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The
wait of nearly 60 days was finally over and compensated in
gold by Jai Natarajan in his session on the Why's of 3d computer
graphics. In his now famous soft style, Jai explained why
things are the way they are and the never-ending struggle
to get exceptional images from our machines just got a little
easier.
It
was a select audience and for those who thought it better
than to attend –they sure missed an unforgettable opportunity.
It was refreshing to see that in today's date and time when
most computer animators are proud of their under-achievements,
there exists a set of fundamentally sound experts who are
humble and play down their accomplishments –for having worked
as technical director at George Lucas' ILM for movies like
Flubber, the Perfect Storm, Star Wars -The Phantom Menace
among a host of others –Jai's affair with high end CGI is
quite enviable.
His
presentation was laced with classic humor and he made even
the most difficult aspect easy to understand with the help
of a well-designed presentation. Numerous flow charts and
diagrams clearly explained the actual process of image creation,
the calculations and actual number crunching that goes on
behind the scenes.
How
does a computer process the huge data that animators carelessly
throw at it? The importance of optimisation in the production
pipeline and guidelines to effective and efficient production
techniques were neatly outlined and then explained in detail.
Jai maintains that while it is childs play to throw equipment
at a problem, the real test lies in the ability of a team
of artists to work within their means. Even the best in the
world at ILM practice this philosophy and he then went
on to explain how and more importantly why they did it.
Why more machines, more RAM and faster processors were not
the answer to better images and quicker turnaround times.
He explained that artists who overlook the inner workings,
calculations, equations and algorithms and are clueless about
the fundamentals are invariably the ones who complain about
equipment or the lack of it. These are the characters that
try to create images, not with brains but with brawn. Throwing
the kitchen sink at a problem may be simpler but not necessarily
effective or as in most cases very intelligent.
A
BE from BITS Pilani followed by a Masters Degree from UCLA
and a cinematographers course from the University of Marin,
has given Jai enough of grounding to understand and overcome
this temptation. At the same time he maintains that while
it is not necessary to be a physicist or mathematician to
create stunning images –every bit of clarity goes a long way
in reducing uncertainty, nasty surprises and more importantly
stress at the workplace.
He
outlined the importance of testing and R&D before beginning
a project and lamented that this aspect was clearly neglected
by most studios. Artists today proudly rely more on their
wit and cunning and ability to 'swing it' and less on systematic
planning, testing and best practices resulting in a waste
of expensive resources and time –something that studio heads
should definitely take note of.
Fundamentally
–glorified typists is what he chooses to call 3d computer
artists.
For
the serious player - Jai's session was a real treat and even
a so-called experienced jock like yours truly –learnt a thing
or two.
A
note for the future
The
next session is scheduled for February 11, 2006 at the Ramnarain
Ruia College at 5:30 pm and will feature a behind the scenes
look at the National Institute of Design –Ahmedabad. Presented
by the head of Animation at NID –Sekhar Mukherjee, this session
will showcase student work and a discussion on course curriculum,
facilities at NID among other things. It is a must for students,
animation enthusiasts and those wishing to enroll for a course
and future in animation.
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