30 Aug 2008
5:30 pm


Interview with My Friend Ganesha (1&2) Director Rajiv Ruia
a
With Ganesh Chaturthi just around the corner, there is Ganesha mania everywhere. This time, apart from the idols decked in flowers, children and families are going to be able to see a new avatar of Lord Ganesha on their television sets or their nearest theatre. My Friend Ganesha 2 released last week simultaneously in theatres as well as home video.

Being a sequel to the popular composite film My Friend Ganesha that released last year, this film is expected to do as well as the previous one which is said to have aired 56 times on satellite television in one year. To find out more about the film, Ankita Shah of AnimationXpress.com caught up with director Rajiv Ruia to learn about why he chose to experiment with animation and how his experience was while making his first composite film,

When did you first decide to make a composite animation film?
I am a huge fan of Lord Ganesha and my producers wanted to make a film for children and specifically on Ganesha. So we decided to experiment and make a composite film where a live action character and an animated Ganesha would be merged in one film. Being our first composite animated film, there were many difficulties such as how to make a live actor, that too a child, talk in an empty frame and make him dance with the non- existent animated character, etc. So we first shot an experimental scene and did composite animation in it. When we were convinced that it would be successful, we went ahead to plan the whole film.

ADVERTISEMENT

"Program from the Industry"
in "GAME ART"
AAG has a tie up with Lakshya Digital, Which makes Students eligible for consideration for employment in Lakshya Digital

Contact Us: 0120-4231 611, +91 9999031107
www.aag.co.in

What kind of research did you do before making the film?
I had studied many Hollywood composite films before starting work on the film. I have got a lot of inspiration from these films. One such film was Scooby Doo from which I gained a lot of knowledge on how to make composite films. The film had a 3D animated dog in a live action environment and it was very interesting to see how the shots were created.

Which other films have you worked on before My Friend Ganesha?
My first film was a commercial action film called Mission Bombay where I had launched Sonu Soodh as an actor. After that, My Friend Ganesha was my second film. I have made many music videos and commercial advertisements. My mentor was a very great director in the South, Vijay Reddy, who had made Teri Meherbania and many other films. As an editor too, I had confidence in the experiment and so I went on to make a composite film.

What challenges did you face when making My Friend Ganesha 1 and 2?
We didn't come across many challenges in Part 2 because all the difficulties had already been experienced in Part 1. The biggest difficulty in Part 1 was to make a child act in such a way as though someone is standing in front of him when actually there is no one. For that we had to make some sketch work to show the child where the animated character would be standing and what reaction it would have at each instant. The child then would have to keep that in mind when acting.

Could you describe the shots in part two that were difficult to make?
There is a sequence where Ashu wants to dance but there is no music system. He asks Ganesha for help, who in turn comes in the form of Ashtavinayak and makes a whole orchestra. So a scene with eight Ganeshas and one live character was quite difficult to shoot and direct and it took a long time to complete.

How important is it to coordinate with the animation studio?
Shooting a composite scene without online animators is very difficult. It's very important to have animators with you on set all the time. We had an animation director with us throughout. You tend to shoot a scene in your own way but an animation director can tell you whether that scene can be animated or not and how we should shoot it to make it possible.

Were all your scenes pre planned or were there some last minute changes?
Many times there were last minute changes but those changes would be made only after taking the advice of the whole team and discussing it over with the team.

In My Friend Ganesha the looks of Lord Ganesha keep changing with the sequels. What kind of role do you play in the character design?
In a composite film, once the look of the character is decided and locked, it remains that way throughout the film. Here the most difficult part was the model design and finalizing the look of the character. The character design was not exactly how I had envisioned it. Animation is such a medium that you cannot make out on paper, exactly how the character will look in the film. The whole picture gets clear only after the character comes on the screen. In live action, during editing, if you want to include a close up shot, you can take a cut out and incorporate it in the scene. However, in animation this is not possible and if one shot is missing, you need to do the entire scene again. We came across some such problems even in part two where we had to go backwards to change some scenes, which was the reason the film got delayed.

Was there a dummy of the animated character made?
Yes we had made a dummy mainly for the magnification of the camera. Many a times when you have to use a trolley shot in an empty frame, we would have to erase the dummy. To avoid that, we had locked the magnification of the camera. We had also used chroma screens in many difficult shots such as one where Ashu and Ganesha were both on a scooter.

So is the whole family your target audience for the film?
We counted family as only 30 per cent of our target audience. The main target is children under 12 years of age.

