|
Held
on 29 November at ITC Grand Maratha Sheraton, Mumbai, the second
annual Qualcomm Brew 2006 Developers Conference India was a grand
success. The conference discussed trends and issues pertaining to
the mobile applications ecosystem and also included an awards ceremony
where some of the best BREW developers and applications shone in
the lime light.
Boasting
of an attendance of more than 200 professionals from the applications
development sphere, the conference was studded by sterling sessions
by the likes of Reliance Infocomm's Mahesh Prasad, Tata Teleservices'
Pankaj Sethi, Qualcomm's Kanwalinder Singh, Vishal Gupta, Mike Yuen,
Gaurav Jain and Dr. Nikhil Jain; Also outlook4mobility.com's Andrew
Seybold and Mobile Masti Media's Dr. Nimish Srivastava amongst others.
Developers
BREW US$700 Million last year: Kanvalinder Singh
Taking first strike, Kanwalinder Singh - President, QUALCOMM India
& SAARC stated that "In the past one year, revenues close
to US$ 700 Million were generated by the BREW developer community
globally. BREW is currently adopted by 45 Device manufacturers and
69 operators from across 31 countries worldwide"
Commenting
upon the usage and availability of Brew in India, He shared, "There
are 400 million subscribers of 3G CDMA globally and India has around
40 million subscribers OF CDMA. And soon we are migrating to GSM
services also, In India, handsets are ready to have the data usage,
now BREW is available on FWP and mobile handsets as well"
"BREW
is available on Kyocera and few other handsets like LG, and soon
it will be available on NOKIA CDMA also" added Singh, mentioning
that it has already arrived in US and other countries.
3G
adoption will be driven by Apps: Andrew Seybold
Speaking next, live from US and relayed to the audience via Video
Conferencing was outlook4mobility.com's Andrew Seybold. Seybold
spoke on the state of the wireless (data) industry.
Sharing
country wise statistics on voice and data consumption figures for
the wireless, Seybold pointed out that while India was second in
terms of Average Monthly Minutes of use, it was no 47 in terms of
revenue per minute and no 12 in terms of total revenue.
"While
2G Network adoption was driven by voice and SMS, 3G Network adoption
will be driven by applications" shared Seybold adding, "Operators
have huge investment in 3G capex and want to populate the networks
as quickly as possible. They are pushing games, music, video, photos
and other applications to entice customers to 3G, this is a great
opportunity for content creators"
"By
2009, the mobile application market will be upwards of US1.5 Billion
and mobile advertising is projected to be around $1 Billion market
by then" he added.
Talking
about consumer awareness and importance of the discovery process
Seybold shared that "Content must be king, but user experience
is queen! 76% of people don't use data services on their cell phone
because it's too much work"
Concluding
his presentation by talking about active content, Seybold shared
that "The biggest wireless data mistake is porting the desktop
to the wireless. The mobile environment is different and browsing
should be the last resort. Wireless data will explode when an evolved
user interface solution is developed specifically around the mobile,
keeping in mind the environment"
India
and the big opportunity in wireless gaming: Mike Yuen
From the Game Developers perspective, one of the most thorough and
in depth presentations was made by Qualcomm Gaming group Senior
Director, Mike Yuen.
Talking
about the huge opportunity that Wireless and Mobile Gaming had in
India, Yuen pointed out that, "Most Indians will experience
gaming for the first time through their mobile phones. And as such
there is no content consumption frame of reference that exists.
There are no pre conceived beliefs on how gaming should be purchased,
sold, distributed, played and enjoyed. India has an opportunity
for creating new ways in which the Gaming ecosystem can exist"
Elaborating
on the theory of GEC (Good Enough Console), Mike shared that the
mobile phone device thanks to its near ubiquitous accessibility
and also to rapid advances in technology had a strong chance of
becoming the gaming and digital media and entertainment hub of homes
in the emerging markets.
"The
Global Revenues for Mobile Gaming were around 2.5 Billion US$ in
2005 and are estimated to reach US$ 6.5 Billion. By 2010, there
will be 1.3 Billion game capable phones" shared Mike.
He
next spoke about how 3G&3D and the advancing technology in wireless
were going to take the mobile gaming experience to the next level.
Mike showcased some screenshots from the MSM 7500 Neocore Technology
Demo where he displayed high end CG elements such as ray traced
lighting, dynamic per pixel lighting, lens flares, glow, motion
blur, physically modeled explosions and missile trails. "This
is going to be the future of mobile gaming and it sure will be a
great experience" shared Yuen.
Talking
about the Various kinds of hardware and devices that were competing
against each other to be the digital media hub in the home, Yuen
shared that the mobile phone stood a good chance but it had to overcome
some challenges. "The form factor of Mobile devices which needed
to ride an evolutionary curve" he said.
Better
Revenue Shares, Focus on Quality, Marketing of Games by Operators
Indiagmes' Gandhigiri@Gaming
One quote that Indiagames Head Vishal Gondal regularly makes is
that "We are from the entertainment industry" and boy,
was the Indiagames session entertaining! And it probably got home
the message in a really light yet efficient way.
