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Of
late quite a few studios working on original Indian game development
projects are coming to the fore. Raptor, Lakshya, Trine and now
there is news about Syncere Arts, a studio which is working on developing
its first game 'Mahabharata: The Dawn of Kaliyuga"
Headquartered
in Toronto with a production facility in Anand (Gujrat), the studio
was founded in 2005 by Vaibhavi Pathak and will focus on what it
feels is the large emerging market for Interactive content in the
Indian sub continent. The studio has a total of 18 members in its
team, including high level management, business analysts, certified
project managers, programmers, modelers, level designers, concept
and texture artists, animators, story writers and sound engineers.
Speaking
to Animation Xpress.com, Pathak commented," We
feel the sub continent is a vastly untapped both for resources as
well as a market. Our aim is to achieve a leadership position in
the Indian space. We have full conviction in our team and are confident
of achieving the milestones of producing and getting to market,
Indian themed games"
Currently
the studio is just about completing the first level of its Mahabharata
game. The action game which can be played in either first person
or third person perspective consists of a total of ten levels is
scheduled for an April 2008 release. The game has a mix of characters
some of which look very human like while some have been given the
attributes of super humans and mythological characters. As for the
terrain, effort is being made to make it as realistic as possible.
Mahabharata
might be ported to XBOX 360 platform at a later stage of the project.
The primary enabling technologies behind it are the Reality Engine
and Novodex Physics SDK. The animation is being created in Maya
and modeling is done using 3dMax and Zbrush.
On
the game design, Devinder Thiara, Lead Game Designer and Writer
shared, "It was quite the challenge to distill a game out the
complex story. We spent a fair bit of time narrowing down what we
felt we could mange to do justice in terms of porting over a classical
text into a new media format. We also had to be very careful also
because it has such a special cultural heritage that is very close
to the heart of a large group of people."
"New
ground had to be broken here to accommodate the special nature of
Mahabharata. There was no existing template that we could mould
this game into. We had to carefully consider and balance many factors
in designing a fun and playable game. One of the major issues of
consideration was to make players feel as powerful as the epic heroes,
yet make the game feel challenging. Also we wanted to keep the user
interface simple and accessible to players outside the narrow niche
of typical gamers. We hope the very special nature of the Mahabharata
will allow us to draw in players outside the normal TG of gamers."
"We
would like to continue developing Indian centric video games and
become a leader in offering alternative games to the established
North American and Japanese paradigms. So far the experience has
been all good and yes there have been times when we felt overwhelmed
but than keeping the vision in sight helped us overcome most of
the obstacles. This approach satisfies the company mission and will
serve as the flagship product to demonstrate the core competencies
and commitment to quality Syncere Arts has in its chosen market
space" concluded Pathak.
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