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Fueled
by the interactive entertainment marketing industry’s demand
for recognition, Microsoft and G4 have joined forces with
Promax/BDA™ to develop MI6: Marketing Interactive ‘06, a special
conference addressing the needs, challenges and accomplishments
of today’s marketers in the interactive entertainment sector.
Conceived
by and for interactive entertainment marketers, MI6™ will
be produced under the guidance and direction of today’s top
gaming and entertainment marketers themselves, who will also
contribute to the formation of a year-round, non-profit trade
organization and an annual marketing and promotion awards
program.
Promax/BDA
garnered the support of such leaders after answering a long-ushered
call to give the gaming industry’s marketing and promotion
executives their own not-for-profit professional association
and a globally recognized awards program focusing exclusively
on the marketing and promotion of interactive entertainment.
With the relationship between entertainment and interactive
gaming continuing to grow in both strength and opportunities,
Promax/BDA was the natural choice in embarking on such a mission.
The global non-profit trade association already represents
designers, marketers and promotion executives working in electronic
media with several annual international conferences.
In
addition to providing well-deserved recognition, the MI6 conference
will also look to increase the effectiveness of interactive
marketers by spearheading idea sharing within the sector and
encouraging communication with marketers in other entertainment
areas. The conference will also provide education and training
opportunities for marketers, and will reach out to include
public relations and retail professionals who are also engaged
in the marketing and promotion of interactive entertainment.
MI6 will preclude itself from being involved in industry policy
making or lobbying on regulation or other governmental matters.
Microsoft’s
Director of Xbox US Subsidiary William Nielsen said: “As a
marketer, I’m thrilled to be involved in the formation of
an event that will give credit where it has been long overdue.
We have events and awards that recognize the contributions
of the game designers, the platform manufacturers, the software
developers, and the retailers, it’s high time we recognize
the role that marketing and promotion plays in the success
of interactive entertainment.”
“We
are a network that combines entertainment, games, interactivity,
technology and multiplatform delivery,” stated G4 TV’s Chief
Operating Officer Dale Hopkins. “As such, we see the need
for education, idea sharing and networking opportunities between
these overlapping segments of the media industry. We welcome
the benefits that an event like MI6 offers and support its
formation wholeheartedly.”
Slated
for June 27 and 28, 2006, at San Francisco’s Moscone Convention
Center, The W Hotel and other locations to be announced, MI6
will offer its participants professional development and education
through special key note addresses, seminars and workshops,
all designed to impart knowledge and learn from the experiences
of other professionals in the entertainment arena while also
fostering industry networking, idea sharing and mentoring.
The
gathering will also include the presentation of new awards,
dubbed Senet Awards, after the ancient Egyptian board game,
believed to be the oldest game in the world, dating back to
3500BC. Administered by Promax/BDA, these honors will give
game marketers the first-ever chance to vote for their peers,
with sophisticated online judging software.
The
Senet™ Awards will recognize superior achievements in the
design, marketing and promotion of interactive entertainment
properties, as well as the specific contributions of marketers
to the success and continued growth of the video gaming and
interactive entertainment industry. Peer judged awards will
be given in more than 50 categories.
Corporate
in-house marketing and promotion teams, advertising agencies,
small creative companies, design firms and independents involved
in the marketing and promotion of interactive entertainment
will all be eligible to submit entries for award consideration.
“We
have seen a growing crossover and migration of our Promax/BDA
membership with the interactive gaming industry, and agree
that its time to recognize the divergent needs that this growing
sector of professionals has,” said Promax/BDA Chairman and
Chief Executive Officer Jim Chabin. “The value of their contributions
shouldn’t be squeezed into other events or programs, but deserves
to be in its own very illuminating spotlight. The video game
sector of interactive marketing is also facing genuine challenges
in targeting and connecting with new consumers at the retail
level and, as with any industry, building the tools and intelligence
necessary to meet these and other challenges and succeed in
facing them will be critical to the success of our member
companies as 2006 unfolds.”
In
addition to the support from Microsoft and G4 TV, Chabin has
also called for the formation of an MI6 Advisory Committee,
on which Microsoft’s Nielsen and G4’s Hopkins have agreed
to serve. The trio is actively pursuing other executives from
the industry’s most powerful and recognized companies to join
the Advisory Committee and help guide and facilitate the development
of the MI6 conference. Announcements of other Advisory Committee
members and speakers for the MI6 conference are expected shortly.
At
the completion of the MI6 conference in June, the Advisory
Committee will then look to form a trade association, complete
with board of directors, as a means of providing guidance
and credibility to the continuing MI conferences and Senet
Awards.
Once
the board of directors is in place, target date is October
2006, the MI™ will turn its attention to the development of
an online community for educating, inspiring and facilitating
idea sharing among its fledgling members. Regional seminars
and workshops, as well as networking opportunities, are also
in the long term plans for the association, as is a certification
program.
“The
MI trade organization will serve not only to enhance the professional
value of its members,” Chabin continued, “but also to help
attract new talent to the industry through the aspirational
stories of its members. It will spark creativity, validate
the vital role that marketing and promotion play in interactive
entertainment and foster greater synergies between the gaming,
entertainment, technology, distribution and retail sectors
of this business.”
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