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"Our intention is to grow exportable,
Made-by-Singapore animation and gaming content for international
markets"
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There
are many ingredients that go into the making of a successful
Animation and Gaming Ecosystem, a vital one being agency and
Government support.
Indian animation and gaming studios have long been seeking
support from the powers that be and the recent formation of
the FICCI Animation and Gaming Forum sounds promising.
Even as the newly formed Indian Forum gets into action mode,
Animation 'xpress pans its radar across to Singapore where
agencies such as the Media Development Authority, the Infocomm
Development Authority and the Economic Development Board are
effeciently executing their vision of nurturing and supporting
Singapore's Media Industries.
In an exclusive one on one interview that he gave to Animation
'xpress Editor Anand Gurnani Seto Lok Yin, Director,
Industry Development Division, Media Development Authority,
Singapore spoke about the MDA's involvement in a lot of impressive
developments that are happening in Singapore's animation and
gaming space...
Excerpts from the interview -
Please
share with us some basic information and objectives of the
MDA?
The Media Development Authority of Singapore (MDA) is the
lead champion agency for the media industry in Singapore.
Our strategy for growing the Singapore media industry is captured
in the Media 21 blueprint, which envisions the development
of Singapore into a global media city.
The
Media 21 strategy seeks to create a vibrant environment for
both the industry and public via five key thrusts: establish
Singapore as a media exchange; export 'Made-by-Singapore'
content; internationalise local media companies; nurture local
media talent and develop digital media. To achieve this, the
MDA takes on the role of a catalyst in nurturing the growth
of Singapore-based media companies that are capable of producing
original, high quality Singapore-made TV, film, animation,
games and print media content for international markets, as
well as growing a pool of strong local media talents in Singapore.
What’s
the size of the Animation and Gaming Industry in Singapore?
What’s the profile of the companies like?
The animation and games industry has grown over the last three
years. There are more than 60 animation and games development
studios to date.
Specifically,
the companies are involved in the production of animation,
be it in producing original animated TV series and feature
films; undertaking outsourced animation production; animation
production for television programmes, commercials and computer
games as well as post production work. There is also a growing
pool of animation artists working in studios or as freelance
animation professionals.
Please elaborate on the kind of support that the MDA offers
to animation and gaming companies in Singapore?
Since the launch of the Media 21 blueprint in July 2003, the
MDA has put in place a comprehensive set of initiatives and
schemes to develop and nurture the animation and gaming industry
in Singapore.
One
of these key initiatives is the creation of original animation
and gaming content. Our intention is to grow exportable Made-by-Singapore
animation and gaming content for international markets. Over
the past three years, through one of our schemes called Digital
Content Development Scheme, the MDA has supported as many
as 30 animation and games development projects to convert
interesting ideas into a tangible products such as animated
pilots/ trailers or playable game prototypes, where the companies
could use the products to garner more funding support for
the full production as well as test the market for feedback
before moving into full production. We have been successful
as some of the animated pilots/trailers as well as game prototypes
have been produced into animated TV series, feature film and
completed game.
Additionally,
the MDA partners local enterprises and co-invests in the production
of original animated TV series and feature films for export
to international markets. Some examples of such co-investment
partnerships are ) MDA - ST Electronics (Training & Simulation
Systems) - Nelvana Limited Partnership with a worth of US$50
million of production value over a period of 5 years for 13
animation projects; MDA - Cubix MoU to produce a slate of
5 animated feature films worth S$30 million including the
first of the slate Legend of the Sea, which is currently
in pre-production stage. Besides this, Cubix and MDA's first
collaboration is Singapore's first 3D animated feature Zodiac,
the Race Begins... A line of merchandise based on this
animation movie was premiered in January 2006 during the Chinese
New Year period.
Then there is Peach Blossom's recent announcement of 3 animated
TV series co-production deals with International partners
such as Sunwoo Entertainment of South Korea, Submarine of
Netherlands, etc, targeting at the US markets were under the
S$18 million Peach-MDA Co-Production Partnership signed in
Dec 2004.
Besides
grooming local companies, the MDA also works closely with
other government agencies like Economic Development Board
(EDB) and Infocomm Development Authority (IDA) to build up
the local media industry. For example, EDB has been successful
in attracting international companies such as LucasFilm and
Southern Star to set up their animation studios as well as
game development companies like Koei & Genki to set up
their development studios here.
