It
was a Sunday well spent for the 200+ crowd of artists, professionals
and students who attended the CGTantra 3rd Anniversary celebrations
at Whistling Woods International on 2nd December in Mumbai. Some
of India's best exponents and 'masters of their craft' from development,
pre production, cinematography as well as the CG process shared
their insights and expertise with the audience through a series
of case studies, demos and Master classes. Kudos to the entire CGTantra
team for putting up an enriching event!
The
celebrations also included live skits scripted and acted out by
artists at the event itself as well as the Awards for various CGTantra
Challenges including the Game Art Design contest in association
with AIGA. The Award winners received their prizes at the hands
of none other than 'SHOWMAN' Subhash Ghai himself who displayed
his affinity to the CG community by being there for the event.
Amongst
the highlights of the day were the show and tell sessions where
Modeling Guru Vivek Ram shared with the audience the making of Merman
Elite including the various iterations and the thought process that
went into every decision made while developing the character. Equally
impressive was the show and tell session conducted by Abhishek Singh
where he shared the character design and look development process
for Virgin Comics' Ramayana 3392 AD.
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Cinematographer Rajen Kothari's session on Painting with Light drew
deep breaths from the artists in the audience most of whom were
simply fascinated by the medium of Cinematography and the presentation
made by the expert. The case study by the creators of One Fine Friday,
NID students Dhanesh and Sayantan too was a great learning experience
as they shared the entire documentation and 'making of' videos of
their film, Stop Motion is indeed such an obtuse and wonderful craft
giving technicians and artists the double thrill of live action
as well as animation!
Sharing
practical tips on 'The making of an animation shot', Visual Computing
Labs' Anand Baid and Deepak Ganguly went beyond the technical and
also gave some tips related to working as a team and dealing with
collaborative creative processes. In his session, Siju Thomas, one
of the greatest exponents of digital sculpting in the country gave
a live demonstration creating an old man performing Yoga demonstrating
the strengths of the ZBrush.
Winners of the CGTantra Challenges who recieved their prizes at
the hands of Showman Subhash Ghai included
Game Art Challenge 1st Prize - Vinay Brahmania
2nd Prize - Uday S
Act it Out Contest Rishav & Amol
The
day began with founders Abhishek Chandra and RK Chand sharing some
of the new features that have been added on CGTantra leading on
to the show and tell session by Vivek Ram.
Here's
sharing some of the insights shared during the sessions
Designing
& Modeling Merman Elite: Vivek Ram shares the iterative Process Talking about the character design of Merman Elite, Vivek shared
the thought process and techniques involved at each step.
"I
conceived Merman Elite as part of the special task force for the
queen. I wanted to create something dangerous, from the deep sea
and started designing on the lines of an assassin. Gave him the
profile of a Shark but kept a lot of the human aspects alive, including
a three way mouth giving an impression of a jaw and hands built
around the body to maintain the profile of a shark.
Next,
Vivek shared that a lot of times, artists usually start straightaway
from ZBrush but since the model had to be riggable he began with
Maya. He also pointed out that, "In the beginning while building
the model, it is more important to focus on the flow of the topology
rather than wondering how it will smooth out.”
Also
the stylization was done in a way that Merman looked as fast as
he was. The silhouette was very important and it had to look like
the shark I wanted it to be.
Stage
3 was when the model was imported into ZBrush. "In ZBrush while
sub dividing a lot of your volume goes off so you would want to
stet a morph target while you begin. Since I had a lot of geometry
in my base mesh. I directly started directly from level 3"
shared Vivek. "Also whle exporting be careful how you export
or else you will not be able to take it back in Zbrush" he
added.
Vivek
shared that it was common practice for him to do paintovers even
as he modeled, which helped in review and critique. "I wanted
to do a complete 3D Illustration complete with backgrounds and not
just a T Pose" he pointed out.
The
model was taken back to Maya "I was not sure of the composition,
all I knew was that I wanted a regal, dramatic pose. I tried a few
poses and moved around the hands. Vivek then showed how he did an
army of Mermen which looked good but he did not stick with it as
it took away the focus from the main character. He finally opted
for a simple yet impressive pose.
The
model was moved back to ZBrush where the tentacles and scars were
added. Went upto subdivision level 6 with around 30,000 polygons.
And back to Photoshop for some paintover. TigerShark kind of a feel
with very distinct colors defining the front and the back. Did the
model at 4K resolution so could be used for printing purposes as
well.
