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US
kids broadcaster Cartoon Network has announced that it is developing
its first massively multi-player online game (MMOG) in a partnership
with a leading MMOG developer, Seoul-based Grigon Entertainment.
Cartoon
Network New Media will debut the game in the US. This is the first-ever
partnership between a US entertainment company and a Korean developer
to create an MMOG for the global marketplace.
The
Cartoon Network MMOG will launch in 2008 and target the growing
and sophisticated kids' interactive gaming market. The game will
be free to download, with subscription and micro-transactions available
to players to enhance the gaming experience. New areas for exploration
and play are planned and will be added regularly over a span of
several years.
The
game brings Cartoon Network's characters and sensibility to the
online gaming realm with an "East-meets-West" creative
approach. Grigon Entertainment is best known for successfully developing
and launching several online games in Asia, including Seal Online,
a light-hearted role-playing game (RPG) that took the online gaming
world by surprise. Localized versions are available in Korea, Japan,
Taiwan, China, Indonesia and Thailand.
Cartoon
Network executive VP, GM Jim Samples says, "Cartoon Network
is an immersive experience for our fans, and this MMOG will allow
our fans to interact with their favorite characters like never before.
Not only will kids be able to play with their favorite characters
like Mac and Bloo, Ben 10 and the Kids Next Door, but they will
also be able to develop their own online gaming personalities and
interact, virtually, with other players in a safe way.
"This
MMOG is a key part of Cartoon Network's growth strategy, and is
an important complement to our mobile, broadband and existing online
business. With the MMOG, mobile content, our Web sites and, of course,
our linear network, Cartoon Network is always on for kids."
Cartoon
Network new media senior VP, GM Paul Condolora says, "Online
games have been the most important driver of Cartoon Network New
Media's success over the last few years. With more than 84 million
U.S. homes expected to have broadband Internet access by 2008, and
Cartoon Network's reach and creative vision, we're excited to enter
the fast-growing world of massively multiplayer online gaming.
"In
Grigon Entertainment, we have found a partner who understands how
to build a successful MMOG for the casual marketplace. With our
characters and creative direction, along with Grigon's experience
and technical know-how, we think Cartoon Network's MMOG will have
great success and longevity."
Massively
multiplayer online gaming has expanded in the US in recent years,
with games like World of Warcraft and EverQuest achieving large
and loyal followings. Most MMOGs have been driven by high-intensity
fighting and action with fantasy elements and have attracted an
older, adult audience. To date, few games have targeted younger
audiences. In Asia and Europe, where broadband penetration is ahead
of that in the United States, MMOGs have been developed for all
audiences, from kids to teens and adults.
Cartoon
Network's games will feature a persistent and expanding world, which
will allow players to develop their own characters, attributes and
possessions over the course of many months and even years. Players
may also meet and interact with other players online, forming virtual
friendships and communities. Cartoon Network's MMOG will be compliant
with the Children's Online Privacy and Protection Act (Coppa) and
will offer a safe gaming environment for players.
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