In part two, Ganesha has a new modern look and is speaking English. Was this pre decided when making part one?
We just felt that in part one, Ashu had taught Ganesha some English. So when he would come down on Earth in part two and not know English, it would look absurd. And the look that we have designed this time is different. In part one, we had shown a middle class family where a boy would imagine Ganesha as God. In part two, we have modern boy who does not believe in God but if he would imagine God, he would think of Him in his own way, coming on skates or a bike and with tattoos. It was not pre planned, but it just came with the concept.

What are your plans for the licensing and merchandising for the film? To whom does the IP for the films belong?
The IP for the films belongs to the producers, Baba Arts. We do have merchandising plans. We had tied-up with a company called Buddyz for merchandise for the first film, which included Ganesha masks, toys, rakhis, T-Shirts, etc. The merchandising for the current film is now underway, to be released in Diwali, which will also have T-shirts, toys, caps. One unique merchandise is the shoes that Ganesha wears in the film which look very sweet.

What is going to happen in Part three?
Part three has already been announced and in that we are going to have a very unique concept from parts one and two. In the previous films, Ganesha used to go to those kids that needed help and were calling for him. In this one, Ganesha himself will find the kid in need and go to him.

Could you tell us a little about the concept and character design of My Friend Ganesha 3?
Right now the film is at a very initial stage and the character design takes at least three months to finalize. However, the concept and character look this time will be very unique and we have thought of using animation in a very different style.

What do you think of composite films as a genre?
I feel that composite films are really appreciated by the audience as seen in the results of this film. Yesterday itself, in one day, we sold one lakh DVD copies. It' a record of sorts. Another record was set by part one of the film which was aired 56 times on satellite. We are expecting maximum TRPs for the satellite broadcast of the sequel, as was the case with part one.

Do you feel that animation as a medium is better or easier than live action?
Every medium has its own characteristics, in a completely animated film, you do get engrossed but you look at it as animation. In this film, with the animated character coming to the live action actor, the experience was created where you feel that the character is actually coming to you. In fact we have heard of many children beginning to do daily pooja after watching our film.

Your comments on animation market in India?
There have been many animated films that have been made till today, however Hanuman was the one which was really liked by the audience. Hum Tum which also had animation; was really appreciated. Now that so many films are lined up for release, there will be some at least that will be liked and appreciated in the market. There must be some good business in the industry, because there are so many animated films lined up for production now.

Do you think you get good ROI in a film which used animation?
Part one had a budget of two and a half crores while the budget of the current film was around 5 to 6 crores. However we had planned the film and budget keeping the returns in mind. The first film had been very successful and we were sure to have good ROI from the second film.

I think that if the first film had not done well, the producers wouldn't have gone ahead with a part two and now with a part three. The producers have been very happy with the success of the film and even the buyers such as Moser Baer have also had a good turn over. The amount of DVDs sold in one day yesterday speaks for itself and being aired 56 times on satellite is also not a small matter. Star has also had a very good response by airing our film.

What has been your marketing and publicity strategy for the current film?
We have targeted kids, schools, malls and all kind of places that kids go so as to attract their attention. When making the film, we had already decided that our target would be kids and how we would attract them. For publicity and advertisement we mainly targeted cartoon channels as parents may not be interested in watching the film but kids would get interested and make their parents take them to the theatre.

What was the reason for releasing the film simultaneously in theatres and home video?
There was no strategy as such in the move. We had a commitment to the home video and broadcast providers. The festival had arrived and maximum viewership and sales occur during festivals. And since the film release date got postponed a little, we have had to have all three releases together. You will find the film broadcasting on television next month.

Do you think the simultaneous release will eat up into the revenues you would get from the theatres?
The audience for theatres is a complete different one. Those who prefer theatre will come to the theatre to watch the film, no matter how many DVDs would be sold in the market. In addition, you will find four of the most recently released films on pirated DVDs in the market, yet people go to theatres.

Are there any plans for gaming?
Yes, along with the merchandising, we are also working on gaming concepts. There are three game concepts we are working on. In the film, the boy Ashu is looking for Ganesha. In the same way, one game concept involves many game levels and when you pass them all, you get Ganesha and he becomes your friend. However, after all Ganesha is a God and it is not easy to get him so you have to work hard and win the levels to reach him.

How much of your involvement is there in the making of the games?
We do contribute to the creatives of the games. We had proposed a basic concept that the game should be all about trying to get Ganesha to become your friend. It should mainly create that curiosity in a kid on how to pass the levels and make Ganesha their friend.

