15 Nov 2008
1:30 pm


Guest Column
Licensing - No Kids' Play
 
By Rajiv Sanghari
CEO, Spacetoon India

Licensing has become one of the most powerful marketing and revenue tools used today and Licensing industry worldwide is estimated at USD187 billion. Retail sales of licensed merchandise in the US and Canada in 2007 reached USD71.25 billion. The licensed product market in Western Europe has been estimated to be worth in excess of USD26 billion. The potential for India to be benefited harness from the Licensing industry is huge.

India and China account for 37% of the world's population--with more than 650 million children under age 15 and a mere 1% of global sales of licensed products.

Kids is not more Kids Business:
As I always maintain : Kids is no more a Kids Business – It’s a serious one “ . One of the largest markets in India today is that of Kids, which has shown a drastic growth in the recent years. From being a small segment targeted by a few companies, Kids business has turned into a full-fledged industry.

Kids are no longer oblivious! Better education levels, media exposure, rising affluence levels and increasing interaction with technology are all resulting in kids being much more informed than their adult counterparts. “Kidfluence” is the direct or indirect influence kids have over family’s purchases today. Kids have moved from pester power wielders to influences to emerge as consultants with most children having expertise across categories.

Increased exposure to entertainment and media industry has originated a nascent yet thriving commerce called as “Licensing and Merchandising”. It very closely defines and relates with the Consumer Products and Promotions for Kids.

What is Licensing ?
License is granting a right to use the IPRs to a third party under contractually agreed conditions. It enables well known imagery from films, cartoon characters, books, comics, sports events etc. to be used on a product to both increase its consumer appeal and provide a distinct point of differentiation and a unique selling point from other similar products. The use of well known imagery is often enhanced through huge advertising campaigns often associated with films or sports events, enabling licensed products to ride on the back of increased awareness.

Changing facet of Licensing and Merchandising:
1903 - Helen Beatrix Potter designs a Peter Rabbit doll.

1904—Buster Brown comic strip character licensed for line of products.

1924—LITTLE ORPHAN ANNIE comic strip becomes radio show “by Ovaltine”.

1928—Walt Disney introduces MICKEY MOUSE. First license agreement signed with Waldburger, Tanner in Switzerland for Mickey & Minnie handkerchiefs.

1929—Disney creates “Steamboat Willie” and licenses rights.

1930’s—child star Shirley Temple licenses SHIRLEY TEMPLE dolls.

1932—Disney hires Kay Kamen (the “Father of Modern Licensing”) and establishes licensing program with MICKEY MOUSE.

1936—First Red Ryder BB Gun Licensed Movie stars HOPALONG CASSIDY and TOM MIX licensed for toys and premiums Western Television series DANIEL BOONE, DAVY CROCKET and ANNIE OAKLEY spawn host of products BATMAN and “Batmania” rule the screen…..and the toy stores.

1955—Playboy grants license for first “Bunny” cufflinks.

United Features Syndicate develops licensing programs around comic strip characters PEANUTS and GARFIELD.

1961--Disney acquires rights to WINNIE THE POOH and a licensing legend is born.

Late 1970s—American Greetings develops Licensing Program around Holly Hobby Character.

1977—Star Wars Released—Master Toy License granted to Kenner Toys. A new day in licensing begins.

1982—Licensing Industry Association (“LIA” formed).

1988—Barney Television series launched — spawns new wave of licensed products.

1989—The Simpsons goes on air and a Licensing Program is born.

Harry Potter books & motion pictures create their own industry.

1999 — Pokemon, a Japanese hit, introduced into the United States.

The Mega-Motion Picture Rules —Spider-Man extraordinarily successful.


Why Licensing

Licensing can benefit a manufacturer in the following ways:

  • Expand your product portfolio
  • Drive new revenue streams
  • Recognized as more Organized Player

Following are the ways the Licensors can benefit : -

  • Fastest approach to make serious money
  • Increase the brand's global awareness and enter new markets
  • Inspire customer loyalty and build brand equity
  • Fuel valuable promotional and retail partnerships
  • Make your brand more lifestyle orientated

Why Licensing In India?

