Interview
with Thomas Kuriakose, Founder and Sole Game Developer, Atman Software
(05
March 2008 07:00 pm)
Atman
Software, an independent Indian game developer recently unveiled io for
the PC and the Mac, a 3D side-scroller game with contemporary graphics
and game-play technology. io is priced at $13 and is available for sale
online now, as a digital download at the Atman Software website (www.atmansoftware.com).
io‘s gameplay
is a throwback to the classic arcade games but packaged under contemporary
graphics and gameplay technology. A short game with multiple weapons,
night and thermal vision cameras and various robotic bots to dismember,
io is not something that you will be beating soon.
Atman
software is an independent game developer based in Bangalore India, founded
by Thomas Kuriakose, who also serves as the sole developer at Atman Software.
Atman Software is currently self-funded and is looking to expand.
Thomas
has been secretively working on the project since the last six years.
In an exclusive interview for AnimationXpress.com, Thomas Kuriakose
speaks to Asmita
Bharrati
regarding his initiative, launch and plans…
ADVERTISEMENT
Are
you looking for a human resource training partner? Led by experienced faculty
comprising of Industry professionals, we at AAG
(Academy of Animation & Gaming) look forward
to collaborate with studios and conduct courses
specific to their human resource needs! Contact Us: 0120-4231 611,22,33, 09999031104
Email: info@aag.co.in
URL: www.aag.co.in
Please
share about io. io
is powered by Atman software‘s proprietary game engine that supports true
3D rendering with real-time lighting and shadows, programmable shaders,
skeletal animation, particle effects, collision detection and artificial
intelligence. io is available for Windows and as a Universal Binary for
the Mac. A playable demo is available on the Atman Software website.
Why is
it called independent effort?
io represents one man‘s effort in developing a computer game with contemporary
technology, in India. Except for io‘s soundtrack, everything else including
the 3D engine, characters, models, animations, textures and artificial
intelligence was completely developed in-house at Atman Software. For
all it‘s worth, io is a marvelous achievement for Atman Software.
How did
you get into gaming? I am not as much a gamer as I am a game developer. As a kid, I loved
computer games and computers. By the time I was 12, I knew I wanted to
write computer games, not for the rest of my life or anything but to be
able to simply do that.
Why did
you plan to do it single-handedly? I never planned to do it single-handedly either. After developing
my previous game called "The Rubik's Cube" I wanted to go into
commercial game development, and I had planned to hire affordable and
bankable talent. And I did hire quite a few over the years, but working
with them was getting difficult, so I decided to do it myself.
Image
of the Game 'io'
Please
give an insight into your career background. After graduating with B.Sc Computer Science (second class) in 1999,
I started Atman Software. I took up various jobs from medical transcription,
to Citiphone customer support to customer sales representative to keep
Atman alive. Finally I quit taking up jobs in 2004 to finish io. I am
also self taught in the field of programming and computer game development.
How was
the production process of the games? While working on io, I was constantly adding new technology to the
mix. And the development process was mostly chaotic since I had never
written a game of io’s stature before. Now that I have successfully completed
io, this is how I would go about making my next game.
Design the
entire game on paper, which would include the gameplay, plot, visuals,
characters, audio and all such things that you would like to see in the
game. Take as much time as you want with this. If it doesn’t sound fun
at this stage, chances are it won’t be fun when it’s done.
Once it’s
done on paper, put together the technology and tools that would turn the
game-in-theory to a polished final product.
Now comes
gameplay testing. Once the technology and tools exist, go ahead and create
the maps, props, characters etc. At this stage nothing is textured or
detailed or made to look beautiful, this is merely play-testing how fun
the game is.
Once you
identify what is fun and what is not in your tests and are satisfied with
the results, you can now work on your models in detail and start texturing
them and making things look beautiful.
What are
the technologies used? With io, I have used OpenGL for rendering, Cg for shaders, OpenAL
for audio, DirectInput for input on Windows and Carbon on the Mac. The
content creation tools I have used include 3DStudio Max and Photoshop.
The programming tools used would be MSVC++, Glowcode, gDebugger and XCode.
What is
the style of animation in the games? In io, all animations were hand-animated as opposed to motion captured
animation.
What is
the plan for distribution and marketing? There really is no plan for marketing. I would love to hear from a
distributor though. If a distributor is interested in io, they can contact
me and we can work out something.
What are
the revenue targets? Revenue targets..what’s that? But seriously, I do understand that
money is important; but I am young and I would like to focus my energies
on getting better at making games and creating a good product.
How much
has been invested in the whole process? Keeping in mind a game like io, I would say the monetary investment
has been quite a lot for a single person and peanuts for a standard game
development company.
What are
your future plans? Make more games. Grow bigger in terms of being an industry player.
Hire some of the best talent in the country. But basically make great
games.
Concluding
note… I
would like to thank my mom, family and friends for all the support and
understanding over the years.
ADVERTISEMENT
Maya
Academy of Advanced Cinematics (MAAC)
are Leaders in Animation and VFX Training
having the highest number of Autodesk Certified
Instructors and their Students work is assessed
& Certified by the University of Cambridge
International Examinations.
Tel:-91-22-26731145-8,
Fax: 91-22-6730961
Website:
www.maacindia.com email: info@maacmail.com