Interview
with Animation Industry Stalwart, Bill Kroyer - Part 2
"The
reason that Hollywood appeals to the rest of the world
is because it has spent a lot of time trying to find
common human emotions that everyone can relate to,
I think I see that in the Indian artists as well"
Besides
being a prolific animation producer and director,
the creator of the world's first fully computer animated
movie TRON
as well as creator of FernGully…
The Last Rainforest,
one of the last cell animated movies, Animation Industry
stalwart, Rhythm & Hues Sr Animation Director Bill Kroyer
is also the member of the executive committee of the Academy
of Motion Pictures Arts and Sciences, as well as the VES.
Quite a few of his films have opened various Siggraph editions
across the years….
Kroyer
was in India for two weeks mentoring and interacting with
the team at R&H India and while
here, he also attended Anifest India 06 as well as gave
an exclusive workshop open to all artists as part of the
ASIFIA India CG Meetups where he had a lot of interaction
with young Indian artists and students….
Within
a span of a couple of months Animation 'xpress Editor
Anand Gurnani got a chance to interview the stalwart
Kroyer twice. One was before his first visit to India and
the other on the day he was returning back to LA.
The
setting for the second interview was R&H India's Malad
studio, where in between supervising dailies, the key
subjects that the veteran spoke about were the strengths
and weaknesses he observed in Indian artists and what challenges
they needed to overcome.
Excerpts
In
the past two weeks that you have been in India, you have
interacted with a lot of Indian artists and students both
from within R&H India and outside. What are your observations
about them?
Everyone in the business of animation in India is young,
very eager, and very anxious to learn. They are all very
hard working and really smart with the ability to catch
on fast and listen very carefully.
It's
going to be a fast growing industry here in India.
What
other strengths do you see in Indian artists?
People here have a strong ability to pick up the tools.
They understand computers which is a good thing.
The
strength with the people here, or one of the advantages
of the Indian artists as far as entertainment and working
in animation is concerned, is that the Indian sensibility
is very good from a world wide perspective. Their sense
of entertainment, sense of humor and the habit of laughter
is really good. It's very much like ours, like the Americans.
I
think the reason that Hollywood appeals to the rest of the
world is because Hollywood has spent a lot of time trying
to find common human emotions that everyone can relate to,
I think I see that in the Indian artists as well. I see
them relating to the same thing. That's why I think that
they have a chance to be successful making entertainment.
What
weaknesses or what gaps do you see that need to be filled
in the Indian animation space as such?
Well so far it's just the lack of experience and really
good projects that need to be worked on. There haven't been
a lot of really strong projects, with good budgets and good
schedules done here in India, so most of the artists haven't
had a chance to work on really high quality projects and
experience what that is like.
They
haven't really got many projects with a lot of good scenes
and good shots to help them grow as artists…. So while that
can't be termed as a weakness, that's the crucial difference
or the gap. Indian artists need to get that exposure and
experience.
Besides
the rules that apply to film making in general, could you
please elaborate a little on the essentials of animation
film making and rules that students ought to keep in mind
while making an animation film?
There
is a saying that 'Story is Character'.
All
entertainment and movies start with a story and by extension
it means that they have to have entertaining characters.
The
difference with animation is that we create the characters
and in a live action movie the character is acted by a real
human being. In animation there is no reality, we have to
create the design from scratch. The point is that the essential
thing about entertainment which is 'making believable characters'
is uniquely difficult in animation.
We
have to make a character out of literally nothing and make
the audience believe that the character thinks, feels, has
emotions and has stories…
Any
essentials that someone should follow, given your vast experience
there must have been things that you've outlined as dos
and don'ts?
Essential in animation is that you have to be aware of the
fundamentals of animation, so that you can create a character
that the audience will accept. If you are not skilled enough
to create a character that that is balanced in weight and
with good expressions, the audience will just not accept
it. You have to be so good that the audience forgets that
they are watching a created character and they start watching
what the character is doing and how the character is thinking.
The
first thing that animators have to do is to develop the
skills to create a believable world. Only after they acquires
those skills, do they get to the entertainment part of the
thing.