  • Over 1 Billion reasons… India’s population is 1.1 billion
  • 31.2% of the population is below 14
  • 337 Million under 14
  • Retail is India’s Largest Industry
  • Unprecedented growth of large malls and hypermarkets!
  • Unprecedented economic and personal income growth
  • English is the most important language in business, politics
  • 130 million children television viewers
  • Kids TV viewer ship has doubled over the last three years
  • Fast food sector growing rapidly. 37 % of Indians eat fast food at least once a week. (Compared to 35% in US.)

Indian Scenario

Owing to the budding stage of retail outlets and the small and sceptical nature of the companies for Licensing and Merchandising, the L&M Industry figures in India are roughly at USD 450 million.

Though it forms almost 1/41th part of the total Licensing Industry world-wide, the L&M industry has shown drastic growth in the past five years by showcasing a steady growth rate of 14-15%.

Almost with all the forms of licensing being practised here, character licensing forms the largest of all of them. The Kids Licensed Merchandise is around USD 140 million i.e. almost 1/3rd of the total licensing industry.

The children's entertainment market is fast gaining pace in India, and apart from television and cinema, kid's centric broadcasters are channelizing their energy towards building a strong foothold in the licensing and merchandising space. The emergence of organized retail in India has set this process in motion and is laying the foundation of a new era for kid's entertainers.

Character Licensing under kids’ genre is mainly of cartoon characters, which according to industry is roughly USD 80 million.

It’s estimated that with the growth of retail in the coming years, the Licensing Business is bound to grow at a rate of 15-20% per annum, as against the current 14-15%

Categories of Licensing

Character Licensing

Out of the above specified categories Character Licensing is the most popular form. The largest category, character licensing generates over USD42 billion in annual global retail sales. Countless classics celebrate milestone anniversaries this year and next, including Inspector Gadget (25), Angelina Ballerina (25),Veggie Tales (15), Cabbage Patch Kids (25),Casper the Friendly Ghost (turning 60 in 2009), Barbie (50 in 2009)and Teenage Mutant Ninja Turtles (25 in 2009).

Character licensing can be defined as the adaptation or secondary exploitation, by the creator of a fictional character or by a real person or by one or several authorized third parties, of the essential personality features (such as the name, image or appearance) of a character in relation to various goods and/or services with a view to creating prospective customers, a desire to acquire those goods and/or to use those services because of the customers’ affinity with that character.

A licensing Contract

Licensing & Merchandising activities are always linked and bound with a set of contractual terms and conditions.

Entities included in the Contract

Licensor: He’s the one who owns the IPR/character. He grants the rights to a company/organization for manufacturing and marketing Merchandise or running a Promotion, in return of Royalties and such other License Fees.

Licensee: Is the one, who Manufactures and Markets the Merchandise by using the IPR bought from the licensor, for a particular tenure according to the terms and conditions of the license contract.

Licensing Agent: Like us – Spacetoon, comes in handy to help determine for Licensor and Licensee right partners and thereupon hand hold to help launch the Brand / Product in the region. It’s a sensitive situation as both Licensor and Licensee rely on this entity for brand enhancement, brand protection, maximizing revenues for both, and maintaining cordial relationship between both the above parts.

Various systems of remuneration: flat upfront fee, unit-based royalties, and profit-based royalties etc...

Key Elements in the Contract:

Scope of the license

Exclusivity/ Non-Exclusivity

Tenure

Minimum Guarantees & Royalties

Scope of use (manufacture / distribution)

Territory

Channels of Distribution

Right/No Right to sublicense

Representations and warranties

Validity of the IPRs.

Indemnification (limitation of)

Enforcement of the IPRs against third party infringers

Liability of the licensor

Standing to sue of the (exclusive) licensee.

Control over licensee’s accounting methods (for purpose of checking the amount of the royalties)

Control over licensee’s use of the IPRs with respect to: Quality of the products sold under licensor’s IPRs

Prohibition to misappropriate licensor’s IPRs

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