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'Building
Kids Brands and Audiences'
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Lured
by the potential of owning intellectual property and driven
by the passion of creating Indian content, a growing number
of Indian animation studios and boutique shops are beginning
to take interest in the local market. As these studios set
about designing and writing their series, who better to inform
them about how to keep a tab on 'What kids want?' than the
Kids Broadcasters themselves?
The session 'Building Kids Brands and Audiences' at NASSCOM
Animation India 2006 boasted of a panel comprising of programming
heads from the leading kids channels in the country including
Hungama TV's Zarina Mehta, Cartoon Network's Vishnu Athreya,
Disney's Nachiket Pantvaidya and MTV's Sylvia Schmoeller.
The importance of Audience Research
In a nation that boasts of 330 million kids, keeping a tab
on thier pulse is as challenging as it is rewarding. The importance
of constant audience reasearch and interaction was stressed
upon by all the panelists.
Taking first strike Disney's Nachiket Pantvaidya remarked,"People
are creating products in isolation, they need to delve deep
into the psyche of Indian kids before they set about their
projects"
Sharing some insight he further added," Animation driven
programming is more pre dominant in the sub 9 year old age
demo. The Indian market is still very much a single TV viewing
and parents have a greater degree of control. Kids themselves
are growing up quick and 83% of the programming that they
consume is general entertainment while only 17% of programming
consumed is the 'Specially made for kids' kind"
Cartoon Network's Vishnu Athreya too remarked,"You have
to be like kids to be liked by them. To be like them you have
to observe them, interact with them all the time. Studios
should make use of the in depth knowledge of the audience
that broadcasters like us have and should work closely with
broadcasters"
Using some of Hungama TVs interactive contests and advertising
campaigns as case studies, Hungama TV head Zarina Mehta demonstrated
how the channel has been procedurally evolving based on audience
feedback and choice.
"Kids want their faces on hoardings and ads. They want
to be heros" remarked Zarina, citing the example of the
recent Hungama Captains campaigns.
Adding on to the research theme, MTV Networks' Sylvia Schmoeller
stated that "Studios also ought to know what the Channel
that they are pitching to stands for, in terms of its positioning
and the kind of programming space it is in"
The
opportunities in Local content
"We need to give a local context to all our shows and
there is a lot of opportunity for local animation in Interstitials,
Interactive Eelements and Endorsements" said Disney's
Pantvaidya.
He also stressed that content had to be visually homogenous
with the on air environment of a channel, as well as in the
language used.
In what was music to the entire audience's ears at NASSCOM
Animation India 06, Cartoon Network's Vishnu Athreya quipped,"2006
is going to be a pronounced year for the Indian animation
industry. There have been till now around 10 products on air
which have been created locally"
"There needs to be constant experimentation and evaluation
and the studios have to think content beyond simple plain
staid animation" he added.
Citing the example of Hungaming, (Hungama TV content as games
on Mobile with Indiagames), Hungama's Zarina Mehta said,"Today
all content is cross platform and localised content too has
to be made in a manner that it can lend itself across platforms"
The need to explore alternative financial models
The value proposition in selecting programming is in direct
relation to the ratings potential and value the programming
offers in terms of generating advertising revenues.
"There is need for a model that effectively demonstrates
a significant gain in using customised locally created content
as against non customised content" stated Disney's Pantvaidya.
"We need to explore alternative
financial models for creating local content such as
advertiser funded programming or content sharing across platforms
and revenue share models" he added.
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