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The
session by Ittina Studios' Manu Ittina and Bill Miller dealt with
a very interesting topic, that of quality in animation and 'How
does one define good quality?'
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Defining
Quality in Animation: Manu Ittina and Bill Miller at ABAI
Fest 06
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Manu
Ittina who has always been vocal about Animation being an art form
first and foremost and then anything else, emphasized on the art
part yet again. The great thing about attending Ittina's sessions
is that it rekindles one's sensitivity to art and story telling
and it helps refresh one's perspective.
"Art
at its essence is to try and communicate ideas. Art forces you to
look at things in Isolation. Animation is storytelling. It is multimedia
in the truest sense of the word. One of the few art forms that use
everything" said Manu.
Manu
also contemplated on story telling, pointing out that it was a strong
human trait. "Story Telling is probably the earliest creative
urge in human history. And all of us in our own way tell our own
stories; be it narrating the past day's event to a friend or exaggerating
about how the traffic stressed us out, we all are story tellers
and it is a strong human trait"
"Story
language is a complex mix of emotion, imagery, Intellectual ideas,
rational and irrational impulses. Characters are the words and story
is the sentence" he added.
Coming
to the topic of defining quality in animation, Ittina shared at
the session as well as later on with Animation Xpress.com
that "In the case of Animation, no matter how technically perfect
an image may be in terms of rendering, texturing, lighting etc,
but if it does not tell a story, if it does not communicate what
its creator wants it to, it cannot be called high quality. It may
have a good finish, but in animation, high quality is that which
tells a story, something that expresses"
"And
for that matter, an artist sitting at the Zoo and drawing with crayons
may have a better way of telling a story through his visuals and
if that be the case then his work will be called high quality"
he added.
"It
is all about infusing ideas and creativity, understanding where
the image comes from. If an artist doesn't have anything to say,
then there is no point in doing technically superior quality animation"
he further added.
Manu
shared his SUPT philosophy of an artist.
Seeing:
Learning to see
Understanding:
Interpreting that understanding
Practice:
Technique:
It's a free gift
"Only
After one manages to tell the story through his art, comes finesse
which is very important too. And the law here is that the first
80% of the work takes 20% of the time and it is the last and finishing
touches that add finesse, which take up nearly 80% of the time"
shared Manu.
Manu
Ittina made a list of common problems in Indian Animation
that he had identified.
- People
quit too early
- Over
Obsessed management
- Lack
of direction - punching the wind - working hard but not working
smart
- Over
Analysis
- Cliché'
Two
solutions that he shared were
- PPPP
(proper prior planning prevents problems)
- Kiss:
Keep it simple, stupid
Talking
about a global phenomenon where clients as well as senior management
need to assert themselves sometimes at the cost of perfection, and
how as an artist one has to learn to manage the situation, Manu
shared an anecdote about the maestro Michaelangelo.
Michaelangelo
had nearly completed the creation of David when a senior official
asked to be shown the masterpiece. After a while of staring, the
official said that it seemed fine but for the nose which seemed
a bit big. An experienced professional that he was, and shrewd to
the management psyche, Michaelangelo hiding some marble dust in
his hand reached out for the nose, gave a few mock knocks in the
air and let the dust fall of his hands. "There. Does it seem
Ok now?" he asked the Official, "NOW!" said the official,
"It is perfect"
Manu
ended his presentation with a pointer for young artists and professionals.
"A shot that you work on is not a demonstration of your skills,
it is an exploration of your ideas"
Bill
Miller from Ittina Studios next gave some tips to the young artists.
"In
the past six months every show reel that I have received has got
the same acting in it. Break out of the cliché" said
Bill. "And don't resort to short cuts" he added.
Clarity
of thought, one of the pre requisites to success in every sphere
was something that Bill asked the animators to work at. "Animation
is basically thought animated. It reflects the way the animator
thinks. The shot is better if the animator is clear about it. Think
your work through. Visual communication is about clarity of poses
and clarity of Ideas" he said.
"Simple
things in animation can be very rich. Like for example if one observes,
no two people get off a chair or get in it in the same manner. There's
a lot of simple observations like this which when applied into your
animation will add to making it rich and enjoyable" continued
Bill.
Concluding
the session, both Manu and Bill asked the audience to watch as many
movies as 'Inhumanly' possible.
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