 |
"Since
animation is possible with Java and BREW it has a much
more
addressable handset base than video"
|
What
is the size of the VAS market for Mobile in India and how
much scope and potential does it hold for animation and gaming
content creators?
There is approximately Rs. 350 crore VAS market in India of
which at least 15 to 20% uses good amount of Graphics and
Animation. If you take into account interface design and templates
than the usage of art assets is even higher.
In
terms of addressability how many Reliance Infocomm users can
access hi end applications?
We have about 9 million R World data enabled handsets. A Fairly
significant number of these users are coming month after month
for Data services.
At
Reliance Infocomm, we have had VAS enabled handsets from the
first phone onwards. And as such the R-World portal has a
lot of relevance for the graphics, animation and gaming ecosystem
due to content and applications that can be developed for
it. The portal is currently a walled garden and we are managing
the content.
Which
platform are you working with J2ME or BREW?
All the earlier phones were Java enabled. We have taken on
BREW in a big way now. Both platforms have their own strengths
and we work with both.
How
many applications do you have on R World?
Starting from simple ring tone downloads to complex airline
reservations over the mobile we have got a total of 140 applications
on R World. Gaming is one such application; within that category
we have around 60 to 70 games on our deck.
How
does animation compare with Live action Video clips on the
mobile?
Both have their own demand but with Animation, one thing in
its favor is that it can play easily over a handset. Since
animation is possible with Java and Brew it has a much more
addressable handset base than video. Yet another thing is
that since it is based on line drawings it can play much better
even on monochrome displays.
Within
animated content on the mobile, what's doing well?
Musical animation, seasonal themed animated clips do very
well. Mobile comics are doing very well too. We have comics
like Chacha Chaudhary, Pinky, Babloo, ShaktiMaan, Archies,
Garfield and Hum Tum.
However
there is a learning curve that animation and graphics studios
need to go through before they can come up with good content
for the mobile. Things that look good on the PC need not necessarily
look good on the mobile.
A
big opportunity is in Hindi and multilingual animated clips
and content on the mobile phone. We have already launched
Hindi mobile games with Indore based Astute System Tech.
Which
games are doing good numbers on your network?
Bollywood and Cricket lead the pack, in fact we have too many
cricket games. Downloading activity is particularly high on
weekends. Usually the lifetime of a game is around 30/60 days
and we keep refreshing our decks regularly.
Which
Game Developers are you working with in India?
Some of the prominent ones are Indiagames, Paradox, Astute
System Tech, ,Tinfomobile, ZMQ, Nazara, Mauj, Jamdat and Gameloft.
What's
your message to content creators reading Animation 'xpress
out there?
It's all about the creativity. Get us creative content that
catches on with the masses. We really need people who come
up with original characters, otherwise Bollywood will keep
ruling.
We
have a business team, and there are standard revenue shares.
Come with a great game, completely ported, tested and QA compliant.
We also have a website www.dadp.com which has all information
for applications developers and a 24/7 support team.
|