Which are the other projects apart from My Friend Ganesha that you are working on?
Apart from this, I am working on two parallel films, one is Tarzan the wonder car, a sequel of the live action Hindi film Tarzan which will be a 3D animation cum live action composite film. Much if the pre production work of the film has been completed and we will commence the shooting by September end. I think that the kids will enjoy the gimmicks of the car done in the film. Additionally, there is quite a bit of liberty when working with 3D, which is not available in 2D. In 3D what ever a live action character can do, we can create in 3D, while 2D has many limitation. In this film, the car will have a 60 per cent realistic look and 40 per cent cartoony look and I feel that even adults will enjoy it. The other film which is almost complete is Ronnie and Rocky which is also a composite film and contains a 3D animated dog. The dog which we have used is an expensive one and has a history in films. We have used him in the film and he then becomes animated and gets some powers. The film also has stars like Chunkey Pande and Gulshan Grover.

ankita.shah@animationxpress.com

Related Stories:
Update: My Friend Ganesha 2 to release on August 22

Mobitrail develops game around My Friend Ganesha

 
Recruitment Classifieds
Redchillies.vfx invites you to work on some of the most interesting & challenging projects and be a part of our new Studio in Andheri.
Recent Projects: OM SHANTI OM, CHAKDE INDIA, & DON Apply on vfxcareers@redchillies.com with your showreel.
Click here for openings available. NOTE: We require candidates with an EXPERIENCE OF 2 YEARS & MORE. (Kindly mention the post applied for in Subject of the mail)

Badmash Studios is looking for talented animators and artists who aspire to bring characters to life.

We are a state-of-the-art flash animation studio, in Pune, dedicated to original content creation and story-telling. We would like to meet artists who have true animation talent, a passion for the art form, and the desire to learn and share with others.

|| Talent + Passion + Humility ||
If interested, contact Nimo at: artists@badmash.tv
We'd be excited to meet you!
Visit us at: www.badmash.tv

Upcoming, edgy TV production house is looking for Story-board artists, Look Development Artists, Cartoonists, Illustrators to work full time / freelance for bringing TV concepts to life. Send your resumes with work samples to televisiont@yahoo.com
BIG Animation (I) Pvt. Ltd. An award winning animated content creation Company is seeking various 2D + 3D talents for IMMEDIATE onsite projects with skills in Layout Art, Storyboard Art, 2D Flash Animation, BG + Matte Painting, 3D Modeling, Rigging, Animation, Texturing, SFX, Cloth + Hair Simulation and Compositing. We offer a great deal of creative opportunity for those wanting to be part of an original content creation team. Send your resume today - hr@biganimation.com. come join our winning team.
Paprikaas Interactive Services Pvt. Ltd. Paprikaas Interactive is seeking talented artists and technologists to work on international animation and gaming projects at our fast growing studio. Modelers and texturing artists, Character animators, Lighting Artists, Riggers, Compositors, Mel scripters, Programmers (C++), System Administrators and Production Coordinators with 1 - 4 years of experience may please contact us at jobs@paprikaas.com
Maya Entertainment Ltd. is hiring senior and mid-level CG artists for its upcoming slate of new projects in features, game cinematics and TV. MEL is one of India`s biggest and most reputed studios, and has recently moved to a beautiful new facility in Malad. MEL has delivered BAFTA and Pulcinella nominated work as well as several exciting game cinematics, and is starting up some major feature projects. Click Here for more details

ANTS STUDIO PVT LTD., Leading Animation Training Institute in India, having centers across the country is seeking for Trainers

Technical Executive - 2D (Classical Animation & Preferably from Fine Arts Background)

Technical Executive - 3D (Well versed in Maya and 3DSMAX)

Technical Executive - WEB (Knowledge in FLASH, Photoshop, Dreamweaver, Image Ready, Swish MAX & other related tools)

Contact us with CV at hr@antsindia.com

Are you Interested in developing Award Winning Short Animation films and Other Contents.

AAG gives you a chance to have your own time & space to develop concepts and ideas with a young talented team youth.

At AAG you will achieve creative heights and dream what you want to do, in 2d, 3d or experimental including clay. Contact Us: 0120-4231 611, Neha 09810557341, Raj 09999031104. Email: info@aag.co.in URL:www.aag.co.in

Maac Junior-Toon Club, India's leading animation learning for children brand, requires the following personnel.