We
also recognise the importance of internationalising our local
companies as well as the export of our local media products
to other key markets around the world. Therefore, the MDA
encourages our local companies including animation studios
to attend international trade events and markets such as MIPTV
& MIPCOM (for animated TV series), Cannes Film Market
& American Film Market (for animated feature films) as
well as E3 for games & entertainment, to showcase and
market their products to overseas broadcasters and distributors.
These platforms also enable our local animation houses to
find international partners to collaborate on animation projects.
Any exciting new developments in Singapore’s Animation
and Gaming scenario?
There have been lots of creativity and buzz in the media sector
here, especially in the area of animation and gaming, which
has grown in recent years.
The
animation production companies in Singapore have produced
contents, from animated TV series and feature films to TV
commercials to artwork and visual effects used in computer
games. A growing number of these companies have moved on to
produce their own original animated content in the last 3
years. To list a few, they are Peach Blossom Media, Scrawl
Studios, Oak 3 Films, Infinite Frameworks, Cubix, IV Lab [a
subsidiary of ST Electronics (Training & Simulation)]
and Media Freaks.
Investments by international animation and gaming firms like
Lucasfilm, Southern Stars and Koei & Genki to set up their
studios in Singapore have also further boosted the industry.
Singapore's animation content has been making inroads into
different parts of the world. There are growing interest from
such international buyers with many more new projects in the
pipeline.
Singapore
animation companies and artists are steadily building up a
strong international reputation. For example, Tomato Twins,
a production by Peach Blossom Media was the first Asian-originated
cartoon to air on Nickelodeon's regional network. Another
animation series by Peach, Tao Shu: The Warrior Boy,
was also shown on Nickelodeon Asia. Scrawl Studio's Nanoboy,
a 2D animated TV series, has secured Agogo International Limited
to handle distribution for Nanoboy for the Asian market
and Village Productions for the European market.
Cubix's
Zodiac, the Race Begins...the feature film on the birth
of the Chinese Zodiac, has already been sold to 22 countries,
including China, Thailand, Taiwan, France and regions in Eastern
Europe. In addition, a whole slate of Zodiac merchandises
were also launched to coincide with the recent premiere of
the film in Singapore. Another digital media company, Infinite
Frameworks, is currently working on an animated feature called
Sing to the Dawn, targeted for release in 2007.
On
the gaming end, local game developer Mikoishi launched a number
of successful original mobile games at the E3 and signed a
distribution agreement with leading mobile game publisher
THQ Wireless for distribution of their games in the US, Europe
and South America in 2005.
What’s the scenario here in terms of availability of skilled
talent, also please elaborate a bit on animation & gaming
education in Singapore?
The Singapore animation and games industries are witnessing
fast-paced growth due to several reasons. Our local digital
media companies are creating more original intellectual properties
and working with international partners to create exportable
content which can appeal to the global market. Due to the
rapid growth of the animation and games industries, there
are insufficient skilled talents in a number of areas, such
as CG Directors, Lead Animators, Lead Games Designers and
Programmers.
Our
local institutions of higher learning and commercial education
training providers are training our next generation of talent
in these fast growth sectors. It is also encouraging that
reputable overseas institutions like the DigiPen Institute
of Technology is setting up its Asian campus in Singapore
to tap on the fast-growing opportunities in the region. The
MDA, working with its partners like the Workforce Development
Agency (WDA), will monitor the manpower trends and needs closely
and implement relevant programmes to bridge the skills gaps
in the industry.
What is the positioning in the global animation and gaming
eco system that Singapore is opting for?
The success of Cubix's Zodiac and Peach Blossom's
Tao Shu: The Warrior Boy testifies to Singapore's unique
position and ability to creatively produce compelling content
for the international market. These two products which are
both Asian-themed content have a unique mix of multi-cultural
and multi-ethnic appeal but yet tailored to suit the cosmopolitan
and global audience. Therefore, we feel that Singapore is
in the position to tell our own stories and create content
that blends the best from the East and West for the international
market.
Any
specific plans towards working with India and China?
These successes in the international arena are testament to
the long-term potential of our animation industry and will
certainly help open doors to international markets and fuel
the drive for our local animation companies to produce more
quality products in the future, be it on their own or partner
with other international partners from around the world including
China and India. It also shows that we have the talent and
capabilities in Singapore to produce animation products for
an international market.
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