools, namely, XSI, 3dsMax and Maya.

Did Face Robot help the decision?
We don’t have a product like Face Robot, which is why it fits well in the production family. It focuses on a niche market which we don’t currently address and helps build our portfolio. It’s a great new addition.

What are your global business strategies?
We look at the business opportunities in the entertainment industry and assess what we are good at. A piece of software isn’t creative, it’s the person that uses it. You have to provide them with an environment that doesn’t hinder how they work. For eg, improved workflows, where one doesn’t have to go through many steps before one can actually start the task of being creative.

With .fpx, you can share more complete data sets between applications, so you do not have to recreate all the time. In the TV commercials market, we are using assets from automobile manufacturers, bringing them into the TV commercial space, taking it to the next step by building commercials around the borrowed assets.

Thereby, you don’t have to rebuild all those processes which someone has already done. You just build on existing data sets and accumulate data sets so that you can focus on what you have to do in a particular place in the pipeline.

 
There’s a lot of competition in the 3D space: Google, Microsoft, Nvidia, Adobe

Television in India doesn’t use high-end editing tools. Where does this figure in Autodesk’s plans?
We are not an offline company, but we share workflows with Final Cut Pro and Avid, so if you want to bring a project which started in Final Cut Pro or Avid, into your Smoke system, it comes across more completely. You don’t have to rebuild steps, you just carry the data across.

There is a portion of the market where the content being created is high value, where it makes sense to finish in a high-end finishing system like Smoke and Lustre. With long form, episodic, prime-time shows it makes sense for studios to finish in high-end system.

More CG is finding its way into mainstream TV shows. The budget of these shows is not very high but we have solution that can create visualization content. There are plenty of vendors out there that service the mass market, first cut editing business. What we do is take the content to the next step.

What is your strategy behind the acquisition of Softimage?
There’s a lot of competition in the 3D space: Google, Microsoft, NVIDIA. There are a lot of people intensely interested in 3D, Adobe is developing more 3D in its products.

We have a strong 3D core engineering base in Montreal and we needed more engineers to expand. Besides, Avid was divesting in Softimage and, in more ways than one, the acquisition made perfect sense.

You watch more TV, play more games and go to movies ‘cause its cheaper
 

What impact will the current global economic recession have on entertainment in general?
The recession is going to affect every business. The key is to make sure that you have diversity in your market and your product portfolios, which is what we do. There’s a twist to this because during recession people watch more entertainment. The entertainment business does not always follow the economy. You watch more TV, play more games and go to movies ‘cause its cheaper.

We changed our business model and embarked on a new strategy in 2006 and are delivering on it. Part of it is making sure that we continually and consistently deliver value in our releases. So Flame, Smoke and Inferno will all have very strong extension releases. We actually have more in this extension, which is supposed to be just a feature pack.

money.sharma@animationxpress.com
mrigank.dhaniwala@animationxpress.com

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