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Skoar
2005, the gaming expo, organised by Jasubhai Digital Media
on 23-24th December at Bandra-Kurla Complex, Mumbai, lived
up to all the pre-event hype that surrounded it. With footfalls
of around 25-30,000 spread over the two days, the event was
a resounding success.
The
expo brought together the crème de la crème
of game publishers, game developers and gaming and hardware
companies, all concentrating towards one cause - to spread
awareness about gaming, in a country where the culture as
well as the industry is still in a nascent stage.
Speaking
to Animation 'xpress, Skoar Editor Badri Narayan stated, "Our
main aim while organising this expo was to bring in more people
into gaming. We want the casual gamers to experience how far
the level of gaming can go, and the uninitiated lot to get
a first-time experience of the phenomenon. The more interest
we manage to generate amongst the masses, the closer we will
reach in achieving our goal."
Just
like Narayan mentioned, a large chunk of the footfalls comprised
of newbies and casual gamers, who were soaking in the atmosphere
and testing the waters, trying out different kinds of games.
The freebies on offer were major incentives, of course, as
scores of people tinkered with the different platforms of
gaming that were on display.
The
variety of platforms, of course, was a major attraction. PC,
laptop, PS2, Xbox, LAN Gaming, handheld games, coin-op arcades
- the options, on offer, were endless. Big screen gaming was
undoubtedly a huge attraction, as hordes of enthusiasts queued
up to live the experience of a massive flat screen. The LAN
gaming arcade was where the kings of the trade, the hard-core
gamers settled themselves. Some of them battled it out on
the network for hours on end.
Hard
Core Gamers & fullon gaming yes, but it was the casual
games that got the most attention. Racing games, in particular
especially Need for Speed Underground and Road Rash, had a
large number of people waiting impatiently to get their turn,
as these games require extremely basic skills and are fun
to play, even for first-timers.
Counter-Strike
was another star attraction and Narayan agreed, "It's
not surprising to see the immense frenzy that Counter Strike
has been able to whip up. It is a cult game, and more and
more youngsters are taking to it - And counter strike is like
a cult within a cult, there are people who swear by the game
and are not willing to play any other"
"A
reason could be peer pressure of course, it is the 'in thing',
so to say, but then, one cannot deny that the game is extremely
addictive."
The
hard-core gamers reckoned that the interest the expo had been
able to generate was commendable, but the
seasoned pros wished that there were more tournaments.
As
we spoke to various publishers and exhibitors, each of them
were extremely generous in their praise for the mannerin which
the event was held. While they looked forward to Skoar 2006,
a number of them were of the opinion that the event should
not limit itself to Mumbai. As if on cue, Narayan told us,
"After the success of Skoar 2005, we will be back next
year, on a much larger scale. And yes, we are toying with
the idea of holding the expo in different cities, especially
Bangalore, the IT capital of the country."
More
suggestions to expand things on a larger scale next year were
forthcoming from Raju Patil, product manager at Dhruva Interactive.
He reckoned that one could see more emphasis on creating awareness
about careers in the gaming industry in India. This, according
to him, could be achieved by conducting seminars, tech tracks
and other such activities that would be oriented towards a
more gaming-centric audience.
All
said and done, it cannot be denied that Skoar 2005 was a unique
step forward, to reach out to the masses and garner more and
more people's interest in gaming.
At
the end of the day, everyone was unanimous in raising a toast
to the efforts of the Jasubhai Digital Media and Skoar, in
making the event such a fabulous success.
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