Published on Friday, 4 August 2006 Email this Page
 

 
 
CG Conversation with Xiaoyu Wang

Xiaoyu Wang is a well-gifted ingenious artist from NanJing, China All his artworks show his proficiency and mastery in 3d skills. With his mastery over 3d skills, he manages to reach a very high level of photorealism which is clearly depicted in his outstanding renders In an overwhelming CG conversation with Animation Xpress Poonam Shah, this is what the artist had to say to the readers of animation xpress

Could you introduce yourself?
I'm a student of Shanghai Jiao Tong University in Shanghai China, I started
working on cg about 2 years back. I'm now working at EA China Studio as an
Intern.

What brought you to the 3d industry and how has the journey been so far?
3d can change dream to realism, I've been a crazy sports game fan. I love the
Nba live series game, so then I decided to work at EA as a cg artist and started to learning everything about cg...so far I've had some works and the intern opportunity in EA, and I m happy to take this as my career.

MOON'S BREATH: maya, mental ray

Your artwork "Moon's Breath' is very impressive. How did you go about
Texturing the scene?
The work" moon's breath" is my new cg girl, I found. I used zbrush for texturing the girl; I divided a whole face into small parts, and then subdivided the small parts high enough to sculpt the detail.

IMAGE COLLEGE OF ARTS, ANIMATION & TECHNOLOGY

Do you paint your own textures or use pre made textures? How often do u use SSS?
I cut some parts of human skin photos and then painted the color textures
with their help. And I found the fast skin sss is the most powerful shader, it can
do what other shaders can't, it's all-powerful. So I use it
Very frequently (skin, eyes, teeth)

   

What method of modeling do you prefer?
I start from a poly box; this method is very convenient in Maya.

Was the hair rendered in Maya? Did you use any 3rd party plugin for it?'

Yes I rendered hair in Maya, but I didn't render it with the face, I rendered them
separately, then composited them in Poss. didn't use any plugin, i only used Maya
hair, it's powerful enough and I didn't even have the opportunity, neither the
need to use other plugins

BEANPOD BLOOMING: maya, mental ray

Tell us something about the lighting and rendering process for Moons'
Breath.
I lighted the scene with final gather on, and used an hdr and 3 traditional
Lights (an area light and two directional Lights). Very simple.

Talking about the eyelashes. Do u model them?
I made the eyelashes with Maya hair, first, adjust the curves then assign
hair system to the curves.

Yet another render, which was much, talked about and found its way to major
CG galleries was Beanpod Blooming. How did you go about modeling the
Character?
I modeled her in Maya then rendered her
With mentalray.the method of making her is very similar with <<moon's
breath>>. I've written a tutorial about the making process, which can be found www.3dtotal.com.

What was the source of inspiration for this image?
This work was based on an Korea actress, I found she's very beautiful, so I
created her

What shaders do you use for getting such photorealistic eyes?
The shader is very simple, a full transparency anisotropic for outside eye
model, a blinn with eye texture for inside eye model. The key is that the hdr
I used for reflection was very appropriate.

POLICE BEAUTY: maya, mental ray

Could you tell us something about the lighting process for this scene?
I lit the scene with final gather on, and used a hdr and 3 directional
lights. Similar to Moons Breath

What do you like the most about working in this industry?
I love cg industry very much; I love playing 3d games, so I hope I can work
on my favorite games' display in future.

For new artists coming into this industry what advice would you give them?
Finishing 1 work 1 year is better than finishing 10 works I month, Try your Best

What are your future plans?
I hope I can work in EA after my graduation, and then work on NBA LIVE series in future, that's my dream

 
  - Poonam Shah  
   
 
Recruitment Classifieds
Rhythm & Hues India is recruiting Digital artists for high end Hollywood feature film animation & visual effects. Mid & Senior level Character Animators, 3D lighters & Film Compositors http://www.rhythm.com/india
   
Visual Computing Labs is recruiting talented digital artists for various Animation and Visual effects projects. To build your career with us, please apply to vclcareers@tataelxsi.co.in
   
The first Indian studio doing lead VFX/Animation work for Hollywood feature films! We are recruiting experienced Mid/Senior Level Compositors, 3D VFX artists, TD's, Lighters & Matte painters. Contact - hireme@anibrain.com & 022 2637 4526
   
FrameFLow. Challenging Hollywood work awaits talented & aspiring digital artists. Compositors, Roto artists, Paint & touchup artists and 3D Animators. challenge.me@frameflow.com
 
Animation Xpress.com is looking for Web Designers, Journalists and Marketing Professionals. To know more click here
 
     
 
 
     
   
   
 

Animation 'xpress is an Indiantelevision.com publication
Indiantelevision.com

Log on. Stay Better informed

 
 

Interact
 
 
 
Research