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"For
the Indian consumer, Games on Demand will be like Cable TV,
maximum content at least possible cost"
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One
of the leading publishers of mobile content globally, Indiagames
has been setting precedents right since its inception. The latest
product offering from this trend setting company is Games on Demand
(GoD) which it has initially launched on Airtel Broadband.
According
to the company, this service is going to revolutionize the way Games
are consumed in the country.
Animation
Xpress.com Editor Anand Gurnani,
met up with Indiagames' Sr Vice President - Corporate
and Business Development Samir Bangara, for an
interview at the company's Chembur Headquarters.
The
first of the two part interview focuses solely on the Games on Demand
service while part two deals with topics like the corporate structure
at Indiagames, the Internationally recommended best practices that
the company follows and the other long term initiatives that the
company is taking to consolidate its position…
Following
are excerpts
from Part One
What
have been the significant initiatives and developments at Indiagames
recently?
Amongst the recent developments and initiatives at Indiagames, the
most significant one has been GoD (Games on Demand) which has initially
been launched on Airtel Broadband. We have worked for months to
collaborate with a number of players across the ecosystem to come
up with this offering, which is nothing short of revolutionary.
For the Indian consumer, Games on Demand will be like Cable TV,
maximum content at least possible cost. By just paying a monthly
fee of Rs 199, the consumer can now have access to a portfolio of
300 top tier PC game titles valued at Rs 300,000. What's more is
that we will refresh and update the games portfolio every month
What's
the mechanism? How does it work?
A broadband (currently only Airtel Broadband) consumer can simply
subscribe to this service by paying a monthly fee of Rs 199/-. S/he
will be provided a login and password using which s/he can access
the game deck. The consumer can simply choose any game/s and download
to their hard drive. That's where broadband is necessary as PC games
can be anywhere from 2 Megs to 3 GB or more. Once the game rests
on the consumer's hard drive, s/he can start playing by accessing
our server and using the login and password purely for authentication.
Thus there is no latency issue while playing the game. Everything
is DRM protected which means that if a consumer discontinues the
subscription, s/he would not be able to play the game even if it
resided on his hard disk.
What's
the addressable market? How do you plan to maximize reach?
Broadly the addressable market is all internet users in the country.
But our primary focus is the broadband users, as downloading games
is a data intensive exercise. Currently there are 1.7 million broadband
users (home) in the country. We have initially launched this in
collaboration with Airtel Broadband and will soon be launching it
with most of the ISPs, Telecom Operators as well as Cable players
who are into broadband. Thanks to the partnerships we have built
and are in the process of building, within a few months time we
shall be available to at least 75% of the broadband market. That's
something in the range of 1.25 million homes and SOHOs.
Amongst
these 1.25 million broadband users what conversion rate do you estimate
to achieve?
Some of the targets that we are hearing in discussions with
our operators is 10% penetration. We have optimistic estimates and
realistic estimates. Similar services internationally have achieved
between 7% to 14% penetration. If we end up somewhere in the 7%
penetration range we would have done well. We are cognizant of the
fact that the gaming market in India is still in its infancy. We
are seeding the market and the full scale of this service will be
visible in 18 to 24 months. It's like the mobile telephone market
back in'96 - waiting to explode. Research suggests that in 2010
there will be somewhere in the region of 20 -25 million broadband
connections. The operators, and other ISPs that we are engaged with
will continue to command a lions share of this market which we will
have access to. At a later date we have the capability of making
this ISP and Operator agnostic also and will do what is best for
the consumer and the growth of market as things pan out.
Our
focus is to offer the best possible package to the consumer and
we have worked laboriously to procure and add all the ingredients
that we think are necessary to achieve this end.
Please
elaborate?
The Indian market is well known for its price sensitivity. We believe
this is the most competitively priced service for games subscription
in the world. However that's not all. One very significant consumer
focused feature for GoD is the Zero Data Download Charge. Generally
a basic broadband package that comes for Rs 399/ has a data download
cap of 400 to 600 MB and a consumer of this package would be additionally
charged for all data download in excess of the cap. But with GoD,
the consumer can download even a three Giga byte game and not have
to pay any additional data download charges. Its an 'All you can
eat, no hidden costs' Rs. 199 a month package...
Then
there are other things like for instance, the DRM. We had an option
of developing our own DRM solution but we opted for licensing one
of the best existing and proven solutions in the world, for Games
on Demand. Also to ensure that the consumer has the best download
experience our servers are actually embedded in the data centers
of the ISPs thus providing the shortest possible route to download.
Finally
and perhaps as critical as the pricing is the content on the system.
We have leveraged our years of experience in the games space to
reach out to the some of the best game publishers in the world for
providing their content on the platform. Microsoft, Atari, Codemasters
and Playfirst are just some of the well known publishers that are
already present on the service with more coming everyday!
Wouldn't
game publishers sales volumes be affected?
80% of the Indian games market is pirated so there is no question
of volumes being adversely affected. In fact this is going to emerge
as the most effective way in which publishers can monetize their
gaming content in the Indian market. Just like this is going to
be the most cost effective and legal way for consumers to consume
games in the country.
You
also did mention about GoD boosting broadband penetration in the
country…
Definitely! The product offering at this price point will be a significant
boost to broadband penetration in the country.. With GoD broadband
providers have a compelling product to offer to consumers with a
real broadband value proposition. Faster Email/browsing and other
commoditized services don't seem to have caught consumer fancy to
invest in broadband. .. We are training the sales forces of these
broadband providers to drive home the value proposition
Our
service will also address Cyber Cafes and dial up subscribers -
there will be something for everyone.
There
are other players too who are working on similar services…
That's fantastic for the market. The market is so small today that
we are excited by the interest that other providers are showing
in it - the net impact can only be positive for adoption of a games
culture. We have some unique value propositions and experience which
will clearly differentiate our service. Games is our DNA. This is
less about marketing muscle and more about understanding the gaming
psyche. Games is our core business and we are creating the market.
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