The
Making of One Fine Friday by NID students team -
Dhaneesh and Sayantan
With
its whacky treatment to a grotesque design and story telling, One
Fine Friday entertains with chopped heads and blood all over
the floor, with its horror and its humor. Made by NID students with
expert guidance from Vaibhav Kumaresh, this film can hold its own
against any short film made by professionals, making one question
the need to categorise films as made by students and those made
by professionals, especially in the case where the students are
from the National Institute of design.
Presenting its making, NID students Dhaneesh & Sayantan began
by sharing the synopsis, "One Fine Friday is about the
nightmare of an Indian fisher woman, who impulsively kills a cat
who has snatched a fish from her. In the nightmare, the cat returns
to avenge himself, and so do all other creatures that she has killed"
The
team of Dhaneesh K Jameson, Sayantan Halder, Ravikant Arya and Tanvi
Bhatia are the hands and brains behind the film.
It
all began with a workshop that was to be conducted by Independent
animation filmmaker Vaibhav Kumaresh at NID. These third year students
teamed up together to do the honors, apart from other teams. A week
before the workshop, Vaibhav had instructed the participants to
be ready with a good storyline or atleast a plot for a one minute
feature.
Dhaneesh
explained, “The constraints we faced here were that we had to have
maximum exploration with the media, there had to be a fantastic
set, no compromise on lighting. Also we needed to go creative with
camera angles and movements. Hence we needed a story which supported
all of these, that would entertain the audience all through and
be a final complete movie in all senses.”
After
a lot of brainstorming of one whole week, the group thought of first
taking a character and beginning to weave the story around it. For
this the sketchbooks of the team members were screened and Voila!
they found an evil cat doodled which was finalized for the grand
lead role. It was a unique devil cat with bat wings. Then the story
was first written with a butcher being the protagonist, which was
later changed to fisherwoman.
How
did they build up the story from a vague plot?
“Well we kept asking questions to each other like: Who is the butcher?
What is his relation with the cat? Is it his pet?
Does
the cat have a girl friend? J How did he happen to kill the cat?
What all did the cat do to take revenge on him? and blah blah blah….”
explained Sayantan.
Then
came in Vaibhav and things developed further under his guidance.
Then began the process of sketches of characters, props and environment.
With this proper storyboards were made. The students then got to
work on the crucial decision on what kind of animation to go about.
Clay animation came forth as the best option for their story. It
was interesting to hear about the entire journey from plot to film
through Satyantan and Dhaneesh. Miniature clay sculptor of the cat
and the fisherwoman were made first followed by all the different
creatures like fish, mouse, crab etc that are part of the film.
In order to make it very realistic they went out to research and
clicked pictures of actual fish-market and houses of fishermen and
women. Mannerisms and way of fish cutting by fisherwomen too were
recorded. “It wasn’t easy to find the miniature props that were
required, although we searched a lot in the old parts of the city.
So, we had to then make many articles ourselves,” added Dhaneesh.
A lot
of experiments and hardships were carried out for the lighting part
as shock and horror had to be depicted in the film. The camera positions
too had to be decided after lots of experiments, in fact many shots
were taken from different angles to choose the best later.
While
doing the animation part, a lot of care had to be taken while moving
an object for the filming as at times no other object should be
moved and at other times all the other objects in the frame had
to be moved randomly and very carefully, shared Sayantan.
Finally
came the compositing part, where too all the team members sat together
and decided on every frame.
Well,
it looked like it was fun making the film, but at the same time
the students have put in their heart and soul in making the film
and it really shows.
Painting
with Light - Rajen Kothari
Words can not convey much when the topic is painting with light,
nevertheless besides the wonderful imagery that Rajen shared with
the audience he did share some of his expertise, and personal insights.
"If
Cinema is a toddler, then Photography is a teeny bopper and other
art forms are father figures due to their legacy and history,"
began Rajen who has more than 25 films credits as cinematographer
including Bose...The Forgotten Hero.
According
to Rajen, still photography is 100 times tougher than Motion Cinematography
as the viewer has hours to observe a still image including its inherent
beauty and blemishes. Similarly Black & White is much more tougher
than color photography.
He
also shared that as a Cinematographer he always made it a point
to read the several times over before he signed on. "The script
should charge you to go ahead" he shared, adding" At the
end of the day how you transform the script into visual images is
the critical issue."
Within its 8 hour showflow, the CGTantra anniversary packed in quite
a punch and each session was immensely enjoyable, keep reading AnimationXpress
for more on the other sessions.
Next stops for the anniversary celebrations include Delhi, Bangalore
& Chennai...
Stay Tuned!
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