Click here for more details.

Pixion a 100% susbsidiary of Century Communication Ltd, one of the fastest growing entertainment services companies in India established in 1995, rapidly grown to a company strength of more than 400 highly trained and motivated individuals with offices in Delhi,Mumbai,Chennai and London. Click here for more Details.
Apart from creating the finest Indian feature and animation effects house we are building a creative powerhouse. A Company on par with a handful of Companies in Hollywood and elsewhere. We are aiming at the most creative and inventive work available, on the biggest films out there. We are achieving this by creating India`s first company that`s built from the ground-up for film effects, world-class training by experienced supervisors, sourced globally, and the backing of Eros International, the world`s largest distributor of Indian films. Click here for more details. Contact on 022-26732543 email ad: h.kumar@eyeqube.com
SA Limited, creators of India’s first-ever full-length Block Buster and award winning animation film, Hanuman, invites you to work on some of its most exciting & challenging projects in the field of animation and gaming including Full-length 2D/3D Animation feature films, Serials and commercials. Click here for more details.
Visitor / Consulting Faculty (Part time)
India's largest Digital Media training college ICAT invites outstanding professionals from Animation, Visual Effects, Game Design and Game Programming studios, working in various specialties to visit our campuses (Chennai, Hyderabad, and Bangalore) to share their knowledge with aspiring students on limited, part time basis. The engagement can be, even on holidays and weekends and extend from 1 day to 1 week. All visitors will be paid an appearance fees and in exceptional cases return travel and hospitality cost may also be covered.

We also have opening for full time position as Faculty / Lecturer/Senior Lecturer /Professors for Animation, Visual Effects, Game Design and Game Programming

For further details please visit www.icat.ac.in/jobs.asp or mail hr@icat.ac.in

*Rhythm & Hues Studios India* is recruiting Compositors and 3D Texture Artists to work on various high-end Hollywood feature films at their Mumbai and Hyderabad studios. Artists at R&H India are fully integrated with the overall production process and contribute to all stages of the animation and VFX pipeline. R&H India`s creativity was recently showcased in the Academy Award winning VFX of &The Golden Compass& as well as The Incredible Hulk and the upcoming The Mummy: Tomb of the Dragon Emperor.

Compositors with 3-4 years of production experience using software like Shake, Digital Fusion etc. and Texture Artists with 2-3 years experience using Photoshop are encouraged to apply. Candidates with strong traditional art skills (drawing, painting, sculpture, etc.,) with a BFA or equivalent degree will be given preference. Freshers to the industry should visit our website for various other exciting opportunities.

For more details Click here

Bored? Sleeping at your desk? Tired of working the night shift at your animation factory and missing out on late night partying at the pub?

Blowfish FX, is hiring 3D animators, riggers, lighting artists, render artists, BG modelers for several fun and groundbreaking 3D animated projects, which include two 3D animated television series, and a 3D animated film. We're a young and dynamic studio located in Kolkata, India and headquartered in Minneapolis, USA - if you're bored of the 'same old stuff' (you know what we mean!) and want to work in a non-corporate studio that actually values your creativity and gives you all the creative freedom to animate, model, light, render or do more of whatever it is that you do, then apply!

We're only interested in hiring artists with a minimum of 1-2 years experience at a studio in Western or Southern India. Slackers needn't bother.

To apply, send your resume to jobs@blowfishfx.com, with a link to your reel. For more details about positions available, check http://www.blowfishfx.com/htmlsite/jobapp.html.

   

Is looking for:

Traditional 2D Artists and 2D Digital Animator's - With more than 2 years of Production experience.

3D Artists (Modeler's, Rigger's and Animator's) - With 3-7 years of Production experience.

Job Location- Bangalore

Mail us at: saams@scmsgroup.org

   

SOURCE ANIMATION is a fast growing Mumbai based animation studio (Flash/3D), focused on international assignments. We are hiring self motivated and highly creative Senior and Mid-level Flash Character Animators, Story board and BG artists for our international flash animation and e-learning projects.

We also welcome talented writers (on project basis) to develop TV content for kids.

Please e-mail your CV to hr@sourceofindia.com (superscribe relevant post in the subject). Our url: www.sourceofindia.com

 
Animation Xpress.com is looking for Web Designers, Journalists and Marketing Professionals. To know more click here

Animation Xpress.com is an Indiantelevision.com publication
Indiantelevision.com

Log on. Stay Better informed

Interact
Research