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Singapore
based Mikoishi, a leading developer/operator of network multiplayer
games for mobile phones is planning to release a sequel to
its most popular original title Metal Unit.
Speaking
to Animation 'xpress Mikoishi Director Amy Chang
shared, "We will be releasing a sequel to one of our
most popular own title Metal Unit based on the wonderful
response we got for the original"
"Metal
Unit is a turn based strategy game featuring giant mech-robots,
huge explosions, tactical reconnaissance and strategic thinking.
The Game allows players to challenge an opponent over the
carrier’s GPRS and/or 3G network. Players have a choice of
four different weapons and six different mech-robot types
to choose from depending on their strategy. Other features
include in game messaging and a community web site where players
can view their rankings and who is on the global leader board"
she added.
Mikoishi
also developed the Star Wars Battlefront Mobile game
for THQ Wireless and Lucas Film/Art. The game released recently
on SingTel, Singapore and Movistar Argentina. The game is
a persistent world game where there are over 110 playable
levels for the gamer to explore in the Star Wars universe.
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Metal
Unit - In game shot
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On
being asked to share its global plans and specifically if
the developer had plans for India, Amy replied" We have
plans to work with Indian carriers, we might look at partnering
or entering the market directly"
"We
will be entering the North Asia market this year and expect
our games to do exceeding well in Korea and China. Players
in Asia Pac prefer on-line games and also RPG particularly
in Korea and China. In Asia, Mikoishi believes that only multiplayer
and/or networked mobile games will be a sustainable business."
she added
On
being asked to comment on 3G, Amy shared,"3G technically
should enhance the multiplayer/online gaming experience with
faster data speeds and also higher end devices with better
processing capabilities and richer graphics and sounds. However,
the current installed base of 3G subscribers is low and goes
against the grain of multiplayer which requires critical mass"
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"For
3G networks to really encourage adoption of multiplayer mobile
gaming, carriers need to address the data usage tariffs and
look at how broad band pricing strategy of monthly subscription
for unlimited usage encourage take up of broad band users"
concluded Amy.
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