After its epic visual effects and animation for "The
Chronicles of Narnia, The Lion The Witch and The Wardrobe",
Rhythm & Hues has continued to push the envelope in creating
amazing imagery for recent Hollywood movies like "Superman
Returns" for Warner Brothers, "Garfield 2"
for Fox, and "Fast and The Furious: Tokyo Drift"
for Universal Studios.
With the upcoming release of "FF3" in India on
August 4 2006, Animation Xpress.com Editor Anand Gurnani
visited Rhythm & Hues' Mumbai
facility to find out more information about this movie directly
from the source.
Following
are excerpts from a Q&A with the R&H team
What
are the VFX highlights of Fast & Furious: Tokyo Drift?
Rhythm & Hues was assigned several key VFX sequences in the
movie and each sequence had its own set of challenges. R&H's
Co-VFX supervisors Raymond Chen and Michael Meaker did a wonderful
job of guiding the R&H crew in both Los Angeles and Mumbai through
these challenges.
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Creation
of the people & the streets of Tokyo
Image courtesy of Rhythm
& Hues. © NBC/Universal
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For
example, one of the most complex sequences in the movie involves
a car race through Shibuya Square in downtown Tokyo. Shibuya Square
is usually a very crowded and busy area of Tokyo, so it was not
feasible to shut down that area for filming the car race. Rhythm
& Hues was tasked with digitally recreating the sequence with
a combination of CG cars, CG crowds of over 6000 people, a 3D city,
and digital facades that were added after the sequence was shot
in a recreated set erected in a Los Angeles parking lot.
"It
was a huge undertaking as we needed not only to build a 3D representation
of Shibuya Square, but also create crowds of people as well as 3D
cars," Raymond Chen explained.
"Production
provided us with various elements, including LIDAR scans of the
real Shibuya Square and the tarmac set used to stand in for Shibuya,
thousands of high-resolution photographs of the actual location,
and running footage of the camera car driving through the real square."
The challenge was to combine all these elements into a seamless
photo-real visual effects sequence and the end results are quite
spectacular.
What
part of the work was done in India?
As
with most productions at R&H now, there has been more and more
integration between the Los Angeles and Mumbai facilities. We don't
really think of it as which shots were done at which facility but
rather we approach the production as one combined team of artists
tackling the challenges and specific tasks at hand to complete the
shots.
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Vfx
contributing to exciting action
Image
courtesy of Rhythm & Hues. © NBC/Universal
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On
FF3 in particular the artists in Mumbai worked on several
stages of the pipeline and tasks throughout the movie. For example,
some modeling artists in India were involved in creating detailed
film quality 3D models of cars like the Mazda RX 7, Mitsubishi Lancer
Evo VII, Nissan 350Z & the Toyota Porte. While another example
of work done in Mumbai is in the discipline of compositing that
was led by 2D Supervisor Harry Lam.
Specifically,
there were a lot of shots of actors racing their cars on a green
screen stage which required the background to be replaced with moving
footage of Tokyo. We needed the flexibility to pick any green screen
shot with any camera move that worked best with the edit without
having to worry about finding the exact same camera move for the
background elements.
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Cars
race through a virtual Japan in
Fast & The Furious :Tokyo Drift
Image
courtesy of Rhythm & Hues. © NBC/Universal
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To
do this the compositors needed to "stitch together" background
footage from several cameras and use a 3D camera in our compositing
software (Icy) to align the background with the foreground action.
The background footage for the car chase sequences were shot with
a special camera rig that was designed by VFX supervisor Mike Wassel.
He used a double array of three Arriflex 435 's equipped with 20mm
lenses, which created a 150° field of view per camera set. This
rig allowed objects to get very close to the camera, without parallax
becoming a problem after stitching the imagery together from the
various cameras. The compositors could then use the stitched backgrounds
as a large canvas of live footage over which they could move the
3D camera to match the real camera.
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Cars
race through a virtual Japan in Fast & The Furious
:Tokyo Drift
Image
courtesy of Rhythm & Hues. © NBC/Universal
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How
was the artist experience working on FF3?
FF3 was a fun project for us as we got to experiment with
several new techniques and new features in our internal software.
It is truly amazing to see the "before" and "after"
of most of these shots, particularly the Tokyo race sequence because
there are so many "invisible" effects that you often believe
that you seeing the real thing. Overall the production went very
smoothly with very few problems and with little need for artists
to work any late hours or weekends. This was especially good, because
we were also working on the VFX and animation on Superman Returns,
Garfield 2, and Charlotte's Web at the same time and
we didn't want any complications from one movie affecting the other
projects.
What
is next for R&H?
These are very exciting times for us at R&H. We have several
great feature films for 2006 and 2007 that we are working on. We
have just successfully finished our work on "Charlotte's
Web" for Paramount and "Garfield a Tale of Two
Kitties" for Fox (both should release later this year in
India). We are now working on 5 Hollywood feature film projects
for various clients. These include, "A Night at the Museum"
with Ben Stiller for Fox, "Evan Almighty" (The
sequel to Bruce Almighty) for Universal, "Happy Feet"
(a Full CGI animated feature about Penguins) for Warner Brothers,
and "The Kingdom" with Jamie Foxx for Universal.
Finally, the big project that we are all excited about at R&H
is the very ambitious "His Dark Materials: The Golden Compass"
for Newline which will be releasing in December of 2007.
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