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Caught in action: a workshop on Motion
Capture
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BY
SNEHA KESHAV
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Vinnie
Reddy, Founder and CEO of Animoto Studio conducted a very interesting
session on Motion capture on day 3 of Anifest India '08. Motion
capture, also known as mocap, is the process of recording/tracking
real life movements as sequences of co-ordinates in 3D space with
the help of sensors attached to the actor's body. Motion Capture
which emerged as a technique in the '70s, is now being used in
animation, live action movies, gaming, medical simulations, television
and sports.
Owing
to the increasing importance of mocap, Hollywood has lots of set-ups
dedicated completely to mocap. Considering it's a process that
burns holes in the producers' pockets, why choose it? This is
why: 24 frames per second in animation is one hell lot to produce,
and motion capture can make this process four times faster! That
should be good news to all those producers who had the passion
for animation but shied away from it just because it is time consuming
as opposed to live action. Motion capture lets an actor play multiple
roles; it gives more fluidity and a realistic edge to the movements
in the final output: be it VFX or animation. It lets one use any
camera angle that would be used in live action films.
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There
are a couple of systems for capturing movements. One of them is
optical system which is bone driven, as in the sensors are targeted
to the bones and placed on the joints of the actor. The joint
movements are then transferred to the 3D character. An action
clip from Mission Impossible II explained this further.
A lot of actors were performing the action with the help of suspension
wires, wearing suits and sensors. The optical system noted all
their kicks and twirls which were later used in action sequences
in the movie. Another system used is the marker system which has
ping-pong sized markers and the set up has six or more cameras
in a circle all pointing to the spot where the actor is performing,
thus giving many angles of the action.
Games,
moving more towards cinema with their character driven storylines,
revived the use of mocap in the '80s when people had started giving
up on the complex and messy technique. Now-a-days, intense usage
of the technique can be seen in movies like Beowulf where
around 600 cameras were used to track the body and facial movements
of around 12-24 actors, which generated some 17 hours of footage
to produce a 2-hour movie!! Also movies like Titanic used
mocap for long shots. Others like Polar Express, Final Fantasy,
Shrek also made notable use of mocap. Indian cinema too
is seen utilizing this facility for a lot of upcoming films like
Chotta Bheem by Piccaso studio, Yash Raj banner's Roadside
Romeo, Rajnikant's Sultan. Even Ghatotkach used
mocap for three of its song sequences.
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Though
it might be expensive to use mocap, its advantage is that it compresses
the amount of time the same content would have taken had it been
made by a team of animators. Also keeping the costs in mind, not
all stories should and can use mocap. One needs to consider if
the sequence can be better rendered through any other medium.
For example, traditional animation will give an output with stretch
and squash which cannot be rendered by mocap which is the best
option only when the desired movement is realistic.
Excerpts
from the Q&A:
While
acting for mocap does one have to hold the props for example if
it is a shooting scene, would one have to hold guns?
It would better to hold some prop, even if it's a fake or
a wooden block. It helps the movement as it gives it a sense of
weight.
Does
the physique of the actor performing have to be similar to character
in 3D?
More or less the physique should be similar, as in if there is
a fat guy acting for a lean guy in 3D that might cause distortions
or minimizations. In optical systems, as only the bones are targeted,
the body fat would not matter too much. Hence the amount of distortion
would hardly be anything. But a lean person might have a certain
amount of flexibility to which a fat actor might not do justice.
Are animals ever motion captured?
Yes. For video games mostly domestic animals like horse and dogs
are traced. It depends on how well the animals have been trained
to perform the actions desired.
connect@animationxpress.com
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Recruitment Classifieds
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Redchillies.vfx
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with your showreel.
Click
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with an EXPERIENCE OF 2 YEARS & MORE. (Kindly mention the post
applied for in Subject of the mail) |
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Badmash
Studios is looking for talented animators and artists
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Talent + Passion + Humility ||
If interested, contact Nimo at: artists@badmash.tv
We'd be excited to meet you!
Visit us at: www.badmash.tv
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BIG
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come join our winning team. |
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Paprikaas
Interactive Services Pvt. Ltd. Paprikaas Interactive
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Maya
Entertainment Ltd. is hiring senior and mid-level
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ANTS
STUDIO PVT LTD., Leading Animation Training
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Technical
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Maac
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Pixion
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SA
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Visitor
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India's largest Digital Media training college ICAT
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*Rhythm
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Bored?
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To
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Is looking for:
Traditional
2D Artists and 2D Digital Animator's - With
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3D Artists (Modeler's,
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Job Location-
Bangalore
Mail us at: saams@scmsgroup.org
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SOURCE ANIMATION
is a fast growing Mumbai based animation studio
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Animation
Xpress.com is looking for Web Designers,
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