"You
have to be so good that the audience forgets that
they are watching a created character and they start
watching what the character is doing and how the character
is thinking."
Please
speak a little about the characters that have been your
personal favorites in animation?
I just love Batty from Fern Gully…, he is
so sympathetic. It is also fun creating comic characters,
quirky characters. Creating heroes and heroines is more
difficult because there is a broad outline to super-heroes
as in they have to have some super strengths and so on.
But one can really go imaginative and fun when it comes
to the other characters….
There
are a lot of characters that I love like all the little
birds in the movie 'For the Birds'. I really appreciated
that film because there were only two character designs
in the film the big bird and the little birds. All the little
birds were identical. They were only distinguishable by
their animated performance, every single one of them is
a totally different personality in-spite of having the same
character design. To me that was a terrific example of animation
acting because it was completely about the motion and the
performance.
The
other favorites are all the charcaters from Finding Nemo,
The Incredibles and Brad Bird's other characters.
He always has stories with wonderful characters such as
The family which people can relate to, connect with
and which seem original and genuine.
The
character whose performance I look back on and which according
to me has been the strongest film in animation history is
Dumbo. I think that it is the simplest cartoon feature film
ever made and the performance in that film is the most sympathetic
performance ever done. The very fact that it was done in
a very simple cartooning style proves that technology is
irrelevant in making characters that we believe in and care
about.
What
do audiences go to watch, a medium or a story? Your comments
on the 2D-3D topic…
Audiences go to watch a story. But things like 2D-3D do
crop up because animation is a business. The reason it's
successful and the reason people like it is because they
love the art, but the reason it gets made is because it's
a business. The fact is that people are supplying the money
and making decisions, they think first about the business
part. They look at trends, they see that CG movies are doing
well, are more reliable and are a better bet for your money
so that's what they are going to bet on. It's much harder
to make 2D films hence people avoid taking that risk. The
2D art form will of course stay alive in short films.
Another
thing about 2D films is the incredible artistry involved.
It's so hard to do a 2D film because we need to support
such a huge team of artists for such a long time.
Could
you please tell us about the ratio of people that will be
required for a 3D film as compared to 2D?
For a 3D film you could have a 150 to 200 people to create
the entire film, while the total number of people required
for a 2D film is close to 400.
You
mentioned at the workshop that no 3D artist should start
learning directly from 3D. Your comments on that...
2D is a great medium to learn and work with. It is the economics
and logistics of a 2D feature film that are very difficult.
For an artist to sit down with his drawing work and animate,
2D is the easiest thing in the world. To learn to do rough
animations with a pencil and a paper and then scan is really
easy to do and anybody can do so even from home. It's a
terrific way to learn the principles of animation. That's
why we encourage all the schools and institutes to offer
their students, the opportunity to learn 2D animation.
Another
thing that you mentioned at the ASIFA India workshop was
that 2D as a medium, hones the artists faculty to visualize
space, performance and motion much better than 3D does….
Your comments
People working in 3D can develop a visual sense of perspective
too but it is a little more difficult as compared to 2D
animation. The other problem with most 3D artists is that
because they already have a modeled character ready on screen,
they get excited and get involved in moving the characters
without taking a pause and visualizing the performance that
they are to work on.
When
you draw you have to think first. You have to visualize
the transition and watch the difference between poses. In
3D it's not quite the same.
Do
you think making Tron when it was made, was a bigger
challenge then doing a Garfield is today?
Considering the limitations in terms of tools and technology
that we had then, I'd say it was more difficult to create
Tron.
The
studio where we created Tron had just two 80 megabytes hard
drives. These were all that were used to process the rendered
images which were all hand drawn;
Do
you think the challenge is lesser or is there a newer set
of challenges today?
Most of the challenges lie in making the imagery and the
tools that make them. Now we have all the tools to do any
kind of imagery or reality. The challenge lies in how to
use the tools. An important aspect that always has to be
remembered is the business and economics side. The tools
and imagery should be used in such a way that they help
generate income, help produce more and better for lesser.
That's really what it's all about.
As
a member of the executive committee of the Academy, could
you please share with us some things about the Academy and
the process of selecting the best animated feature?