An
enactment of an original play which extended the theme of Gandhigiri
into Gaming had the developer audience cheering loudly. The play
depicted an operator who demanded 700 games in a month regardless
of quality and offered a ratio of 10:90 revenue share with just
10% going the developer way and with no support for marketing the
games. Result: Losses for the operator.
Enter
Gandhiji, who advises the operator on treating developers with dignity
and asks the exasperated operator to stress on quality rather than
quantity. The Mahatma then asks the operator to continue with the
10:90 revenue share ratio, the only change being this time 90% be
in the developer's side coupled with marketing efforts for the key
titles. Operator follows Mahatma's rule: Result - Profits!
Later
on requesting to not be named, a couple of developers shared, "What
no one could have spoken openly in a forum, these guys have brilliantly
communicated their message through a light hearted play"
While
Games and Entertainment have their own space, the presenters stressed
that a lot more Utilitarian tools and applications needed to be
developed.
The
Majors: CDMA Operators talk about the BREW advantage
Pankaj Sethi, President VAS - Tata Teleservices, spoke about the
growth of Tata Teleservices by the BREW platform and proliferation
in data usage by the customers. Focusing on the apps and games market
in India, Sethi discussed the challenges ahead to be faced in India,
i.e. Language catalogue for next generation users, managing the
huge portfolio of Apps. etc.
Speaking
exclusively to AnimationXpress.com, Pankaj Sethi elaborated "We
are opening retail stores and doing campaigning as well as we are
providing many other beneficial services to customers which can
enhance our share in Indian market. The services we are providing
like Free downloads, Free Zone and other trial offers will attract
customers" He further added that "We also have applications
like 'Tracking people' and 'Assets tracker' which is very much in
demand.
"And
our usage and adoption of BREW has been extremely beneficial in
terms of driving data services" he added.
Reliance
Communications Ltd President ASCG Mahesh Prasad delivered a fascinating
presentation. Prasad shared, "Indian market and Indian consumer
are different as compared to the consumer and market of other countries"
Talking
about the two kinds of Indian consumers that existed, Prasad shared,
"There are two kinds of Indian customers for Mobile Services,
the global Indian and the aspirational Indian, while both have some
similar needs, they still need to be catered to in different manners
so as to provide them with maximum value"
BREW
Developer Awards
Part of the conference were the eagerly anticipated BREW Developers
Awards 2006 (India). The winners of the coveted awards this year
were
- Best
Information Application - Webdunia for Dainik Samachar
- Best
Entertainment and Gaming Application - Indiagames for Bruce Lee
- Best
Business Application - Remoba for
- Special
Award - Phoney Tunes for Hindi Calendar.
Mobile
Advertising, the Mast Mobile Media way
Dr. Nimish Shrivastava - Founder, Mast Mobile Media, Inc focused
how to Deploy BREW-based Apps Quickly, Sustain Brands Long-Term
and Advertise. He articulated the need of India consumer in Indian
market. He said "More phone features with lower cost should
be available for Indian customer" He also spoke briefly about
going beyond popular content and growth of Indian market from Mobile
Advertising as well as demand of Information and location based
products in the Indian market"
Dr
Srivastava also demoed his Brand Builder software which enables
developers without the knowledge of BREW to create original Intellectual
Property and Applications on the BREW platform.
Level playing field with BREW: Dr Nikhil Jain
Talking about the strengths and ease that BREW brings with its
standardization and quality benchmarks, Dr. Nikhil Jain - Chief
Technology Advisor, QUALCOMM India shared how this was helping create
a level playing field across the country where developers regardless
of whether they hailed from small towns or the metros could now
focus on their content and had an equal opportunity of exposure
for their applications Internationally.
Concluding
the BREW conference, Qualcomm's Vishal Gupta shared, "The theme
for this year's conference, "BREW Your Way" was all about
discovering the limitless possibilities that BREW has to offer.
The tremendous growth of BREW has this year has been extremely encouraging.
Increased number of users, incredible technological advancements
and the launch of several new applications have resulted in more
than $700 million globally in BREW publisher and developer earnings
since the launch of the first BREW operator in November 2001. Today
we have 69 BREW Solution customers, 46 Commercial BREW device manufacturers
and 31 Countries with BREW solutions. These figures bear testimony
to the endless opportunities that the BREW solution is creating
for content providers all across the world. QUALCOMM is committed
to the development of the wireless data industry through our sustained
effort to transform the future of mobile experience.
 |
I would
like to applaud all the developers for the creativity and innovation
that their applications continue to demonstrate. I would especially
like to congratulate Webdunia, Remoba, Indiagames and Phoneytunes
for their outstanding applications that are enabling users to achieve
higher productivity as well as have the ability to access information
and entertainment in the palm of their hands.
The
conference ended but the celebration was far from over. Qualcomm
as well as Animation Xpress.com held special lucky draws for the
Mobile Application and Games developer community. This was followed
by a Gala Entertainment evening where one could see the emergence
of yet another breed of succesfull India. The Mobile Applications
developer community!
|