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Indiagames'
Gondal in discussion with UK developers
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Non
Linear, Interactive and Immersive, Gaming has redefined Entertainment
in the New Age.
Add
to that the lethal potential of social networks, edu gaming and
adver-gaming, and one gets a hunch that not only entertainment,
gaming is in the midst of 'turning upside down' quite a few other
concepts too!
Another
new phenomenon of our day and time 'Globalisation', is again, changing
a lot of things. Not restricted by borders, companies today modulate
their processes, survey the globe as if it were local and then execute
specific modules in hubs that are best suited for the job. We are
moving towards a level playing field for the developed as well as
developing nations….
With
the same racing track for all the economies to dash on, the competitive
spirit is intense…. And just as in a relay race, the focus on collaboration
is key…
Speeding on the global gaming track, the UK Games Industry showcased
the value that it has to offer, in terms of development and publishing
as well as in being a big market for consumption of games at the
recently held London Games Festival 2006 (London, October 2-7 2006).
Backed
by Creative London, ELSPA, Tiga and BAFTA, the London Games Festival
has also ensured that the UK now owns more dates on the International
Gaming Events Calendar.
The
week long festival was a bouquet of multiple events concurrently
held at multiple locations. These included GDC London, London Games
Career Fair, London Games Summit, The BAFTA Video Games Awards and
the TIGA London Content Outsourcing and Middleware market.
Interestingly,
there was a significant Indian Gaming presence at LGF this year,
primarily due to the fact that iGita (Indian Gaming Industry Trade
Association) had booked its own booth at the TIGA London Content
Outsourcing and Middleware market. Indiagames Vishal Gondal and
Dhruva Interactive's Rajesh Rao & Shailesh along with Animation
Bridge Biren Ghose represented iGita at the event.
Other
Indian companies that participated at the Tiga Market included Rolta
India (represented by Sachin Naik & Ranvir Singh), Trine Gaming
Studios, Fruitions and Aurono. The Indian connection was also visible
in the participation of Viking Outsourcing, Vbeing and Babel Media.
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The
Indian Gaming delegation in discussion with the top management
and faculty at Norwich School of Art & Design, Norwich.
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From
an Indian perspective, the raising of awareness about the Indian
Gaming Scenario and the growing collaboration between Tiga &
iGita were the key highlights of the event.
The
strength of the event was the Business 'one on ones' at the networking
area which was buzzing with activity. Also there were quite a few
interesting ware exhibited such as Motion Capture Systems, Texture
Generators, Game Engines, Network Emulators, Integration Solutions
from companies such as Tao, Qube, Kynogon, Itheon Networks, Animazoo
and Allegorithmic.
Overall,
objectives of the iGita delegation included raising the awareness
in the UK about Indian gaming and pursuing opportunities for collaboration,
working closer with bodies and associations like Tiga, and most
of all to make the educational institutions and exchanges aware
about the tremendous opportunity there was in setting up high quality
game development courses in India.
The
gaming body was very ably assisted by the UKTI (UK Trade & Investment)
which besides co-ordinating for the London Games Festival also organized
visits to Norwich, Cambridge and the North East of England. The
delegation visited quite a few front-running developers, publishers
as well as Universities that were at the forefront of UK game development
education including Norwich School of Art & Design, University
of Eastern Anglia, Anglia Ruskin University, the FDMX amongst others.
iGita was accompanied in these tours by representatives from Viking
Outsourcing, Fruition and Animation Xpress.com.
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The
Indian delegation in talks with the FDMX (Cambridge)
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The
Indian gaming companies eloquently articulated to their peers in
the UK about how India was growing important by the day and of the
many opportunities that existed in working together. One could not
help but get overwhelmed with the conviction and precision that
a Rajesh Rao communicated, or the acumen and finesse with which
a Biren Ghose proposed opportunities for Indo - UK collaboration
in gaming.
The
existence of a huge local market for consumption of games and the
fact that the UK is, in many ways the gateway to the European market,
makes it of strategic importance to International publishers and
content creators. This scenario coupled with the inherent creative
spirit of the UK spurs its game development scene (Nearly 120 developers).
What
is striking about the UK gaming ecosystem is the existence of various
bodies and associations which provide support for nurture the creative
Industries.
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The
iGita booth at the Tiga Market, Rajesh Rao & J Smith pose
for Animation Xpress
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Tiga
(For developers & middleware), Elspa (For publishers), Skillset
(For nurturing talent and creating curriculums), UKFC (For films),
Creative London (For supporting creative industries in London) etc.
These bodies work hand in hand with the Government Bodies such as
DTI (Department of Trade & Industry), UKTI (UK Trade & Investment)
as well as with regional development agencies such as SDI (Scottish
Development International), ONE (One North East) and SEMN (South
East Media Network) to complete the support value chain.
Compared
to the UK, when it comes to gaming, India's strength (mostly potential)
lies in its dynamism, in its vast population of youngsters, in its
innovation and in its unique culture. Supported by the likes of
NASSCOM and FICCI, and also with the formation of bodies like iGita,
the Indian gaming industry too, has its fair share of support and
unity.
What
will be most interesting to observe in times to come will be how
the Indian Gaming Story unfolds and what new directions it gives
to the rapidly advancing phenomena of gaming, as gaming changes
forever the way civilization relates to things.
And
as change occurs, and Indian gaming grows and gradually gains in
importance, it would be equally interesting to see which economies
and markets are pro active in collaborating and taking advantage
of partnering with India.
The
seeds of Indo - UK collaboration in gaming, have been sown….. the
impact of the initiative, will soon be known.
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