It's a simple process.
In
order to submit the film and for it to be eligible to be
considered for nomination, it has to either win a film festival
or it could be played in a theater. Hence, with that as
the criteria around 60 -70 films worldwide, that is short
films, are eligible for the Oscars. These are submitted
by the directors to the Academy.
Every
one of those submitted films are screened by a large committee
of volunteers within the Academy. That is followed by a
vote. The top entries (that garner highest votes) go into
the next phase where the general membership, all the members
of the Academy can vote and then there's auditing agencies
like PWC that audit …. That's what makes these Awards so
coveted. The people who make the decisions are the most
talented and experienced people in the field.
Some
other awards like the Golden Globe may have journalists
who may have their own perspectives but they can't replace
the actual professionals. In the Academy we have people
who make the movies, and if they say that the movie is good
then it probably is.
I'm
on the Executive Committee of the Academy, which means that
I'm an elected member of the committee that makes the rules.
Sometimes the rules change. In recent years we have been
adjusting rules to make them have room for digital submissions.
Now it is possible to submit films with a digital format
and we had to define the digital format. Some other things
also come up like the Oscar for the best Animated Feature
and then we have to explain what an animated feature film
is.
The
way we have defined an animated feature film is one in which
the principal actors must be animated and animation must
figure in 3/4ths of the running time of the film, these
are the 2 predominant criteria.
Would
Narnia be legible as an entry for best animated feature
then?
No. In The Chronicles of Narnia, even though Aslan
one of the principal characters is animated he is outnumbered
by the rest of the principal characters most of which were
human. The real people were in most of the scenes and because
of that it's not really an animated feature film.
A
Few comments on SIGGRAPH….
It still is the biggest computer graphics convention globally,
and is a big meeting place for professionals from all over
the world to come together and network. It's not as exclusive
as it was in the younger days when it was smaller, back
then everybody in the community knew one another. It was
a small exclusive world but now with so many people doing
computer graphics SIGGRAPH is huge with around 30000 people
attending it, so there's a different energy there. But the
scale hasn't diluted its quality and SIGGRAPH is still a
valuable conference and digital entertainment has become
really important. SIGGRAPH is significant for its scientific
and technological importance.
Which
other conferences and events would you recommend?
I don't go to a lot of conferences...
A
lot of people like to go to E3 which is currently underway.
That's a lot of fun if you're a gamer. But animators would
like to go to animation festivals like Annecy in France
which is big, then there's Hiroshima in Japan, the LA shorts
festival etc.
The
other things that are fun going to are the awards… in addition
to the Academy Awards, I mean if you're an animator, there's
the Annie Awards and the Visual Effects Society Awards.
Because VFX is really our business so events like the VES
Awards have become really fun events. They are fun because
it's the community, peers, like brothers and sisters in
business and people you work with alongside all the time.
Its real fun to go and see the work and be with them!
"The
job that will give you the best opportunity to become
a better artist is the job that you should pursue.
Because if you become better, the money will come"
Parting
shots
I would say the biggest challenge to the Indian artists
is going to be to try and improve their art. There will
be a lot of pressure to work fast and on the budget because
right now, what attracts people to India is that they are
looking to get people to work at a good price. There's nothing
wrong with that because that's what's running the business
and its development.
The
challenge for the individual artist is to try and be a good
animator, a good modeler, a good rigger. It's going to be
challenging to withstand that pressure and still do good
work, and still be able to learn and to grow and expand.
I think that's the only way in which the individual can
get better. And really at the end of the day it's up to
you to do that.You have to do it your self and you have
to find the time to do it.
The
temptation to go after the money in the beginning is going
to always be there and there's nothing wrong with earning
money. But especially when you are young it's really more
important to be better and to prove yourself.
I
used to tell young people, 'A job that will allow you to
grow the most is the job you should want. The job that will
give you the best opportunity to become a better artist
is the job that you should pursue. Because if you become
better, the money will come.
But
you have to become good.
- Anand
Gurnani
Recruitment Classifieds
Rhythm & Hues India is recruiting Digital artists
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